Unity deleted these terms, don't let them get out

https://lemmy.today/post/1135653

Unity deleted these terms, don't let them get out - Lemmy Today

From The Internet Archive: https://web.archive.org/web/20201111183311/https://github.com/Unity-Technologies/TermsOfService/blob/master/Unity Software Additional Terms.md [https://web.archive.org/web/20201111183311/https://github.com/Unity-Technologies/TermsOfService/blob/master/Unity%20Software%20Additional%20Terms.md]

So basically unity wants money even for games made on their engine before this shitty update. All older versions of games with older versions of unity are eligible to be monetized. Forget ethical, how is that even legal?

Unity, I hope you die. Sorry to all the Devs who put their soul into developing it.

Jesus dude chill it. Somehow hating Unity is popular here, and don’t get me wrong I am also here because I hated the corporate asshole named spez, but this move Unity wants to make isn’t super unreasonable. They want to charge proportionally to the amount of usage. If they’d done this right out of the gate, nobody would have thought that is unreasonable. Unity is a great engine, they should be able to charge for it.
Taking a fixed percentage of the profits/revenue is reasonable. Taking a fixed amount of money for every install is insane.
Tracking revenue of thousands of developers over the whole world is impossible. Maybe put yourself in Unity’s position?

It’s what Unreal does:

Once you’ve begun collecting money for your product, you’ll need to track gross revenue and pay a 5% royalty on that amount after $1 million USD in gross revenue is earned.

Unreal Engine | Commercial Game Deployment Guidelines

Unreal Engine is the world’s most open and advanced real-time 3D creation platform for photoreal visuals and immersive experiences.

Unreal Engine
Once you hit a $1m target, they’ll be wanting to see your books yeah. That is a much smaller number and doable. Believe me, tracking revenue of other companies is a pain in the ass though. I’ve done a number of OEM deals and revenue based OEM deals are much more complicated than usage based OEM deals.