My Saturday game for the fall is going to be based around the old Known World modules for D&D.

I'm hoping it'll be relaxed and low-prep, focused on nostalgic dungeon-crawling, give me plenty of opportunities to test mechanics for #redhack, and provide a good experience of old-school D&D for any new players we can bring in.

We're starting with Beyond Castle Caldwell. The last time I ran this module I was caught out by how sparse it was - the map is lazy and most of the NPCs don't even have names.

This time I was ready for it - the nice thing about sparse materials (like the Wilderlands maps) is how much space they give you to be creative. I gave the castle a new backstory, fleshed out the NPCs within, and looked out an improved map for it.

I had a feeling someone would have made one, so thanks to the Warlock for doing so a decade ago:

https://warlockshomebrew.blogspot.com/2009/12/b9-castle-caldwell.html

B9 Castle Caldwell

Players be warned - Spoilers Ahead! The B9 module, Castle Caldwell and Beyond , in my opinion, may not have been one of TSR's most creative ...

@Valinard

If you get to GAZ9 The Minrothad Guilds I tried to make it a li'l easier on the prepping & grokking: https://idiomdrottning.org/limpa
Less intricate method of purchases and acquisitions