You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
12%
πŸ›’ Shop
8%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 13 more hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
26.7%
πŸ›’ Shop
73.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Scimitar [1d6+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
βš”οΈ Greatclub [1d8+3, +5] ~ 2H (+16πŸͺ™)
27.8%
πŸ—‘οΈ Club [1d4+3, +5] ~ 1H L (+4πŸͺ™)
27.8%
πŸ›‘οΈ Ring Mail [16] (+7πŸͺ™)
0%
↩️ Back to Town
44.4%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
73.3%
πŸ›’ Shop
13.3%
πŸ›Œ Long Rest (+❀️ +🎲)
6.7%
🏑 Retire (campaign ends)
6.7%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Poisonous Snake!
---
🦁 Poisonous Snake
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
80%
πŸ‘Š Melee, unarmed [4]
6.7%
🏹 Ranged, improvised [1d4] ⬇️
6.7%
πŸƒ Run!
6.7%
Poll ended at .
You took 1 damage from the Poisonous Snake's Bite.
---
🦁 Poisonous Snake
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
88.9%
πŸ‘Š Melee, unarmed [4]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
You managed to hit the Poisonous Snake for 8 damage with your Melee Attack.
You won the battle, killing the Poisonous Snake.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
95%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Mastiff!
---
🦁 Mastiff
❀️❀️ 2/2
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
83.3%
πŸ‘Š Melee, unarmed [4]
16.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Mastiff for 11 damage.
You won the battle, killing the Mastiff.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
93.8%
πŸ₯· Avoid
6.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Hyena!
---
🦁 Hyena
❀️❀️ 2/2
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
73.7%
πŸ‘Š Melee, unarmed [4]
21.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.3%
Poll ended at .
You used your Melee Attack to hit the Hyena for 4 damage.
You won the battle, killing the Hyena.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Frog
❀️ 1-3 ❕0 ✨ 0
βš”οΈ Fight!
61.5%
πŸ₯· Avoid
30.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Frog!
---
🦁 Frog
❀️❀️ 2/2
πŸ›‘οΈ 11
❕0
✨ 0
βš”οΈ Melee, one-handed [1d6]
78.9%
πŸ‘Š Melee, unarmed [4]
15.8%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Frog for 8 damage with your Melee Attack.
You killed the Frog.
+1πŸͺ™ +0✨
---
Ahead of your path, you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
95.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
4.2%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
95.7%
πŸ‘Š Melee, unarmed [4]
4.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Rat with your Melee Attack for 5 damage.
You won the battle, killing the Giant Rat.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ’€ Skeleton
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
77.3%
πŸ₯· Avoid
13.6%
β›Ί Short Rest (+❀️ -🎲)
4.5%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Skeleton!
---
πŸ’€ Skeleton
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
83.3%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
πŸ‘Š Melee, unarmed [4] ⬆️
5.6%
πŸƒ Run!
5.6%
Poll ended at .
You successfully hit the Skeleton with your Melee Attack for 7 damage.
You were hit by the Skeleton's Shortsword attack, you took 5 damage.
---
πŸ’€ Skeleton
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 10/17
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
84.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬆️
5.3%
πŸƒ Run!
10.5%
Poll ended at .
You managed to hit the Skeleton for 4 damage with your Melee Attack.
You were hit by the Skeleton's Shortbow attack, you took 3 damage.
---
πŸ’€ Skeleton
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/17
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
73.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬆️
0%
πŸƒ Run!
26.1%
Poll ended at .
You successfully hit the Skeleton with your Melee Attack for 8 damage.
The Skeleton died.
+2πŸͺ™ +50✨
---
In the distance you see a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
17.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
41.2%
🏘️ Go to Town
41.2%
Poll ended at .
You rested for a moment, regaining 4 hitpoints.
---
You encounter a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
50%
πŸ₯· Avoid
6.3%
🏘️ Go to Town
43.8%
Poll ended at .
You confronted the Mastiff!
---
🦁 Mastiff
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
90%
πŸ‘Š Melee, unarmed [4]
5%
🏹 Ranged, improvised [1d4] ⬇️
5%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Mastiff for 6 damage with your Melee Attack.
The Mastiff fell, ending the battle.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Frog
❀️ 1-3 ❕0 ✨ 0
βš”οΈ Fight!
45%
πŸ₯· Avoid
5%
🏘️ Go to Town
50%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
13.3%
πŸ›Œ Long Rest (+❀️ +🎲)
86.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 5 more hitpoints and 1 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
9.5%
πŸ›’ Shop
85.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.8%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Scimitar [1d6+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Handaxe [1d6+3, +5] ~ 1H L T (+0πŸͺ™)
