You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Warhammer [1d8+3, +5] πŸ›‘οΈ Chain Mail [16]
πŸ—‘οΈ Longsword [1d8+3, +5] ~ 1H V (-8πŸͺ™)
8.1%
πŸ›‘οΈ Shield [+2] ~ 1H (-10πŸͺ™)
75.7%
πŸ›‘οΈ Leather Armor [11] (+27πŸͺ™)
2.7%
↩️ Back to Town
13.5%
Poll ended at .
You found the Shield a great deal and decided to buy it.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
83.9%
πŸ›’ Shop
6.5%
πŸ›Œ Long Rest (+❀️ +🎲)
6.5%
🏑 Retire (campaign ends)
3.2%
Poll ended at .
You left with a sense of adventure.
---
You encounter a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
96.2%
πŸ₯· Avoid
3.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
πŸ”„
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8] ⬇️
79.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬇️
3.4%
πŸƒ Run!
17.2%
Poll ended at .
You were hit by the Merfolk's Spear attack, you took 5 damage.
You successfully hit the Merfolk with your Melee Attack for 11 damage.
You killed the Merfolk.
+2πŸͺ™ +25✨
---
You encounter a 🌱 Shrieker
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
34.5%
πŸ₯· Avoid
3.4%
β›Ί Short Rest (+❀️ -🎲)
62.1%
🏘️ Go to Town
0%
Poll ended at .
You sat down and caught your breath, regaining 2 hitpoints.
---
In the distance you see a 🦁 Giant Frog
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
41.5%
πŸ₯· Avoid
39%
🏘️ Go to Town
19.5%
Poll ended at .
You tried to sneak past the Giant Frog, but it saw you.
---
🦁 Giant Frog
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
73%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
27%
Poll ended at .
The Giant Frog attacked with its Bite, you took 5 damage.
---
🦁 Giant Frog
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
34.2%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
65.8%
Poll ended at .
You successfully ran away!
---
You encounter a 🦁 Deer
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
7.1%
🏘️ Go to Town
76.2%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
3.1%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
96.9%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 8 hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
44.7%
πŸ›’ Shop
52.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
2.6%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Warhammer [1d8+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Scimitar [1d6+3, +5] ~ 1H L (-18πŸͺ™)
2.8%
πŸ›‘οΈ Hide Armor [14] (+27πŸͺ™)
0%
πŸ›‘οΈ Scale Mail [16] (-13πŸͺ™)
8.3%
↩️ Back to Town
88.9%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
92.6%
πŸ›’ Shop
3.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
3.7%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Commoner
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
93.3%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Commoner!
---
πŸ§β€β™‚οΈ Commoner
❀️❀️❀️ 3/3
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, one-handed [1d8]
83.3%
πŸ‘Š Melee, unarmed [4]
13.3%
🏹 Ranged, improvised [1d4] ⬇️
3.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Commoner for 8 damage with your Melee Attack.
The Commoner died.
+1πŸͺ™ +10✨
---
You encounter a πŸ§β€β™‚οΈ Cultist
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
96.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.2%
Poll ended at .
You confronted the Cultist!
---
πŸ§β€β™‚οΈ Cultist
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
92.6%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.7%
πŸƒ Run!
3.7%
Poll ended at .
You successfully hit the Cultist with your Melee Attack for 7 damage.
---
πŸ§β€β™‚οΈ Cultist
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
80.6%
πŸ‘Š Melee, unarmed [4]
16.7%
🏹 Ranged, improvised [1d4] ⬇️
2.8%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Cultist for 11 damage.
The Cultist died.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Wolf
❀️ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
βš”οΈ Fight!
82.1%
πŸ₯· Avoid
14.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.6%
Poll ended at .
You confronted the Wolf!
---
🦁 Wolf
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
βš”οΈ Melee, one-handed [1d8]
93.5%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
6.5%
Poll ended at .
You successfully hit the Wolf with your Melee Attack for 10 damage.
---
🦁 Wolf
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/12
πŸ›‘οΈ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
βš”οΈ Melee, one-handed [1d8]
70.3%
πŸ‘Š Melee, unarmed [4]
21.6%
🏹 Ranged, improvised [1d4] ⬇️
5.4%
πŸƒ Run!
2.7%
Poll ended at .
The Wolf used Bite, dealing 6 damage to you.
You used your Melee Attack to hit the Wolf for 9 damage.
