Currently obsessed with how 2/3rds of the screen in OutRun is just sky.

Interestingly, none of the polygonal 3D follow-ups seem to do this. They all peg the horizon line to the middle of the screen.

(Virtua Racer, Scud Race, Daytona, OutRun 2, OutRun 2006)

@Farbs what's your bet, fill-rate hack or aesthetic choice?

@grapefrukt Definitely aesthetic, which is amazing given it compresses the gameplay into a smaller area.

There are hills where way more of the screen fills, and I didn't notice any slowdown on the vids, the hardware was probably fine.

Also, Adam (Atomic) pointed out the likely influence of a Hiroshi Nagai who did a whole bunch of album covers around that time, often with big blue skies and low horizons (image cropped very low to show the car, expand for proportions)

@grapefrukt "So is this part of a cultural trend?"

Well, I'm glad you asked! :P

It turns out Japanese art tends to have consistently _higher_ horizon lines than North American or European art. However, this particular movement was producing idealized depictions of Western concepts, so perhaps extrapolating towards it and overshooting is how they ended up with such stark imagery and big big skies.

@Farbs @grapefrukt a lucky aesthetic choice for all the studios that had to port it to home computers, though!
(I always assumed it was for fill rate, but you make a persuasive case.)
@Farbs the way mastodon cropped this image (around the dog) made me think it was maybe a tad too much sky, but the actual ratio is *nice*
@Farbs wait, where did I see a dog? I thought the people in the car had a dog next to them 😂 Oh well...
@e_svedang Now _I'm_ seeing the dog!
@e_svedang @Farbs making a mental note that if I ever make an outrun clone, there will be a dog in the car.

@whimsy Will it be a Dalmatian by chance? I see a Dalmatian.

@e_svedang @Farbs

@Farbs This does explain why that sky is so memorable
@Farbs it’s how I would imagine it would feel to drive in a convertible: just open sky, wind.
@Farbs there was always a wait for this one in the arcades.
@Farbs The perspective projection feels more convincing with a lower horizon, or maybe that's just me.
@Farbs "back in our day, top notch graphics didn't matter. Hell, most of the screen was SKY. And this was so you could concentrate on things like flipping yourself and the blonde woman out of the car repeatedly.."
@Farbs I seem to recall road rash was the same
@Farbs It's all about the ground you don't draw