Finally starting to implement illuminated materials š #TangerineCSG
@aeva Iām not sure.
I was gonna say I donāt know how much I have to contribute, but I did have one probably silly idea while thinking about the multiple lights problem: give the material a customizable function to blend two light values (so you can use max, or add, or softmax, or maybe something weirder. could be a 2d texture) and just recommend making it an associative operation