Honestly, I'm warming up to the Metal Gear Solid Master Collection on PC. It is real nice to just have these games on Steam, even at 720p. They feel authentic, if anything. I'm sure I'd be a bit miffed if I were a keyboard+mouse player, but I'm not. And perhaps Metal Gear Solid Delta will give me the true, modern FOX engine remaster I'm looking for (though I'd prefer a reimagined MGS1 instead of Snake Eater)
OK seriously though, if hours after release somebody has, for free, built and released a working 4K resolution patch for your brand new game that shipped at 720p, perhaps you could have done better?
@stroughtonsmith can someone knowledgeable in software explain this to me? If someone is able to make patches or mods for these games, does that mean those features and optimizations were always on the table, or are there some cases where the developer’s hands are tied, and it’s the back door nature of the mod that allows these things?

@TheEjj @stroughtonsmith Depends on how simple the feature was to implement in the first place.
But I'm guessing since the patches have been out within a day of release, it's just as likely the resolution *could* have been scaled - the developers simply chose not to for... raisins iunno.

The only reason I could think of is artifacts (visual glitches or whatnot) as a result of forcing the resolution scaler up--and MGS2 apparently has some HUD bugs with this patch.

@TheEjj @stroughtonsmith Then again, Konami/"Rocket Studio", whoever they are, have the sauce code. They could've fixed those problems as a result of being a console->PC conversion if they'd tried. But... 🤷