I think this is quite an interesting video. Would love to have source code to compare. IMO it's not really a Godot vs Unity performance comparison, but more of a Microsoft CoreCLR C# (what Godot uses) vs Unity Mono C#.
I feel many who theorized about C# performance in Godot really forgot how much better the Microsoft version is, to the point you have to use ECS in Unity to match regular C# code in Godot.