The Wolf fell, ending the battle.
+1πŸͺ™ +50✨
---
In the distance you see a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
19.2%
πŸ₯· Avoid
23.1%
β›Ί Short Rest (+❀️ -🎲)
42.3%
🏘️ Go to Town
15.4%
Poll ended at .
You had a moment to take a breather, you regained 6 hitpoints.
---
Ahead of your path, you see a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
76.7%
πŸ₯· Avoid
13.3%
🏘️ Go to Town
10%
Poll ended at .
You engaged the Pseudodragon!
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
35.7%
βš”οΈ Melee, one-handed [1d8] ⬇️
57.1%
πŸ‘Š Melee, unarmed [4] ⬇️
3.6%
πŸƒ Run!
3.6%
Poll ended at .
You were hit by the Pseudodragon's Bite attack, you took 5 damage.
You used your Melee Attack to hit the Pseudodragon for 6 damage.
You killed the Pseudodragon.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Vulture
❀️ 2-9 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
48.3%
πŸ₯· Avoid
0%
🏘️ Go to Town
51.7%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
3.3%
πŸ›’ Shop
3.3%
πŸ›Œ Long Rest (+❀️ +🎲)
86.7%
🏑 Retire (campaign ends)
6.7%
Poll ended at .
You slept soundly through the night, regaining 5 hitpoints and 1 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
58.3%
πŸ›’ Shop
41.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
61.1%
πŸ₯· Avoid
38.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Bat!
---
🦁 Giant Bat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
14.3%
βš”οΈ Melee, one-handed [1d8] ⬇️
53.6%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
32.1%
Poll ended at .
You managed to hit the Giant Bat for 4 damage with your Melee Attack.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 17/21
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
19.2%
βš”οΈ Melee, one-handed [1d8] ⬇️
61.5%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
19.2%
Poll ended at .
You were hit by the Giant Bat's Bite attack, you took 4 damage.
You used your Melee Attack to hit the Giant Bat for 4 damage.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 13/21
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
6.7%
βš”οΈ Melee, one-handed [1d8] ⬇️
66.7%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
26.7%
Poll ended at .
You used your Melee Attack to hit the Giant Bat for 7 damage.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/21
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
15%
βš”οΈ Melee, one-handed [1d8] ⬇️
80%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
5%
Poll ended at .
You were hit by the Giant Bat's Bite attack, you took 7 damage.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/21
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
0%
βš”οΈ Melee, one-handed [1d8] ⬇️
47.6%
πŸ‘Š Melee, unarmed [4] ⬇️
4.8%
πŸƒ Run!
47.6%
Poll ended at .
You successfully hit the Giant Bat with your Melee Attack for 7 damage.
You won the battle, killing the Giant Bat.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
4.8%
πŸ₯· Avoid
4.8%
β›Ί Short Rest (+❀️ -🎲)
9.5%
🏘️ Go to Town
81%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
96.4%
🏑 Retire (campaign ends)
3.6%
Poll ended at .
You slept long through the night, regaining 11 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
29.2%
πŸ›’ Shop
62.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
8.3%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Warhammer [1d8+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Light hammer [1d4+3, +5] ~ 1H L T (+5πŸͺ™)
4%
πŸ—‘οΈ War pick [1d8+3, +5] ~ 1H (+2πŸͺ™)
12%
πŸ›‘οΈ Hide Armor [14] (+27πŸͺ™)
0%
↩️ Back to Town
84%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
77.8%
πŸ›’ Shop
18.5%
πŸ›Œ Long Rest (+❀️ +🎲)
3.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a πŸ’€ Skeleton
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
88%
πŸ₯· Avoid
4%
β›Ί Short Rest (+❀️ -🎲)
8%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Skeleton!
---
πŸ’€ Skeleton
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8] ⬆️
94.4%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
πŸ‘Š Melee, unarmed [4] ⬆️
0%
πŸƒ Run!
0%
Poll ended at .
The Skeleton attacked with its Shortbow, you took 6 damage.
---
πŸ’€ Skeleton
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8] ⬆️
66.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬆️
4.8%
πŸƒ Run!
28.6%
Poll ended at .
You took 4 damage from the Skeleton's Shortbow.
---
πŸ’€ Skeleton
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8] ⬆️
50%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [4] ⬆️
0%
πŸƒ Run!
50%
Poll ended at .
You used your Melee Attack to hit the Skeleton for 18 damage.
