
Counting arrows? - DIYRPG
Timer systems like arrow counting, rations and encumbrance are good for game flow. Removing them tends to diminish the level of emotional investment and roleplaying in the game.
Maybe for a certain kind of game. Survival horror, absolutely - as an aside, i really want to find a good survival horror fantasy RPG, I think that’d be really fun. But for mainstream fantasy games? It doesn’t have the same weight or drama. The question isn’t “Will I have enough supplies for this adventure?”, but “Will the entirety of the campaign conclude before my 100g worth of arrows in extradimensional storage last until I retire this character, or can I spend less?”