Why do game engine programmers think gameplay programmers want to use components?
We don't want to use components!
Fuck off with the components already!
(it's possible this is just my personal view, but uh it's a pretty strong one)
Why do game engine programmers think gameplay programmers want to use components?
We don't want to use components!
Fuck off with the components already!
(it's possible this is just my personal view, but uh it's a pretty strong one)
"What if, instead of just a single function call where you can update all the game logic for the next frame, ie do your actual job, we made every object in the game have its own update function that is called in an totally arbitrary order, whether you want it called or not?"
No I'm fine thank you.
@Farbs Just the other day someone was asking if there were any major game engines that supported palette swapping without some kind of shader nonsense and the only answer I could find was: pico-8
love it