35.5%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
25.8%
πŸ›‘οΈ Leather Armor [16] (+27πŸͺ™)
0%
↩️ Back to Town
38.7%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
61.8%
πŸ›’ Shop
23.5%
πŸ›Œ Long Rest (+❀️ +🎲)
5.9%
🏑 Retire (campaign ends)
8.8%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Hawk
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
92.9%
πŸ₯· Avoid
3.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.6%
Poll ended at .
You confronted the Hawk!
---
🦁 Hawk
❀️❀️ 2/2
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
70.4%
βš”οΈ Melee, one-handed [1d6] ⬇️
22.2%
πŸ‘Š Melee, unarmed [4] ⬇️
7.4%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Hawk's Talons attack, you took 1 damage.
---
🦁 Hawk
❀️❀️ 2/2
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
60.7%
βš”οΈ Melee, one-handed [1d6] ⬇️
32.1%
πŸ‘Š Melee, unarmed [4] ⬇️
3.6%
πŸƒ Run!
3.6%
Poll ended at .
⭐ Dreambones reached level 2! #levelup
+8❀️
You used your Ranged Attack to hit the Hawk for 6 damage.
You won the battle, killing the Hawk.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ’€ Zombie
❀️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Fight!
19%
πŸ₯· Avoid
14.3%
β›Ί Short Rest (+❀️ -🎲)
38.1%
🏘️ Go to Town
28.6%
Poll ended at .
You sat down and caught your breath, regaining 6 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
95.8%
πŸ₯· Avoid
0%
🏘️ Go to Town
4.2%
Poll ended at .
You confronted the Kobold!
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
83.9%
πŸ‘Š Melee, unarmed [4]
12.9%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Kobold for 7 damage with your Melee Attack.
The Kobold fell, ending the battle.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Drow
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
56%
πŸ₯· Avoid
12%
🏘️ Go to Town
32%
Poll ended at .
You engaged the Drow!
---
πŸ§β€β™‚οΈ Drow
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 15
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
88.9%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
11.1%
Poll ended at .
You successfully hit the Drow with your Melee Attack for 4 damage.
---
πŸ§β€β™‚οΈ Drow
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 11/15
πŸ›‘οΈ 15
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
94.4%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
You used your Melee Attack to hit the Drow for 6 damage.
---
πŸ§β€β™‚οΈ Drow
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/15
πŸ›‘οΈ 15
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You took 3 damage from the Drow's Shortsword.
---
πŸ§β€β™‚οΈ Drow
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/15
πŸ›‘οΈ 15
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Drow for 6 damage with your Melee Attack.
You killed the Drow.
+1πŸͺ™ +50✨
---
In the distance you see a 🦁 Baboon
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
62.5%
πŸ₯· Avoid
0%
🏘️ Go to Town
37.5%
Poll ended at .
You engaged the Baboon!
---
🦁 Baboon
❀️❀️ 2/2
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
65%
πŸ‘Š Melee, unarmed [4]
25%
🏹 Ranged, improvised [1d4] ⬇️
5%
πŸƒ Run!
5%
Poll ended at .
You took 1 damage from the Baboon's Bite.
---
🦁 Baboon
❀️❀️ 2/2
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
65.4%
πŸ‘Š Melee, unarmed [4]
26.9%
🏹 Ranged, improvised [1d4] ⬇️
7.7%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Baboon for 8 damage.
You killed the Baboon.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Giant Badger
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
50%
πŸ₯· Avoid
12.5%
🏘️ Go to Town
37.5%
Poll ended at .
You confronted the Giant Badger!
---
🦁 Giant Badger
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
73.9%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
26.1%
Poll ended at .
You successfully hit the Giant Badger with your Melee Attack for 4 damage.
---
🦁 Giant Badger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 10/14
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
92.6%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
7.4%
Poll ended at .
The Giant Badger attacked with its Claws, you took 9 damage.
---
🦁 Giant Badger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 10/14
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
42.1%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
52.6%
Poll ended at .
You ran away!
---
In the distance you see a 🦁 Giant Badger
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
20.8%
πŸ₯· Avoid
8.3%
🏘️ Go to Town
70.8%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
20.8%
πŸ›Œ Long Rest (+❀️ +🎲)
75%
🏑 Retire (campaign ends)
4.2%
Poll ended at .
You slept soundly through the night, regaining 16 hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
12.5%
πŸ›’ Shop
79.2%
πŸ›Œ Long Rest (+❀️ +🎲)
8.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Scimitar [1d6+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Mace [1d6+3, +5] ~ 1H (+7πŸͺ™)
15.8%
βš”οΈ Pike [1d10+3, +5] ~ 2H (+12πŸͺ™)
10.5%
πŸ›‘οΈ Leather Armor [16] (+27πŸͺ™)
5.3%
↩️ Back to Town
68.4%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
