Godot Engine hits over 50K euros per month in funding
Godot Engine hits over 50K euros per month in funding
Honestly, one thing I’m seeing frequently in comments about this is a bit frustrating. That is, people saying that they vow never to buy any games in Unity ever again on principle.
Vendor lock-in is a real thing, and part of the reason they actually tried this play. Many of these developers likely want to switch to a different engine, but don’t have the time or resources to do so. Honestly of all people hit by this situation, they probably need the help most.
Incidentally, if you are one of those devs reading this and feel you don’t know anything other than Unity, go learn something else. Diversify your portfolio. Learning a new engine isn’t hard if you know the fundamentals.
Also, can we get more love for Bevy. :P
Hopefully Unity doesn’t disrupt your current project too much.
But yeah, I think this is the most extreme case of a company burning trust with their users overnight in recent years (worse than Twitter IMO). It’s especially bad because many Unity users/devs have their livelihood depending on Unity, so of course they are going to change once they get a chance. The risks of not switching now massively outweigh the risks of switching.
It will just take a lot of devs/teams some time to transition. Unity will probably go under in 2-4 years, they can’t recover from this.
I’ve played around with Godot a bit, and in my view it actually makes more sense than Unity. Probably has more limitations, but hopefully those can be overcome in the next couple of years.