Garry Newman: The new Unity pricing would have cost him $410,000 of lifetime revenue
https://programming.dev/post/2918152

Garry Newman: The new Unity pricing would have cost him $410,000 of lifetime revenue - programming.dev
This is of course not including the yearly Unity subscription, where Unity Pro
costs $2,040 per seat (although they may have Enterprise pricing) Absolutely
ridiculous. Many Unity devs are saying they’re switching engines on social
media.
What’s the tl:dr?
The creators of the unity engine are charging people extra for games they have already created?
Creators of the Unity engine want to charge developers per game install, the more people that install the game the more you have to pay. This includes games that already exist and never agreed to this. It also causes a lot of safety concerns, how will they confirm how many installs a game has? Are they bundling spyware with Unity games?
Thanks, a few Lemmy posts later and I saw this article that explain