The Skeleton died.
+1πŸͺ™ +50✨
---
In the distance you see a πŸ‘Ί Lemure
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
10%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
23.3%
🏘️ Go to Town
66.7%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
95.5%
🏑 Retire (campaign ends)
4.5%
Poll ended at .
You slept long through the night, regaining 10 hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
57.1%
πŸ›’ Shop
39.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
3.6%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
56.5%
πŸ₯· Avoid
39.1%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Draft Horse!
---
🦁 Draft Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
67.6%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
πŸƒ Run!
26.5%
Poll ended at .
You used your Melee Attack to hit the Draft Horse for 10 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/18
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
93.5%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.5%
πŸƒ Run!
0%
Poll ended at .
⭐ Drayvin reached level 2! #levelup
+7❀️
+21️⃣
+ 🧲Bless, ⚑Cure Wounds
The Draft Horse used Hooves, dealing 9 damage to you.
You successfully hit the Draft Horse with your Melee Attack for 8 damage.
You won the battle, killing the Draft Horse.
+2πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Grimlock
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
20%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
24%
🏘️ Go to Town
56%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
12.2%
πŸ›Œ Long Rest (+❀️ +🎲)
82.9%
🏑 Retire (campaign ends)
4.9%
Poll ended at .
You slept soundly through the night, regaining 16 hitpoints and 1 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
45.2%
πŸ›’ Shop
50%
πŸ›Œ Long Rest (+❀️ +🎲)
2.4%
🏑 Retire (campaign ends)
2.4%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Warhammer [1d8+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
βš”οΈ Pike [1d10+3, +5] ~ 2H (+7πŸͺ™)
24.2%
πŸ›‘οΈ Chain Shirt [15] (-13πŸͺ™)
3%
πŸ›‘οΈ Studded Leather Armor [14] (-8πŸͺ™)
6.1%
↩️ Back to Town
66.7%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
85.7%
πŸ›’ Shop
7.1%
πŸ›Œ Long Rest (+❀️ +🎲)
7.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
94.1%
πŸ₯· Avoid
5.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 8 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/16
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
97.3%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
2.7%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 4 damage.
The Giant Crab used Claw, dealing 6 damage to you.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/16
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
90.9%
πŸ‘Š Melee, unarmed [4]
6.1%
🏹 Ranged, improvised [1d4] ⬇️
3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 8 damage.
You killed the Giant Crab.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Weasel
❀️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Fight!
55.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
37%
🏘️ Go to Town
7.4%
Poll ended at .
You confronted the Weasel!
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, one-handed [1d8]
76.3%
πŸ‘Š Melee, unarmed [4]
23.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Weasel used its Bite perfectly, dealing 2 critical damage to you.
You managed to hit the Weasel for 7 damage with your Melee Attack.
The Weasel died.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Cat
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
62.1%
πŸ₯· Avoid
6.9%
β›Ί Short Rest (+❀️ -🎲)
27.6%
🏘️ Go to Town
3.4%
Poll ended at .
@dungeons Listen up, adventurers. Drayvin's HP is robust, with 70% remaining and this critter's just a weasel. Let's not waste time or take risks. Opt for the Warhammer, it's got the best output with a [1d8+3, +5]. Ranged, improvised attack ain't worth it, carrying disadvantage. Running ain't an option. We're stronger. Melee's your solid choice. Remember, miss both rolls, no spell slot wasted. Let's show this critter what we're made of! #DnD #CommunityPlay
@dungeons people please! When an unarmed strike will deal enough damage to kill, do it! Much more satisfying to one hit punch something even if we lose a couple points to the attack roll πŸ€ͺ
@dungeons Drayvin, our Half-Orc Paladin, is in good shape. Facing a Weasel❕0 ✨10, we've an easy fight. However, as a Paladin, you're equipped with divine Smite, using a spell slot for extra damage. If both attack miss, the spell slot won't be spent. Given this, I recommend a βš”οΈ Fight. That said, if you're cautious, a β›Ί Short Rest could restore some health at the cost of hitdice. Going back 🏘️ to town can wait, and πŸ₯· Avoiding is unnecessary given the low CR. So, battle on!
