πŸ—ΊοΈ Campaign 94 #dnd

This is the story of...

☯ Cristian, the Gnome Monk
23.1%
πŸ“― Micredacted, the Dwarf Bard
15.4%
βš”οΈ Dreambones, the Elf Fighter
30.8%
βš’οΈ Thomas, the Human Barbarian
30.8%
Poll ended at .
Our hero, Dreambones, has arrived!
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
3.8%
πŸ›’ Shop
92.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
3.8%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Scimitar [1d6+3, +5] πŸ›‘οΈ Chain Mail [16]
πŸ—‘οΈ Crossbow, hand [1d6+3, +5] ~ 1H L (-75πŸͺ™)
41.7%
πŸ›‘οΈ Shield [+2] ~ 1H (-10πŸͺ™)
45.8%
πŸ›‘οΈ Studded Leather Armor [15] (-8πŸͺ™)
4.2%
↩️ Back to Town
8.3%
Poll ended at .
You left the shop with the Shield in-hand.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
66.7%
πŸ›’ Shop
25%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
8.3%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a πŸ‘Ί Dretch
❀️ 8-28 ❕1/4 ✨ 25
βš”οΈ Fight!
65.2%
πŸ₯· Avoid
30.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.3%
Poll ended at .
You confronted the Dretch!
---
πŸ‘Ί Dretch
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 11
❕1/4
✨ 25
βš”οΈ Melee, one-handed [1d6]
69.2%
πŸ‘Š Melee, unarmed [4]
3.8%
🏹 Ranged, improvised [1d4] ⬇️
3.8%
πŸƒ Run!
23.1%
Poll ended at .
You used your Melee Attack to hit the Dretch for 9 damage.
The Dretch used Claws, dealing 6 damage to you.
---
πŸ‘Ί Dretch
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 12/21
πŸ›‘οΈ 11
❕1/4
✨ 25
βš”οΈ Melee, one-handed [1d6]
79.2%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.2%
πŸƒ Run!
16.7%
Poll ended at .
You successfully hit the Dretch with your Melee Attack for 5 damage.
---
πŸ‘Ί Dretch
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/21
πŸ›‘οΈ 11
❕1/4
✨ 25
βš”οΈ Melee, one-handed [1d6]
81.8%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
18.2%
Poll ended at .
You were hit by the Dretch's Claws attack, you took 4 damage.
---
πŸ‘Ί Dretch
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/21
πŸ›‘οΈ 11
❕1/4
✨ 25
βš”οΈ Melee, one-handed [1d6]
61.9%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
38.1%
Poll ended at .
You used your Melee Attack to hit the Dretch for 4 damage.
---
πŸ‘Ί Dretch
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/21
πŸ›‘οΈ 11
❕1/4
✨ 25
βš”οΈ Melee, one-handed [1d6]
73.9%
πŸ‘Š Melee, unarmed [4]
13%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
13%
Poll ended at .
You successfully hit the Dretch with your Melee Attack for 4 damage.
You killed the Dretch.
+1πŸͺ™ +25✨
---
You encounter a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
4.5%
πŸ₯· Avoid
4.5%
β›Ί Short Rest (+❀️ -🎲)
40.9%
🏘️ Go to Town
50%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
12.5%
πŸ›’ Shop
8.3%
πŸ›Œ Long Rest (+❀️ +🎲)
70.8%
🏑 Retire (campaign ends)
8.3%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 10 more hitpoints and 0 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
23.8%
πŸ›’ Shop
76.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Scimitar [1d6+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Javelin [1d6+3, +5] ~ 1H T (+11πŸͺ™)
29%
βš”οΈ Halberd [1d10+3, +5] ~ 2H (-3πŸͺ™)
25.8%
πŸ›‘οΈ Leather Armor [16] (+27πŸͺ™)
3.2%
↩️ Back to Town
41.9%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
82.6%
πŸ›’ Shop
8.7%
πŸ›Œ Long Rest (+❀️ +🎲)
4.3%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
92.6%
πŸ₯· Avoid
7.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
90%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
10%
Poll ended at .
You used your Melee Attack to hit the Giant Rat (Diseased) for 6 damage.
The Giant Rat (Diseased) used Bite, dealing 3 damage to you.
---
🦁 Giant Rat (Diseased)
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
95%
πŸ‘Š Melee, unarmed [4]
5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Rat (Diseased) for 7 damage.
You killed the Giant Rat (Diseased).
+2πŸͺ™ +25✨
---
You encounter a πŸ‘Ί Lemure
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
59.1%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
27.3%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Lemure!
---
πŸ‘Ί Lemure
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 7
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
73.1%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.8%
πŸƒ Run!
23.1%
Poll ended at .
You used your Melee Attack to hit the Lemure for 6 damage.
---
πŸ‘Ί Lemure
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/17
πŸ›‘οΈ 7
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
88.2%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
πŸƒ Run!
5.9%
Poll ended at .
You successfully hit the Lemure with your Melee Attack for 8 damage.
