Steam: New Pricing Needed For Argentina and Turkey by November 20th
Steam: New Pricing Needed For Argentina and Turkey by November 20th
I hope they don’t expect people to actually pay in usd and offer conversion themselves. Because I can’t imagine people maintaining usd credit cards just to purchase games from steam.
Otherwise, this could be a positive change as publishers can now set prices without the “what if the currency loses half its value tomorrow” insurance margin.
As someone from a developing country, I’m painfully aware of how most big publishers choose to ignore recommended prices and just go with a straight USD conversion most of the time so I can only hope this doesn’t screw them even further.
I really wish it was viable for Valve to enforce a ceiling on suggested prices or something along those lines, it’s about the only way I see that ever changing.
Please login to Steamworks to add your USD pricing for your game(s) in the new LATAM-USD and MENA-USD pricing section of the Price Management Tool before November 20th, 2023. If you do not add a USD price to these columns for your game before November 20th, we will default to the standard USD pricing you already have in Steamworks.
Los precios de steam se están por ir a la recontra mierda.
Wow. That’s definitely a take.
I’m sure you’ll be pleased to hear that you aren’t subsidizing anything. Lower regional pricing in developing nations has absolutely no effect on the price in developing nations for games. There is no subsidizing because there aren’t any costs to subsidize.
there aren’t any costs to subsidize.
Literally the entire development cost. Games don't appear for free. They are developed with the money you pay.
Regional pricing is basically saying that for some reason video game should cost more because you have more money to spend on them.
That's just asinine. Every other industry that tries it gets widely criticized for it. If you want to get more money out of people with more money, give them more stuff. Don't arbitrarily decide something costs more in one country than it doesn't another even though the distribution costs are identical and the development costs are identical between them.
Well… How do you think a price for a product is found in capitalism? You try to find the sweet spot between too cheap and too expensive. When you are cheap more people buy, if you are expensive less people buy. Therefore there is a sweet spot where you make the most money. This obviously is dependent on the people in the market and the money they have. Of course the game publisher can go to the poor people and say that they want 500 money for their stuff. But they don’t have that, so they won’t pay it because they literally can’t.
Long story short, this is not subsidising, this is publishers extracting the most amount of money from that specific market. Its called capitalism. Love it or hate it.
How do you think a price for a product is found in capitalism
It should be priced on supply and demand. It should be priced based on companies like steam having no ability to control which country someone purchases from and everyone on the first world just using a VPN to jump borders and fix the cheapest country available.
Basically we just been a regulation making it illegal for companies like steam to deny people access to regional pricing. Then they will be forced to find a price point that matches supply with demand, instead of fleecing the first world for more money
You are aware that digital goods do not have a supply in the traditional sense, right? I can buy 500000000 copies of your data and you still will have more of it. Its not possible to apply supply and demand to digital goods because we have unlimited amounts of them.
And btw what you are saying is quite similar to what I described. The price is found via establishing the amount of money in the market and the willingness to spend. That kinda is a way of looking at the possibility of demand.
But anyway. The key difference, probably, is looking at who is aiming for what. The companies are looking at extracting maximum value for them. You seem to dislike that.
Do you really think they're going to make more revenue by making the pricing more than they're willing/able to pay?
Because if publishers did, they wouldn't offer regional pricing.
Yeah they are.
The game is being sold to the third world only exist because the first world is paying as much money as they are.
It's literally a scheme to extract more money out of people. It should be illegal to prevent people from the ability to use things like VPNs to get those cheaper prices opening up the market and ensuring the prices actually match supply and demand.
No, they are not.
The fact that they're making more net money from those regions than they otherwise would, by definition, makes it literally impossible for you to be subsidizing them. The alternative is not listing in those regions, not lowering prices for you. There is no theoretical world where you get a cheaper price in developed countries without regional pricing in lower income regions.
The alternative is not listing in those regions, not lowering prices for you
The alternative is marginally lower prices for the first world and higher prices for the third world as the prices become global instead of a massive grift which charges you based on how much money you're able to spend.
No, there's not even a theoretical possibility for that to happen. Lower priced regions are lower priced because there aren't a meaningful number of people in those regions able to pay first world prices.
Lowering the global revenue by whatever small amount those regions bring doesn't somehow incentivize publishers to lower revenue further by lowering prices in the first world. It makes no sense to think it does.
Forcing global prices will mean that the revenue maximizing price for the first world will do down.
Publishers will not just ignore the global markets. They will just be forced to sell their games for actual value instead of "how much you can pay"
No, it won't. There's no point on the curve where low income regions have any possibility whatsoever of enough volume to affect it in any way.
It won't have a negligible impact on pricing. It will be literally zero.
I said it wouldn't be negligible. It would be literally zero.
The increased volume in lower income regions is massively less than the lowered revenue in the first world in every case. Regional pricing is "bonus" revenue from low income regions. It does not offset the first world in any way.
Wow fuck them
6000 is the cost of a aaa game on sale = 5 usd, 80 dollars is almost half of a salary, no more original games I guess
We are implementing this with two new pricing regions: LATAM-USD (which includes Argentina) and MENA-USD (which includes Turkey)
The prices will be denominated in USD. But unique to the region. Unless the developer is lazy and doesn’t set a price for the newly created regions.
Depends on what price the developer chooses and how stable the exchange rate between USD & the local currency is. If the currency gets weaker and weaker compared to the dollar, then the real price that locals are paying will go up.
And, I’m pretty sure that local inflation rates are the primary driver of this change. So, yeah, games will likely get more expensive as inflation continues & developers don’t constantly update the USD list price.
I was involved with an Indie game that was priced at roughly $15. It literally sold for 10 cents in those regions with Steam’s recommended pricing, mainly due to the accelerating inflation, and within hours of release, 20% of the sales came from these regions because of people abusing VPN. The pricing was quickly adjusted before that percentage could grow any larger.
When people can just get a freshly released game at a 99.5% discount, you might as well not sell the game at all in those regions.