Tried out some new Encumbrance rules for #redhack -

  • Every full 6 items you carry gives you a 1d6 Encumbrance die.
  • When you spend an action for extra moves in combat, or take a Reaction, you have to roll your Encumbrance dice under CON or the action is wasted.
  • When you start to move on the dungeon or hex map, you must make the same roll or take twice as long until your next rest.

The intent here is to minimise counting - items only need to be counted in multiples of six, which is easy if you arrange them that way on the table or on the sheet.

And that the effects of carrying too much are not "you're 1lb over the limit and now cannot move" but things becoming gradually more difficult.

Some more rules:

  • If on a failed roll the excess dice exceed your STR, you cannot move at all without dropping items.
  • If you don't have a backpack, encumbrance dice are d8s.
  • Conversely each sack or similar container carried turns a d6 into a d4.
@Valinard How do you deal with coins?

@Sandra A stack of 100 of a single denomination is one item, anything less is 0 weight. I've also switched to a silver standard and divided published module treasure by 10 so the stacks are smaller for the same value.

I'm not happy with how the system is working in play - the players have no appetite for the risk of being slowed down and always want to count up precisely how many items they can carry safely, so the 'soft' weight cap is wasted. Will rethink and simplify.

@Valinard

I like Moldvay rules (p B20 of the original basic set).
@Sandra I was literally just coming here to pick your brains on exactly this problem, and looking over B20 in detail I think I have a new idea, so you answered my question without my having to ask it!

@Valinard

One thing I like is that the rules are the same for everyone, no need for separate sheets for separate strength scores.

One idea is to divide the list into roughly, very roughly, areas of 100 cn each. That’s two medium items or one big and one small item or a hundred tiny items.

Here is where my current thinking is on this right now: https://idiomdrottning.org/old-inventory Hewes pretty close to Moldvay and Allston.

You’ve seen my 5e rules, right? They’re pretty in depth: https://idiomdrottning.org/inventory even though I also have: https://idiomdrottning.org/inventory-tracking-without-sheet

Old Inventory

@Sandra Those are ingenious, I always enjoy reading your work.

Here's what I've come up with this time:

https://write.as/valinard/encumbrance

Encumbrance

I keep coming back to the question of encumbrance in #RedHack. It's a hard thing to streamline, because the input consists of numerous ve...

Valinard's Tower
@Valinard

Thank you 🥰

For our 2e/5e-based game, we use 250 tiny items such as coins and rings as one medium item. We don't use the silver standard https://idiomdrottning.org/silver-standard

A lot of the complexity of my system comes from how different characters can carry different amounts. It's sort of appealing / refreshing to me with the Moldvay/Allston approach that everyone can carry the same. If we switch to RC coins might become five times heavier suddenly 💁🏻‍♀️ we'll go from our current 50 tiny is one small, five small is a medium, nine medium is a big (and we've also already previously retired two sizes, "ration" had a custom size twice the weight of a small item, and we had an extra huge item size on the top end at 15 small) down to just a single size, the "Cn". Might be fun 🤷🏻‍♀️

Although our current system works really, really well.
The Silver Standard