Thinking back today to Eric Zimmerman’s ‘Manifesto for a Ludic Century’ - https://jakoblacour.com/wp-content/uploads/2013/10/Manifesto_for_a_Ludic_Century.pdf

It’s a punchy wee thesis on why the 20th century was about #information, and the 21st is about #games.

It came to mind when discussing the younger generations relationship with cards in the #cardstock group on Signal. How some took to the playful interaction more than others.

It’s maybe no surprise that the kids of group members are more predisposed to playing games, but *making* them too.

In the making of games rather than the playing, I think there’s a deeper level or learning… you start to understand rhythms, connections, mechanics and more that will be useful later.

If, to Zimmerman’s point then, #games *are* a literacy, and one which will be increasing useful to anyone who works with information, where and how is it taught in #education?

And where might it be easier to intervene in the system to greatest effect, rather than try and design something from scratch?

@willsh this is what we used to do at Futurelab (e.g. https://www.researchgate.net/profile/Richard-Sandford/publication/32231460_Futurelab_Games_and_learning/links/5547d8cf0cf2b0cf7ace95b0/Futurelab-Games-and-learning.pdf) - big literature and different views on games and learning, games literacy (see James Paul Gee for one of the first uses of the term) and so on, can wang on about it for hours.