Started a new campaign today. Shopping for equipment always feels like a chore and a speedbump on getting into the game. I've tried to get around it with pregenerated equipment packs, but this time I decided to lean into it and make it part of play.
So I printed up these illustrated cards for starter equipment and handed out metal coins to the players equal to their starting gold, and let them just go shopping, making it a visual and tactile experience.
It really helped to get them into the mindset of preparing for a dungeon adventure, and thinking about how many empty bottles to bring, and the need for a grappling hook and 10' pole.
