Is Rift Hunting actually a good way to make gold?

https://lemmy.sdf.org/post/5112552

Is Rift Hunting actually a good way to make gold? - SDF Chatter

I see a lot of guides popping up which suggest that Rift Hunting is a good method of making gold in the game, but I completely fail to understand this. IMHO it’s terribly boring and does not even have a good gold/hour ratio. My undesrtanding is that the main reason for doing Rifts is to get those Essences which you will need for the new Legendary PVE Armor, i. e. you do the weekly Rifts and that’s it. But maybe I’m not quite getting it. Here are some gold making alternatives with varying levels of required skill/engagement. - Fishing - sell Chunk of Ancient Ambergris - craft and sell Zephyrite Fish Jerky - Daily Fractals - Daily Strikes - Weekly Raids - sPvP (Automated Tournaments)

@necropola I think the guides are for making the lures or motivations or whatever they're called. If you already have a ton of research notes, and don't want the OW legendary armor, you can turn those essences into a goo damount of gold crafting the T1-T3 motivations for others.
I still would not suggest to hunt outside of the Weekly Rift Hunting Achievements, i. e. 5 x 5 hunts a week, since you are not getting any higher level essences from Tier 1 without it. It looks like TP prices for those motivations are already going down. I still haven’t completed my 15 Tier 3 hunts from the special Vault task list and I’m wondering what will happen to Tier 3 Hunts, if more people either complete it or decide to skip it.

@necropola I don't like doing them at all personally. They're super boring to me. Unless they come up with something in the next release/maps that increases the drops of those essences or give other ways of getting them, I think my excitement for the OW legendary armor has completely evaporated and I'm going to have to slog through WvW if I want that.

But also, with the introduction of the stat-selectable exotic vendor, I wonder if the whole legendary armor thing is a huge waste of time.

I never understood why ArenaNet decided to lock the convenience of having gear with always selectable stats behind a massive grind for the highest possible gear level. Exotics are good enough for every aspect of the game. The only reason why I “need” ascendend (or legendary) gear is to have infusion slots so I can do higher level fractals. I could not care less about the 10% stat increase or the flashy effects.

The new WvW vendor for (dirt cheap) stat-selectable exotic gear is a weird decision. It’s almost like legendary gear regarding stat-selection, because it’s so cheap. But it does not have infusion slots, so you cannot use it in higher level fractals. And as a side-efffect it pretty much crashed the market for crafted exotic gear.

By the way: Ascended gear and Agony Resistance were ArenaNet’s way of catering to demands for vertical gear progression in the game. Originally Exotic gear was the top tier. They could easily get rid of this infusion nonsense entrirely and still have some sort of progression in fractals by simply giving all characters an Agony Resistance which matches the account’s personal fractal level.

Then make Exotic and Ascended Gear stat-selectable (like Legendary is now) and let players choose their gear level (even for high end PvE content):

  • Stay on Character Bound Exotic Gear
  • Upgrade to Account Bound Ascended Gear and get 10% more stats
  • Upgrade to Legendary Gear shared via the Legendary Armory among all your characters and get 10% more stats, swappable upgrades, flashy effects to show off and free Transmutations (to hide them).
That’s a point of Lazy Peon that I really enjoyed. I don’t think that it’s as easy as he suggested it, and I consider that it might not even be possible, but the pure concept of completely removing equipment from the game entirely has something to it. For full legendary people, gear already is basically non-existent anymore. Yet we still play, despite being free from the grind.