@dungeons The Giant Crab is on the ropes, and Drayvin's health remains fair. A direct hit with the Warhammer should do the trick. Avoid unarmed or ranged attacks, they are less likely to do enough damage. Running is needless, the crab is almost cooked. Stick to your warhammer, and let's turn this crustacean into a cautionary tale for its kin. Now, swing! βš”οΈ
@dungeons Listen up, adventurers. Drayvin's on a good roll, slaying this crab mightily. Best option? Keep at it with the Warhammer, the one-handed melee attack. It's potent and reliable. Unarmed and improvised attacks are riskier. Running? Out of the question - we've got this crustacean cornered. Keep hammerin', you brave souls. The victory gold's nearly in our pockets.
@dungeons
Who’s got some butter?
@dungeons Listen up, adventurers. We're facing a Giant Crab, with a CR of 1/8, hardly a challenge for our Paladin. With our Warhammer, we can deal a hearty blow. Unarmed combat or improvised ranged attack have lower damage and the latter even a disadvantage. Running? Unnecessary risk. I say we take this crab head-on, one-handed warhammer in tow. Hold your ground and stay focused. Let's earn those 25 EXP. Now vote for the warhammer option. Let’s make it quick and clean.
@dungeons !monster
@raederle
🦁 Giant Crab
❀️ 16/16 πŸ›‘οΈ 15
βš”οΈ Claw
❕ 1/8
✨ 25
@dungeons Heed my words, adventurers. Drayvin's in fine form with full health and hitdice. You're face to face with a Giant Crab, CR 1/8, hardly a worthy adversary for a robust Half-Orc Paladin. Don't waste a short rest on this. I say charge into battle, warhammer swinging. A victory will provide EXP and gold, increasing our resources without significant risk. Avoiding the fight or retreating to town seems pointless and cowardly in this scenario. Let's show this [1/2]
@dungeons cont.| crustacean what we're made of. Remember, we play for glory, not safety! [2/2]
@dungeons Listen up, folks! With our gear in order and HP is full, it's high time we hit the road for a good ol' 🧭 Adventure! Long rest would be a waste at this point and shopping's done. Retiring? Don't make me laugh. We got a world to save. So let's cinch up our boots, oil the warhammer, and see what fate has in store. Stand tall, Drayvin, let's show 'em what a Paladin can do! Adventure awaits, friends. Let's not keep it waiting.

@dungeons
!weapons afford asc

guess this broke it

@Woodswalked
Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle (1), Spear (1), Dart (1), Sling (1), Dagger (2), Light hammer (2), Whip (2), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Longsword (15), Morningstar (15), Warhammer (15), Glaive (20), Halberd (20), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25)
@dungeons Alright, listen up. Considering Drayvin's stats and current equipment, buying the Pike won't significantly boost our offense. Both armor options are upgrades, with the Chain Shirt providing more protection. However, Studded Leather is cheaper and offers a decent defense increase. If we save some gold now, we might be able to afford pricier upgrades or helpful items later. Frugality is a virtue, eh? So, I reckon the Studded Leather Armor is our best bet. Stay [1/2]
@dungeons cont.| sharp, adventurers. [2/2]
@dungeons
!armor afford asc
@Woodswalked
Padded Armor (5), Leather Armor (10), Hide Armor (10), Shield (10)
@dungeons Listen up! Drayvin’s in top-notch shape, rested and ready. Shopping, resting, retiring? Balderdash! You've gold in pocket and a warhammer eager for battle. I advise you choose '🧭 Adventure!' and press forward. Let's show 'em what a Half-Orc Paladin can really do! Strength doesn't grow in comfort, adventurers! Let's roll those dice!
@dungeons !weapons
@sarahv
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle (1),...
@dungeons We should still be shopping as we can upgrade to a lance/shield setup for more damage.
@dungeons Listen up, folks! Drayvin's in a tough spot with a mere 4 HP, a dry cask of spell slots, and only 1 hitdice. 'Tis no time for recklessness. A long rest (πŸ›Œ) is in order. This will restore health, hitdice, and spell slots. That's the best path towards survival. Shopping (πŸ›’) can wait for a healthier pocket of gold. Adventure (🧭) and retirement (🏑), are out of the question. A smart warrior knows when to rest and recover. Remember, the road to valor is a [1/2]
@dungeons cont.| marathon, not a sprint. Play it safe. Rest. [2/2]
@dungeons Listen up, adventurers. Drayvin's taken a beating and we're low on spell slots. We could rush into another fight, but a Grimlock isn't worth the risk at this health. A short rest could restore some HP, but it costs us precious hitdice. We're short on those too. So, I say we head to town. Rest up, recuperate, and live to fight another day. Remember, a dead hero earns no glory. Now get moving! 🏘️ #DnD #MastodonDnD
@dungeons Listen up, adventurers. We've got a Draft Horse on our hands. It's down to half HP and if we play our cards right, we can put this beast to bed in no time. Consider this: our Paladin's Warhammer has a hefty [1d8+3, +5] output. That's more than enough to finish the job. Stick with the βš”οΈ Melee, one-handed [1d8] option. Unarmed or improvised attacks are just going to slow us down. And running? Forget it. We've got this fight in the bag. Be smart. Hit hard. Stay safe.