---
πŸ‘Ί Lemure
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/17
πŸ›‘οΈ 7
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
73.7%
πŸ‘Š Melee, unarmed [4]
21.1%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Lemure for 9 damage.
You killed the Lemure.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Pony
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
37.5%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
45.8%
🏘️ Go to Town
0%
Poll ended at .
You took a short rest, restoring 3 hitpoints.
---
Ahead of your path, you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
95%
πŸ₯· Avoid
5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
94.1%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.9%
Poll ended at .
You managed to hit the Giant Rat for 6 damage with your Melee Attack.
---
🦁 Giant Rat
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/10
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
92.9%
πŸ‘Š Melee, unarmed [4]
7.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Rat with your Melee Attack for 8 damage.
The Giant Rat fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Owl
❀️ 6-33 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
47.6%
πŸ₯· Avoid
42.9%
🏘️ Go to Town
9.5%
Poll ended at .
@dungeons Well, we're dealing with a Giant Rat, a lowly critter with a CR of 1/8. Dreambones, our Elven Fighter, seems in good shape, with full health and a decent weapon. That rat ain't got much left in it. The smart choice here is a simple, one-handed melee attack. It's got the highest potential damage, and we don't have to worry about the disadvantage of a ranged attack. So, grab that scimitar and slice, adventurers! And remember, running's for when the odds are [1/2]
@dungeons Aye, we've got ourselves a Giant Rat, a meager beast with a CR of 1/8. With Dreambones' strength and dexterity, the scimitar will likely land a solid blow. Don't bother with unarmed or improvised ranged attacks, they're less effective. Running ain't needed, the rat's not much of a threat. Choose the scimitar, it's our best bet. So, βš”οΈ Melee, one-handed [1d6] it should be!
@dungeons Aye, a Giant Rat, barely a hiccup for a seasoned adventurer like Dreambones. Despite the grin on my face, don't get cocky. You're at full health and have a good weapon. You can take this on. And remember, gold's earned the hard way. Let's not scamper off to town just yet. My advice? Draw your scimitar and charge. Fight!
@dungeons Listen up, ye younglings! This here Pony ain't worth avoiding nor resting for. A Challenge Rating of 1/8 means it's barely a threat. Our elf fighter, Dreambones, is fit with a healthy 79% of their max HP. No need to waste a hit dice on a short rest. As for going to town, with 74 gold, we can hold off. The stash ain't big enough yet. Thus, I say we fight! A victory will earn us some gold and experience. Now, go forth and slay the beast!
@dungeons Listen up, folks. The Lemure's got 3 HP left. You're packing a scimitar which can dish out a minimum of 4 damage on a successful hit. Take the safe bet and use the βš”οΈ Melee, one-handed [1d6] option. It's got the best damage potential without any disadvantage. Remember, I'm only here to guide you, the final call's always yours. Now, let's finish this critter off and collect our gold.
@dungeons Listen up, adventurers. Dreambones is in good shape, 79% health, and the Lemure is down to 65%. It's a good fight so far. The best option is to continue with a βš”οΈ Melee, one-handed [1d6] attack. Using the scimitar gives us a slight advantage and we can deal some decent damage. Ranged attacks are at a disadvantage, unarmed strikes are weaker, and running ain't necessary yet. Keep your wits about you, stay focused, and we'll have this critter on the ropes in no time.
@dungeons Listen up! We've got a Lemure on our hands, a Challenge Rating (CR) of 0, and the bottom of our CR range. This ain't a tough fight. Opt for a one-handed melee attack. Our Elf Fighter, Dreambones, has a Scimitar (+5 to hit, 1d6+3 damage), and with their strength, they should make quick work of this creature. Save running for tougher beasts. An improvised ranged attack isn't worth the disadvantage. Unarmed melee is a poor choice compared to our weapon. Stick [1/2]
@dungeons cont.| to your steel, adventurers. [2/2]
@dungeons Ah, a Lemure. Quite the lowly beast. With 3-24 HP and a low challenge rating, you can make short work of this one, Dreambones. You've got the hitpoints and the might. I'd say, take the fight. It's an easy win and more gold in your pocket for better gear. Just remember, overconfidence can be a slow and insidious killer. Keep your wits about you.

