@grumpygamer@Fluttermind At a glance, it looks like it should be possible to run the Steam version on macOS natively, via shenanigans. @Fluttermind would you mind if I wrote up a set of instructions about how to extract the code/data from the Windows version and run it on macOS?
@grumpygamer@jamesgecko So, the game requires LuaJIT, which doesn’t run properly on M1 for some reason, and causes some horrific memory/disk thrashing.
@grumpygamer@jamesgecko That said, I'm more than happy to make you a platform agnostic build so you can throw it at a native Love.exe and see for yourself?