Modder converts entire Fallout New Vegas map to Fallout 4's engine
Modder converts entire Fallout New Vegas map to Fallout 4's engine
Arguably, while it would have been a lot harder to do, they might have tried slapping it on Starfield’s game engine simply because the gunplay is so much fucking better than Fallout 3, New Vegas, and 4.
It’s one of the few saving graces of the game, the combat doesn’t totally suck.
Thanks iD software for that.
Honestly the new Fallout should be given to Obsidian and iD. Bring Chris Avellone in freelance and let Bethesda work on thier GAAS Elder Scrolls 6.
Aiming was not a core mechanic in the first two Fallouts. It’s actually an underused mechanic because one of the best traits disables it. VATS lasily tries to combine the aiming system and the turn based mode of the originals and fails. Fallout 4 did VATS better.
Bethesda admitted VATS was included because they couldn’t get a hang of guns in thier engine.
New Vegas devs disliked the implementing of VATS and improved the gun play in several ways.
Fallout 4 did VATS better.
Again, just another opinion formulated as if it is fact. To me VATS was not usable in 4 but 3 and NV did it perfectly
Underused Tell that to Horrigan, after all the groin shots (and punches) I’ve given him across my playthroughs.
Fallout 3 used RPG mechanics that caused weapon spread based on character stats, so unless you put points into gun skills you’re going to have a hard time by design.
I’ve beaten all three modern games on console both VATS and free aim. Fallout 4 has by far the best shooter mechanics, it’s what ID software does. Iron sites in Vegas certianly helped as an FPS, but it also removed the RPG gun spread and replaced it with requirements to use the various weapons. This made your ability with guns binary, you could either use it or you couldn’t. In 3 it was a progression.
In the end, I guess it just comes down to taste and what you are looking for in the game. Its Bethesda so you know there is going to be jank. The shitty collision objects in 3 were always far more a problem for me than the weapon mechanics.
Having said all that, I’ve been watching the development of this mod for a long time and wish I had a PC to play it on.
VATS was a terrible integration of the aiming system of rhe early Fallout games.
Fallout 3 implemented VATS because Bethesda didn’t know how to incorporate guns well to the game, this was self admitted. Bethesda had proven they couldn’t handle the IP in a lot of ways this one just one of many.
New Vegas isn’t focused around VATS. They actually disliked the system and designed gunplay to be better than Fallout 3. You can actually ads in New Vegas.