Violent video games linked to verbal aggression and hostility but not physical aggression

https://lemmy.world/post/5584705

Violent video games linked to verbal aggression and hostility but not physical aggression - Lemmy.world

Violent video games linked to verbal aggression and hostility but not physical aggression::Violent video games are linked to higher levels of verbal aggression and hostility but not physical aggression, with narcissistic traits also correlating with aggressive behaviors, according to a study published in Frontiers in Psychology. The research emphasizes that personality traits and game choice independently contribute to aggressive tendencies, but neither is proven as a causal factor. …

Replace “violent video” with “competitive” and you’ll find the same result.
To be fair, almost every popular competitive video game does involve violence in some way and will be classified accordingly by PEGI (which they looked at in this study).

That’s part of this whole debate that I’d love to see much more focus on. Why are so many video games built around violence? Like, violence in video games may not be bad, but what makes it so popular?

Obviously, there’s some folks who love blood splatter effects and some (horror) games cater to that. But then you’ve got RPGs where people report having their immersion broken from how much genocide their hero has to commit. Or even child-friendly/cutesy games sometimes struggling to make it make sense (Pokémon don’t die, they just faint, and they totally want to fight, yep).

It just feels like the demand for violence is significantly lower than the supply and I’ve never seen comprehensive research into why that is.

Its the simplest expression of “make value equal 0 for win condition”.

You can make a program that displays 1 x 0 = 0 whenever you hit the mouse button. In theory, that is as much as a game as Street Fighter or Fortnite.

I think we have some inherent limitations when creating win conditions for games, as animals we have an inherent propensity for violence. Not that we are violent as a group, but that we have such instincts as a result of or evolution. Breaking out of that box requires a much higher degree of creative effort than “kill the bad guy”, and it may struggle as a product even still thanks to the way our brains are wired.