73.9%
πŸ›’ Shop
21.7%
πŸ›Œ Long Rest (+❀️ +🎲)
4.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
95%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You confronted the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
88.9%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
πŸƒ Run!
5.6%
Poll ended at .
The Giant Rat (Diseased) attacked with its Bite, you took 6 damage.
You successfully hit the Giant Rat (Diseased) with your Melee Attack for 8 damage.
You won the battle, killing the Giant Rat (Diseased).
+2πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
38.5%
πŸ₯· Avoid
7.7%
β›Ί Short Rest (+❀️ -🎲)
30.8%
🏘️ Go to Town
23.1%
Poll ended at .
You took a short rest, restoring 6 hitpoints.
---
In the distance you see a 🦁 Vulture
❀️ 2-9 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
92.9%
πŸ₯· Avoid
7.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Vulture!
---
🦁 Vulture
❀️❀️❀️ 3/3
πŸ›‘οΈ 10 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
70.6%
βš”οΈ Melee, one-handed [1d6] ⬇️
23.5%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
5.9%
Poll ended at .
You successfully hit the Vulture with your Ranged Attack for 5 damage.
The Vulture died.
+1πŸͺ™ +10✨
---
You encounter a πŸ§β€β™‚οΈ Cultist
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Cultist!
---
πŸ§β€β™‚οΈ Cultist
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
87.5%
πŸ‘Š Melee, unarmed [4]
12.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Cultist with your Melee Attack for 4 damage.
---
πŸ§β€β™‚οΈ Cultist
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 11/15
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
85.7%
πŸ‘Š Melee, unarmed [4]
7.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
7.1%
Poll ended at .
You used your Melee Attack to hit the Cultist for 7 damage.
---
πŸ§β€β™‚οΈ Cultist
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/15
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
86.7%
πŸ‘Š Melee, unarmed [4]
13.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Cultist with your Melee Attack for 6 damage.
The Cultist died.
+1πŸͺ™ +25✨
---
You encounter a Swarm of Beetles
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
25%
πŸ₯· Avoid
60%
🏘️ Go to Town
15%
Poll ended at .
@dungeons Alright, listen up. We've got a Cultist on our hands, barely a scratch on 'em. We've whittled 'em down to 4/15 HP, but we can't get complacent. This ain't the time for showboating or fancy tricks. We're in melee range, so forget about that "Ranged, improvised" nonsense. We'd just be shooting ourselves in the foot, metaphorically speaking. Unarmed? Bah, why would we do that when we've got a perfectly good Scimitar? Stick to what you know. Go with the "βš”οΈ [1/2]
@dungeons Alright, listen up. The Cultist has only taken a small hit, still with 11/15 HP left. Your Scimitar, with a potential 1d6 damage, is the best option here. Unarmed attack? You're not a Monk, kid! As for a ranged attack, that's out of your league - you'd be at a disadvantage. Running? Ha! This is just a measly Cultist (CR 1/8). Stand your ground, swing that Scimitar and show this ruffian what you're made of. Vote for the Melee, one-handed attack.
@dungeons Right then, you lot. We've got ourselves a Cultist, CR 1/8. Dreambones should take 'em down easy. Use that one-handed melee attack, the Scimitar. No need to get fancy with unarmed or ranged. And running? Ha, save that for a real threat. So, grab that Scimitar and show 'em what we're made of. Get that gold and experience. And remember, a fighter's strength is in their blade. Swing true.
@dungeons πŸ“œ Alright, listen up. We've got ourselves a Cultist, a mere blip on our radar. With a Challenge Rating of 1/8, Dreambones can handle this without breaking a sweat. We're in full health, our armor's solid, and our weapon's sharp. No need to run or go back to town yet. So, let's face it head on. Choose βš”οΈ Fight!
@dungeons Ah, the Vulture - CR of 0, should be a breeze. You're an Elf Fighter, armed with a Scimitar. Don't waste your time with ranged or unarmed attacks, especially since you'll be at a disadvantage. Stick with what you know: one-handed melee. Remember, swing that Scimitar with purpose. It won't be pretty, but it'll get the job done. Now, get in there and show that bird who's boss.
@dungeons Alright, listen up. Our Elf Fighter, Dreambones, is at full health and we're up against a Vulture. This winged vermin's CR is at the lowest end of our range, meaning it's a lightweight fight. No need to waste the trip to town just yet or sneak around. Get in there and swing that Scimitar. Let's earn some gold and experience. Choose βš”οΈ Fight!
@dungeons Considering our current circumstances, I'd advise against resting. We're still in fairly good shape with 73% of our HP. Now, this merfolk is a minor challenge at a 1/8 CR. We've got a powerful scimitar and a sturdy shield on our side. Plus, our strength and dexterity are high. Going to town is unnecessary at this moment, as our gold stash isn't substantial yet. Therefore, I'd suggest we engage this merfolk in combat. Remember, strategy is key. Make your move wisely.