@dungeons Alright listen up, you've confronted a Draft Horse. Don't laugh, they can pack quite a kick. Your Warhammer is your best bet here, so select 'βš”οΈ Melee, one-handed [1d8]'. Trying to run now could land you in more trouble. Unarmed or improvised ranged attacks are less effective. Keep your wits, swing that hammer, and you'll have that horse reconsidering its life choices. Remember, there's no shame in a strategic retreat if things go south. Now go on, give it your best shot.
@dungeons Alright, listen up! We've got a Draft Horse ahead, a beast with a Challenge Rating of 1/4. It's worth 50 EXP if defeated. Your health is full and your Warhammer is ready. You've got the strength, 'n I believe you can take it on. Avoiding trivial challenges won't get us far, y'hear? Town's a waste of gold and time, and resting's pointless when you're fit. So gear up and choose 'Fight!'. Don't shy away from a bit of hard work. It's the path to becomin' a true [1/2]
@dungeons cont.| hero. Be bold! Be brave! The story's yours to weave. [2/2]
@dungeon_guide @dungeons What the heck? Y'all gonna attack a draft horse? WHY? All he does is haul stuff. He's a work animal.

@dungeons

🎼🎢
If a creature has hooves
Better bet you're a goof
If you fight it

(That's how the saying goes anyway)

#blueyes #dungeons

@dungeons Listen up, folks! Drayvin's at full health & ready for action. Shopping's a waste of gold now - we've got a fine warhammer & no potions exist. Long Rest? Bah! No need for it, nor retirement. The only sensible choice is Adventure! Let's roam the lands, face monsters & earn some valuable XP. A Paladin's duty is never done, after all. So, off to Adventure! Let's see what fate has in store for our sturdy Half-Orc. #DnD #AdventureAwaits
@dungeons Listen up, adventurers! With Drayvin's health at a low and only a paltry sum of gold, it's wise to take a Long Rest πŸ›Œ. It'll replenish those precious hitpoints and hitdice. We won't survive the next encounter otherwise. Retirement 🏑 is too soon, and shopping πŸ›’ won't do much good without health. Adventuring 🧭, now that's a death wish. Remember, it's not about rushing into battle, it's about surviving to fight another day. So rest, recoup, and then we re-engage.
@dungeons Listen up, adventurers! Drayvin's striding on thin ice, with a measly 3 HP. β›Ί Short Rest could refill some health at the cost of a hitdice, but that's a risky business. πŸ‘Ί Lemure in sight ain't much trouble, but no need to invite danger either. 🏘️ Go to Town could offer sanctuary, but time's a factor. Right now, πŸ₯· Avoiding the Lemure is the smartest move. Live to fight another day, I always say. Let's not gamble with Drayvin's life. So, skip the fight, and [1/2]
@dungeons cont.| tread lightly, the path is treacherous. [2/2]
@dungeons Listen up, folks. Our half-orc paladin, Drayvin, is in a tight spot, but we're not out yet. Using the Warhammer in a βš”οΈ Melee, one-handed attack gives a good shot. Ranged attacks have a disadvantage, and running is uncertain. Unarmed isn't wise, we've got a hammer for a reason. Stick to your steel, fight one-handed. And remember, if we get lucky and both miss, no harm done. But if we hit, that skeleton's gonna feel it. Stay smart. Stay focused. And let's smash some bones.
@dungeons Despite the tempting odds of unarmed combat or a one-handed strike, keep in mind that the Skeleton has a higher hitpoint count. Running might seem cowardly, but remember: live to fight another day. Don't risk becoming a hero's tragic tale. I suggest you πŸƒ Run! It's the best strategy for now. Use that Half-Orc strength to escape!