One of the biggest problems with games criticism that attempts to look beyond mechanical playtesting and articulating the critic's enjoyment (or lack thereof) of a game, is that thematic analysis is virtually indistinguishable from interpretation.

Other media can rely on realistic representation to provide an objectively legible text for analysis. Board games must refer to players aligning mechanisms with theme on their own. Which requires them to construct meaningful connections between the two, forcing them to rely on whatever knowledge about these mechanisms and this theme they bring to the table.

So the more experienced and qualified a critic, the more their analysis actually functions as prescriptive interpretation. So instead of criticism broadening and enhancing the discussion about a game, it ends up limiting it.

@Georgios I agree that thematic analysis of board games can be fairly useless. Commentary can discuss whether or not the mechanics at all align with the theme or whether it's truly just "pasted on", but that information is maybe only useful to the subset of players who actually care about theme.

@oddbod I'm not sure, I'd go that far. I think the interplay between theme, mechanisms and play is really interesting and worth exploring critically.

I'm just not sure that talking about what mechanisms say about their theme, is the way to go. Because more often than not it reads like the critic effectively "putting words into the game's mouth".

Theme does frame player interaction, though. It colors it and our understanding of our role within the game. That's interesting to me, and it's worth talking about how we're invited to use the metaphoric language of the game's theme to interact.