What type of game you want to see that doesn't fully exist yet?
What type of game you want to see that doesn't fully exist yet?
Space engineers?
One team gathers resources and processes the resources, the other flys around in a ship blowing crap up.
Thank you for your suggestion. I’ve looked at this and it is really very close to what I was thinking.
I bought it and I will play it this weekend.
Basically Dwarf Fortress, but sci-fi, with space travel and with really good 3D graphics.
An overly complicated simulation of an entire universe where I can do anything that the game’s laws of physics allow me to do. Particularly, I dream of a game where you can fulfil Star Trek fantasies of solving convoluted problems with equally convoluted solutions; but without it being a pre-programmed option. (“Reconfigure the deflector dish to output a neutrino wave to counter act the tachyon field!”)
Fake physics that allow for real fake science and engineering.
Close, but RimWorld’s mechanics are nowhere near the complexity, even with mods. And I don’t just mean with how many different types of rocks and trees exist. I’ve gotten as close to a DF-like experience + the space travel part, but it’s still like 1/4 of the full experience.
Although it’s moddable, which boosts it’s playability a bit more. I’ve played more RimWorld than DF at this point.
“Reconfigure the deflector dish to output a neutrino wave to counter act the tachyon field!”
PULSAR: Lost Colony kinda has this.
Hmmm, quite hard to choose. I would say an anticapitalist game. Most of game focus on growing, gaining power and i never saw an game that has horizontal power hard coded to its bone.
For example : city skyline unlock new building based on population threesold. The city development is geared toward growing, expanding and creating new job. That’s bad. We can’t live in this kind of world anymore and yet we fail to imagime something different.
Can’t we imagine a new economical system and set up new variable ? Or a game that go beyond the scope of heroes’s story ?
Plenty of games are anti-capitalist (cookie clicker is the first one that came to mind!) but they are usually critiques of capitalism by demonstrating the issues with it, rather than demonstrating alternatives.
There’s a minecraft mod where villages will give you free resources if you’ve been helpful to them in the past, but it’s quite limited. I agree it would be interesting to play a game where alternative systems are clearly depicted. Would fit well with a sci-fi game.
You start with an area that was destroyed by humans (and capitalism), and have to basically revive the ecosystem, and then remove all your buildings and leave.
Yeah, those game are great. Stranded, will look that. There is also Eco. And i would add getting over it :)
Another economical system ? Let’s say universal income, bank of time ? Libre currency ? An anarchy system with several democraty system and quadratic vote ? A shared decision along other mayors (players) ? I’m willing to explore those ideas where the idea of grow is simply erased along infinite ressource. Basnished is somewhat close to it as resources are limited.
Something that follow GIEC’s recommendation where building the biggest city will result a game over and economic collapse.
Horizontality skill system. Veloren try to do that but it’s not what i’m seeking. Maybe soul game are closer as you learn how to be better instead of using skill, weapon, armor ? It would erase the experience point in rpg system. There is no grow. You are just a human with the same set as everyone. No better armor, no new skills. So you can be killed by a new player.
Collaborative game instead competitive one . There are lot ideas to explore as relationship. :)
When games can have AI that can be indistinguishable from humans, that might not be the best thing for society, but it would make some great games.
Imagine the dating sims!
AI dungeon is the shit. I trained a few games to be very much identical to the S.T.A.L.K.E.R. universe, incorporating elements from both the games and the books. The best part about it is that you can always modge it in the desired direction, either by rewriting its prompts or doing something that essentially negates or ignores them.
Doubt we’ll see anything worthwhile like that in any 3D capacity, though, as there’s much more limitations there - primarily the corporate KPIs
The way Breathedge got around it initially is the starting area is a ship crash, so you collect broken bits of the ship(s) (which includes water and food).
But space is vast. Why couldn’t there be space fauna? Or a way to travel to nearby system planets? Its fiction, after all. We don’t need to be constrained by reality.
NMS is survival in space, insomuch as planets are in space and you can fly around in a ship, but you start on a planet. I was thinking more like having to survive in space by building the ship in space, building a station in space, etc. Space would be your primary sandbox, rather than planets (at least initially).
The normal NMS experience isn’t quite what I’m envisioning. Maybe if you started on one of those abandoned freighters, though…
This is what I enjoyed about the first Tribes game. I remember wandering around my base, repairing the generators, placing turrets, fixing sensors, and murdering attackers. The rest of the team would be off grabbing the other teams flag or messing up their base.
IMO the sequels didn’t get the balance between base maintenance and flag running quite right.
Pokémon x Monster Hunter
Explore a world with cute graphics and build a team of creatures to be the very best or whatever story someone comes up with, but you actually have to fight the creatures to capture them.