Dragon's Dogma 2 brings back all the joy of Capcom's 2012 cult hit with few real changes

Dragon's Dogma was the action-RPG for people who wanted to play alone, but didn't want to feel alone. By far its most charming feature was the Pawn system, whereby you'd create an AI-controlled sidekick and hire two others, shared online by other players, to accompany you on your journey through a fantasy wilderness of...

https://www.rockpapershotgun.com/dragons-dogma-2-brings-back-all-the-joy-of-capcoms-2012-cult-hit-with-few-real-changes

Dragon's Dogma 2 brings back all the joy of Capcom's 2012 cult hit with few real changes

Dragon's Dogma was the action-RPG for people who wanted to play alone, but didn't want to feel alone. By far its most c…

Rock Paper Shotgun

More of the same? Awesome, can’t wait!

Some people were annoyed by the pawns, but personally I loved them. Their chatter can get repetitive at times, but there’s also a lot of detail and subtlety that’s easy to miss. Each pawn gains knowledge of different enemies, quests, and areas as they interact with them, and what they say depends on how well they know the subject they’re talking about. If they know nothing, they will react with surprise or curiosity, otherwise they will offer advice of varying helpfulness. One time I encountered a cockatrice, and my pawns started yelling to watch out for the griffin. At first I thought it was a bug, but after the fight I realized they had some knowledge of these enemy types but not enough, and as a result they confused one for the other. Now that’s what I call attention to detail!

That actually sounds really awesome.

I never quite got into it, because it was just too old mechanically by the time I heard of it, but it did feel like there was potential.

I’m honestly at a loss about how it’s “mechanically old” and how it could possibly be updated. It’s been a few years since I last played it, but I thought it was basically perfect and even did some things few if any other games do, such as the whole grappling/climbing system.
Even the basics of movement and combat are super janky. It's very obviously a very old game.