Violent video games linked to verbal aggression and hostility but not physical aggression

https://lemmy.world/post/5584705

Violent video games linked to verbal aggression and hostility but not physical aggression - Lemmy.world

Violent video games linked to verbal aggression and hostility but not physical aggression::Violent video games are linked to higher levels of verbal aggression and hostility but not physical aggression, with narcissistic traits also correlating with aggressive behaviors, according to a study published in Frontiers in Psychology. The research emphasizes that personality traits and game choice independently contribute to aggressive tendencies, but neither is proven as a causal factor. …

The really annoying part of this is the author says:

“The crucial finding is that the number of violent video games you’re exposed to has an influence on your verbal aggression and hostility,” Only to go on and say: “It’s very important to stress that our findings are not causal,”

More than that, the study doesn’t even measure their “exposure” to violent games, it requests their three favorite games and then checks their PEGI rating.

Whew. Okay, so reading the actual research article here, and, this article is kind of trash. First off, the study group was recruited from ads posted on Reddit and Discord, notably from r/samplesize, r/narcissism and r/truegaming and Cluster B Circus, r/NPD Official and NPD Recovery 2.0 respectively. One is a place for polls, one is a gaming subreddit, and the rest are all communities for people with narcissism. So they’re skewing their sample population explicitly towards how people with narcissism that play violent games respond. Which, I think was the original intent of the study, and they bolted on the additional conclusions for a spicier publication, since the only way these numbers are meaningful is with a control group of people with NPD (narcissistic personality disorder) that do not play violent games, and even then, it only provides a correlation between people with NPD who play violent video games and increased verbal aggression (one of which was arguing if people disagree with you).

I’m beginning to feel regret for putting way too much effort into a comment, because this is a long ass article, but further in, the study states that respondents had “healthy” levels of narcissism, which goes unremarked despite their primary sample sourcing being targeted at narcissism instead of a population of gamers. I’m calling it a wrap here, but essentially this is a remarkably unreliable study to write that headline off of.

Is playing violent video games a risk factor for aggressive behaviour? Adding narcissism, self-esteem and PEGI ratings to the debate

IntroductionAggressive behaviour is a challenge for society. There continues to be considerable debate over whether the consumption of violent video games affects aggression, as violent video game content has become more accessible in recent years due to the growing use of online distribution platforms. Personality traits often linked to aggression, such as narcissism and self-esteem, have been considered in the context of violent video game play and their relationship with aggression.MethodsWe surveyed an international population of 166 game players on their personality traits and their three favourite video game choices, which were classified as violent or non-violent, using Pan European Game Information (PEGI) 16 and 18 ratings.ResultsWe found that violent video game choice is a predictor of verbal aggression alongside narcissism, and hostility alongside self-esteem. A categorical regression highlighted the desire to impersonate society’s undesirable role models (e.g., ‘be a thief or a killer’) as one of the motivations for aggression and violent video game choice.DiscussionThese findings show that video game violence should be considered a risk factor for aggression, as in other violent media, as it provides a social reinforcement of aggressive behaviour and observational learning of aggressive models, calling for the introduction of stricter online age verification procedures on online game platforms to safeguard children from violent video game content; and increased...

Frontiers