@dungeons Listen up, adventurers! We've stumbled upon a Diseased Giant Rat. Don't be fooled by its small size, it can be quite a nuisance.

The best option here would be to use the one-handed melee attack with the Scimitar. We've got an advantage with our weapon, and we're well within range to avoid any disadvantage.

Unarmed combat and improvised ranged attacks aren't advisable. We're geared for melee and our strength lies there. Running is also not necessary; this [1/2]

@dungeons cont.| rat is a minor threat.

Stick to your strengths, team. Attack with the scimitar. [2/2]

@dungeons Listen up, folks. We've got ourselves a Diseased Giant Rat, an easy foe. Our elf fighter's in top form, HP full and hitdice aplenty. No need for rest or a town visit. The critter's worth 25XP, and we're not far off leveling up. A scuffle with this vermin could bring us closer. So, suit up and draw your blades. It's time to fight. Trust me, I've seen more rats than you've had hot dinners.
@dungeons Look at you, all rested and ready to go. With a full stock of hitpoints and a gleaming scimitar, it's time to venture out. You've got a good amount of gold, but you just left the shop - no sense in going back right now. The lure of adventure calls. You're at max health and hitdice, so a Long Rest isn't necessary. And retiring? Pah! You've got battles to fight and glory to earn. So, I say we choose 🧭Adventure! and see what fate brings. Stand tall, [1/2]
@dungeons cont.| Dreambones. Let's face what's out there. [2/2]
@dungeons The shopkeeper's wares are decent, but not all are worth your coin. The Mace and Pike offer no real advantage over your current Scimitar. The Leather Armor, despite being cheaper than Chain Mail, offers lower protection. Save your gold, adventurer. You've got a town to return to and more monsters to slay. Choose 'Back to Town.'

@dungeons Ah, Dreambones, our spry Elf Fighter, is in fighting shape, I see. Rested and ready for the next challenge. Your gold stash is growing but it's not time to hit the shops yet, lad. No need for a long rest either; you're as fit as a fiddle. Retirement? Ha, don't make me laugh.

