OK time to really *really* learn how to use the Gameplay Ability System. Honest. Pinky swear. I will *not* get bored almost immediately, and put it off again in favour of hacking something temporary together. Come on brain, we can do this 🧠 🤛
My problem is that as soon as docs start talking excessively in the abstract, my brain immediately flies off out the window on something else. But that’s also inherently the nature of this kind of system. Most practical walkthroughs are now video, and even watching at 1.5x speed I can feel my attention wandering. I often just get bored and read the code instead but that can miss the “why” if not commented properly. I’d be much happier with a written walkthrough but no-one makes those anymore 😕
Well, actually someone does in this case, which is why I’m mainly planning on using this and not any of the official docs: https://github.com/tranek/GASDocumentation
GitHub - tranek/GASDocumentation: My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project. - tranek/GASDocumentation

GitHub
I realise it's entirely possible that I have AD(H)D and always have; but no-one cared to diagnose those kinds of things when I was growing up, and it seems kind of pointless to find out for sure now. I can function perfectly well, so long as I can pick and choose my learning / working style, which I can so 🤷‍♂️ Brain is as brain does, works OK on balance 😛
@sinbad That's clearly ADHD, I do have it. I don't care as long as I can find the methods for my brain to learn/adapt.