Tried out some new Encumbrance rules for #redhack -
- Every full 6 items you carry gives you a 1d6 Encumbrance die.
- When you spend an action for extra moves in combat, or take a Reaction, you have to roll your Encumbrance dice under CON or the action is wasted.
- When you start to move on the dungeon or hex map, you must make the same roll or take twice as long until your next rest.
The intent here is to minimise counting - items only need to be counted in multiples of six, which is easy if you arrange them that way on the table or on the sheet.
And that the effects of carrying too much are not "you're 1lb over the limit and now cannot move" but things becoming gradually more difficult.
Some more rules:
- If on a failed roll the excess dice exceed your STR, you cannot move at all without dropping items.
- If you don't have a backpack, encumbrance dice are d8s.
- Conversely each sack or similar container carried turns a d6 into a d4.