My advice? Choose adventure! There are monsters to slay, gold to earn, and glory to be had. So grab that scimitar, strap on your chain mail and shield, and face whatever the world [1/2]

@dungeons cont.| throws at you. Adventure awaits! [2/2]
@dungeons Alright, listen up. Dreambones is in a bad spot, health-wise. A measly 27% HP isn't something to scoff at. Now, I'm not one to fear the occasional scrape, but we ain't got no hitdice left to gamble with. Our best bet here is to take a Long Rest. It'll restore our HP and hitdice, leaving us ready to face whatever challenges lie ahead. Yes, the lure of adventure and gold is strong, but remember: a dead hero earns no glory. Take the rest, lick your wounds, and [1/2]
@dungeons cont.| live to fight another day. Trust me, I've seen it all. [2/2]
@dungeons Elves, listen well. Our fighter, Dreambones, is not in the best of health. A Giant Badger is a worthy foe, but with only 27% of our health, an encounter could be disastrous. Our gold stash is nearing a point where a trip to town for the shop would be beneficial. 'Tis time to lick our wounds and resupply. Mark my words, a wise warrior knows when to retreat. Choose "🏘️ Go to Town". We'll live to fight another day.

@dungeons Grumble, grumble. Listen carefully, you young whelps. Our elf fighter, Dreambones, is in a tight spot, only 6 hit points left. The Giant Badger seems formidable, but we have a chance. Given the house rules, melee attacks are our best option here.

Don't bother with the unarmed or ranged attacks; they're less potent and, well, the ranged is at disadvantage. As for running, that's a choice for the feckless. This badger isn't at max CR, so it's fightable. [1/2]

@dungeons cont.| So, get your act together and vote for a one-handed melee attack. Show this badger what we're made of. [2/2]
@dungeons Listen up, adventurers! Dreambones is facing a Giant Badger, a creature of 1/4 Challenge Rating. Given our robust health and the decent damage already inflicted, fleeing isn't necessary yet. That said, the scimitar is our best bet. It's got a higher potential for damage compared to the unarmed attack and it's not disadvantaged like our improvised range option. Bottom line: stick with the scimitar, keep slicing at the badger. Let's earn that gold and experience!

@dungeons Listen up, folks. We've got a Giant Badger on our hands. Ugly beast, but manageable. Dreambones here is sitting at a decent 68% HP. No hitdice, but that's alright. We've got a solid weapon, πŸ—‘οΈ Scimitar [1d6+3, +5], and sturdy armor, πŸ›‘οΈ Chain Mail [18], Shield.

The Badger's got an armor class of 10 and a Challenge Rating of 1/4. Dreambones should be able to handle this. I suggest we stick with what we know. Go for the βš”οΈ Melee, one-handed [1d6]. It gives [1/2]

@dungeons cont.| us the best chance of landing a hit and causing significant damage.

Ranged attack's a risk with it being out of range, and running ain't necessary. We've got this. Trust me, I've seen worse. Stick to your swords, and let's take down this Badger. [2/2]

@dungeons Facing a Giant Badger, eh? They're not as easy to deal with as the Baboon you just squashed. With your current HP at 68%, and the Badger being a CR 1/4 beast, things could get dicey. The Badger’s CR is at the top of your range and they're known for a nasty bite.

I recommend you avoid the fight. No need to gamble your life when you're already low on health. Plus, you've got a decent stash of gold. It's time to head back to town, replenish your hit points, [1/2]

@dungeons cont.| and gear up. That Badger will still be there when you're ready. [2/2]
@dungeons Alright, listen up. You're up against a Baboon with 2 HP and an armor class of 12. Your Scimitar has a +5 and does 1d6+3 damage. It's a no-brainer. Swing that one-handed melee and finish off the pesky creature. Running or wasting time with an improvised ranged attack isn't worth the hassle. Stand your ground, and fight. You've got this.
@dungeons Our current foe is a Baboon, CR 0. Given our fighter's current HP and weapon, one-handed melee is the most reasonable option. It's the most efficient, given the Baboon's low HP. An unarmed melee could work but has lower damage output. Ranged is not ideal due to the disadvantage, and there's no need to run from such a lightweight opponent. Keep your shield up and swing that scimitar!