Unity close office due to ‘credible threats’.
Unity close office due to ‘credible threats’.
I could imagine that there’s some very angry and confused developers who might feel violent towards unity right now.
Not that threats are the answer, just that I could see people might feel their livelihood is threatened.
“But under the changes announced today, Unity Personal and Unity Pro users will pay fees if they hit $200,000 in revenue in a year and 200,000 lifetime installs. For anywhere from one to a million installs, those users will pay 20 cents per install. “It’s a price increase.”
If I have a mobile game selling for $1 on the apple store for instance and it uses Unity, and has has three hundred thousands downloads/installs I then owe Unity $300,000 for an app that I didn’t even make $200,000 on because app stores like apple’s charge a 30% cut. But that doesn’t in any way directly affect my livelihood as a developer or anything. Right?
AFAIK, the retroactive nature of it doesn’t apply to already released games, but to games released with the new license terms. So if you released that mobile game last year, you wouldn’t need to pay $200k or whatever next year. However, if you release that same game next year, you would have to retroactively pay that $200k once the downloads exceeded the stated max.
So the solution is: don’t use Unity next year, especially if you’ll be selling a game for $1. It sucks since in-progress games would have to be reworked, and Unity should suffer for that, but it shouldn’t ever come to threats of violence.
I guess I’d have to read through the contract, but generally these things only apply to games released after the new terms take effect, but updates to games released prior. So the dev would be fully aware of the policy at the point of releasing the game.
Unity seems to be catering to games with a recurring revenue model (ads, microtransactions, etc), and discouraging other revenue models, and I think most developers will recognize that with this pricing model.
So I don’t think Unity is trying to screw already released games, they’re just trying to limit their appeal to a certain type of game revenue model.