Gamedev and linux - Lemmy.World

Lemmy

I wonder what percentage of the Linux users making these reports are already professional IT people in some capacity. I'm not convinced that it's "the open source way" causing this to happen, but instead suspect it's "the experienced engineer way".
You could argue that these two are very closely related things.
That's exactly what I am arguing. If you have a Venn diagram of IT professionals and Linux users, I'm sure the overlap would be a lot greater than that of IT pros and Windows users. It follows that a Linux userbase is where you'd see a disproportionate number of people filing exceptional bug reports.
You reminded me about this crazy stuff where people with objdump made game 35% faster.
[wheybags] [0.18.4] Unoptimal code generation of Linux binary (too many redundant stores/loads)

Short description While looking at the profile of Factorio on Linux I noticed that most hot functions contain lots of redundant stores and loads of floating…

Factorio Forums
Holy shit, lol. I'll read that more closely later. My head's not in a space to appreciate assembly instructions right now. Somehow I'm not surprised it was Factorio people either.
They are so enlightened in optimizing processes, that they optimized factory optimization simulator.