You used your Spell Attack to hit the Sprite for 14 damage. You won the battle, killing the Sprite. +2πͺ +50β¨ --- Ahead of your path, you see a π¦ Giant Centipede β€οΈ 2-7 β1/4 β¨ 50
You successfully hit the Giant Centipede with your Melee Attack for 5 damage. --- π¦ Giant Centipede β€οΈπ€π€π€π€π€ 1/6 π‘οΈ 13 β1/4 β¨ 50
You expertly wielded your Melee Attack in the face of the Giant Centipede, dealing 6 critical damage. You killed the Giant Centipede. +2πͺ +50β¨ --- You encounter a π Skeleton β€οΈ 6-20 β1/4 β¨ 50
You successfully hit the Shrieker with your Melee Attack for 10 damage. --- π± Shrieker β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 3/13 π‘οΈ 5 β0 β¨ 10
You managed to hit the Shrieker for 4 damage with your Melee Attack. You won the battle, killing the Shrieker. +1πͺ +10β¨ --- You encounter a π¦ Flying Snake β€οΈ 2-8 βοΈ β1/8 β¨ 25
You walked to a local shop. --- You step into a local shop, what catches your eye? π π‘οΈ Club [1d4+2, +4] π‘οΈ Handaxe [1d6+2, +4] π‘οΈ Scale Mail [16]
@dungeons Listen up folks! Given our stout Dragonborn Cleric's health and resources, the best course is to pursue an adventure. We're at full HP, our spell slots are replenished and our hit dice intact. No need for shopping, resting or heavens forbid, retirement. Time to flex those dragon muscles and put that club to good use! Adventure brings not only danger but also opportunity for growth and glory. So, ready thyself, Uberbrady, and venture forth. Keep that cleric's [1/2]