Starfield QOL + more Wishlist
Starfield QOL + more Wishlist - Lemmy
I am not far enough in to have some real QOL thoughts. so if the below is in the game but I haven’t gotten there yet…my bad! I spend a lot of time in inventory mgmt. some nice to haves, to start: * consume item along with pick up (game changer for food) * split food from medicine, eat all button * split magazines from notes; can we get a bookshelf? A * places that I have visited should have a vendor $ amt based on the vendors I have visited. * I should be able to fast travel to key POI - my homes, outposts, vendors, lodges, etc from some sort of grid view with sorting (including $$$) * location variants — seems like a biggy * trenchcoats (for hiding my shotty from the po po) & capes (for my crimson drip). I love the poncho & farm hat, very very nice. * shoe cosmetics (we see slippers…) - how about a Mikey Dunx shoe designer? * A more fine tuned method to place clutter, both in and out of base mode; lockers, fridges & desks should auto stack instead of “toss the orange…oops” * an option to keep ship clutter, demotivating to clutter a ship then…poof * ship hab door placement but I get why there is an autopather… * …how about a walk ship mode in ship builder to change hab door placement? * Resource cargo that stays in a specific ship. * NPC feet on coffee table animation; NPC bathroom usage? * basic ammo manufacturing in an outpost * an aliens style radar sweep BECAUSE why not * my watch should have some craftable bitz, like a communicator for talking to my peeps back on the ship, or they can tell me what their ship scanners are picking up. Maybe as a drone controller, other cool stuff. There is a ton in this game and I feel guilty, so much is done so well. The above are relatively minor — I imagine things to do over QOL in DLC. However a few seem like low hanging fruit….