@dungeons Listen up, adventurers. Our Dreambones is in good shape and that Rat's nearly done. We're in a favorable position to press the attack, even though it managed to nip us. Remember, it's a lowly 1/8 CR monster.

Choose the 'βš”οΈ Melee, one-handed [1d6]' option. With our Scimitar and a decent strength stat, we'll maximize damage output. Running isn't necessary, and ranged attacks have disadvantage. Melee's the way. Let's finish this rat, collect the gold, and move on.

@dungeons Alright, listen up. We're dealing with a Diseased Giant Rat here, a critter that's not too tough, but can be a nuisance. Considering Dreambones' current health, armor, and weapon, I'd suggest going with the βš”οΈ Melee, one-handed [1d6] option. This will make the most of that scimitar they're carrying. Ranged attacks are at a disadvantage and unarmed isn't wise against a diseased foe. Running is unnecessary for such a low-level threat. So, draw your weapon and [1/2]
@dungeons cont.| give that rat a good swat! [2/2]
@dungeons Listen up, folks. We've got a Diseased Giant Rat on our hands. It ain't much, but it's an ugly critter and it's worth some gold and experience. Our elf fighter, Dreambones, is in tip-top shape with full health and a sturdy weapon. I suggest we pick a fight. Keep in mind, if we miss, we won't lose a spell slot since we ain't got any. And remember, we only go to town when our pockets are heavy with gold. So, gear up and prepare for a ruckus. Vote "Fight!"
@dungeons Well then, Dreambones has all their hitpoints, a fair amount of gold, and they're kitted out with chain mail and a scimitar. I'd say it's about time for an adventure. The shop won't offer much more at this point, and a long rest is wasted when you're already at full health. As for retirement, it's far too early for that. So, gird your loins and set out on an adventure, brave souls!
@dungeons Well, I'll be a Kobold's uncle - a shop! Now listen up, the Halberd (1d10+3, +5) is tempting, but it'll leave you without your shield. The Javelin (1d6+3, +5) has the same stats as your Scimitar, and it's not free. Leather Armor will drop your AC by 2, not worth it. If you're feeling spendy, consider the Halberd for the damage increase. If you're tight-fisted like me, you'd head back to town. Don't let the shiny things distract you from the goal, adventurers.
@dungeons Given Dreambones' current health and resources, there's no need for a long rest or retirement. With 71 gold in pocket, I'd suggest making a trip to the shop - better gear never hurt any adventurer. The call to adventure can wait. Safety first, then team. Don't rush into danger ill-prepared. A well-equipped warrior is a surviving one.
@dungeons Listen up, adventurers! Dreambones is battered and bruised with a mere 4 HP left. Not the best condition to go adventuring, eh? Take a long rest, I say! That'll restore HP and hit dice, setting us up nicely for future battles. Shopping's a tempting alternative, sure, with 71 gold in our pockets, but let's prioritize survival first. Health before wealth, as they say. So settle down, have a good night's sleep. Tomorrow, we can tackle whatever this treacherous [1/2]
@dungeons cont.| world throws at us. [2/2]
@dungeons Listen up, folks. We're dealing with a Pseudodragon, a tricky beast. We're low on hit points, and that critter's got a potential for 10. We can't guarantee a hit, and it could take us out in one blow. My advice? We take a Short Rest. We'll use a hitdice, regain some health, and then we can decide if we're up for a fight or if it's time to head back to town. Remember, you can't spend your gold if you're dead. Play it safe, rest up. Let's not make a foolish [1/2]
@dungeons cont.| mistake out of pride. [2/2]
@dungeons Alright, listen up. The Dretch is down to 3/21 HP, but Dreambones isn't exactly in the pink either (4/14 HP). With a CR of 1/4, the Dretch ain't a pushover. Dreambones' best bet is to stick with the one-handed melee attack βš”οΈ. It's got damage potential (1d6) and doesn't risk disadvantage like the improvised ranged attack 🏹. Unarmed melee πŸ‘Š is fixed damage (4), but the scimitar could roll higher. As for running πŸƒ - that's a last resort. We need to whittle [1/2]
@dungeons cont.| down that Dretch. Fight smart, not hard. [2/2]
@dungeons Listen up, folks! We're in a pickle. Dreambones took a hit and we're down to a measly 4 HP. That blasted Dretch still has 7 HP. We can lick our wounds later, this fight ain't done. I say we stick to what we know. Give it a taste of the old scimitar. βš”οΈ Melee, one-handed [1d6] is our best bet. Remember, running is risky and could cost us more. Stand your ground, and let's send this demon back to the Abyss where it belongs!
@dungeons
Reroll it will be.
@Woodswalked @dungeons seems people really want this bard to die here

@4bz
They already did.
We are onto a fighter now.

There is almost always a struggle to remember how to play fledgling low level characters.

cc: @dungeons

@dungeons Consider your options, team. The Dretch is wounded but not defeated. With your current health, a Melee one-handed attack would be optimal. Unarmed Melee might seem tempting but remember your Scimitar's potential damage is higher. Ranged is a no-go, given the disadvantage. Running at this point is premature; you've got the upper hand. Stick with the one-handed Melee. Keep swinging that Scimitar.
@dungeons Listen up, adventurers. The Dretch still has half its health, but it's no match for our fighter, Dreambones. Stick to the tried and true - use the scimitar. That one-handed melee attack has served us well so far. Don't risk the unarmed melee or the disadvantageous ranged attack. As for running... well, I didn't train cowards. Finish the fight, claim your gold, and let's move on. Stick to the scimitar. Now get back out there!