You engaged the Scorpion!
---
🦁 Scorpion
❀️❀️❀️ 3/3
πŸ›‘οΈ 11
❕0
✨ 10
1️⃣ Divine Favor [1d4]
17.9%
βš”οΈ Melee, one-handed [1d12]
64.3%
πŸ‘Š Melee, unarmed [4]
14.3%
πŸƒ Run!
3.6%
Poll ended at .
You successfully hit the Scorpion with your Melee Attack for 7 damage.
The Scorpion died.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ§β€β™‚οΈ Grimlock
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
93.3%
πŸ₯· Avoid
0%
🏘️ Go to Town
6.7%
Poll ended at .
πŸ”„
---
πŸ§β€β™‚οΈ Grimlock
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 11
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
8.3%
βš”οΈ Melee, one-handed [1d12]
87.5%
πŸ‘Š Melee, unarmed [4]
4.2%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Grimlock for 15 damage.
---
πŸ§β€β™‚οΈ Grimlock
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/16
πŸ›‘οΈ 11
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
24.2%
βš”οΈ Melee, one-handed [1d12]
51.5%
πŸ‘Š Melee, unarmed [4]
21.2%
πŸƒ Run!
3%
Poll ended at .
You successfully hit the Grimlock with your Melee Attack for 8 damage.
You won the battle, killing the Grimlock.
+3πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Ape
❀️ 9-30 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
βš”οΈ Fight!
88%
πŸ₯· Avoid
8%
🏘️ Go to Town
4%
Poll ended at .
You engaged the Ape!
---
🦁 Ape
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
1️⃣ Divine Favor [1d4]
4%
βš”οΈ Melee, one-handed [1d12]
84%
πŸ‘Š Melee, unarmed [4]
4%
πŸƒ Run!
8%
Poll ended at .
You successfully hit the Ape with your Melee Attack for 12 damage.
---
🦁 Ape
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/24
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/ape.png
1️⃣ Divine Favor [1d4]
3.2%
βš”οΈ Melee, one-handed [1d12]
93.5%
πŸ‘Š Melee, unarmed [4]
3.2%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Ape with your Melee Attack for 12 damage.
The Ape fell, ending the battle.
+4πŸͺ™ +100✨
---
In the distance you see a πŸ’€ Zombie
❀️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Fight!
80%
πŸ₯· Avoid
12%
🏘️ Go to Town
8%
Poll ended at .
You engaged the Zombie!
---
πŸ’€ Zombie
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
1️⃣ Divine Favor [1d4]
17.9%
βš”οΈ Melee, one-handed [1d12]
78.6%
πŸ‘Š Melee, unarmed [4]
3.6%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Zombie for 13 damage.
---
πŸ’€ Zombie
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/23
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
1️⃣ Divine Favor [1d4]
3.8%
βš”οΈ Melee, one-handed [1d12]
92.3%
πŸ‘Š Melee, unarmed [4]
3.8%
πŸƒ Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Zombie for 20 damage.
The Zombie fell, ending the battle.
+3πŸͺ™ +50✨
---
In the distance you see a 🦁 Giant Hyena
❀️ 18-72 ❕1 ✨ 200
βš”οΈ Fight!
39.3%
πŸ₯· Avoid
46.4%
🏘️ Go to Town
14.3%
Poll ended at .
The Giant Hyena saw you as you tried to sneak past.
---
🦁 Giant Hyena
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 52/52
πŸ›‘οΈ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
6.5%
βš”οΈ Melee, one-handed [1d12]
48.4%
πŸ‘Š Melee, unarmed [4]
3.2%
πŸƒ Run!
41.9%
Poll ended at .
You used your Melee Attack to hit the Giant Hyena for 6 damage.
You took 8 damage from the Giant Hyena's Bite.
---
🦁 Giant Hyena
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 46/52
πŸ›‘οΈ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
4.2%
βš”οΈ Melee, one-handed [1d12]
25%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
70.8%
Poll ended at .
You deftly got away!
---
In the distance you see a 🧚 Satyr
❀️ 7-56 ❕1/2 ✨ 100
βš”οΈ Fight!
19.4%
πŸ₯· Avoid
12.9%
🏘️ Go to Town
67.7%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
8%
πŸ›Œ Long Rest (+❀️ +🎲)
92%
🏑 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 9 hitpoints and 3 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
45%
πŸ›’ Shop
40%
πŸ›Œ Long Rest (+❀️ +🎲)
10%
🏑 Retire (campaign ends)
5%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Warhorse
❀️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
βš”οΈ Fight!
75%
πŸ₯· Avoid
20%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Warhorse!
---
🦁 Warhorse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 11
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
1️⃣ Divine Favor [1d4]
9.1%
βš”οΈ Melee, one-handed [1d12]
81.8%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
9.1%
Poll ended at .
The Warhorse dealt a critical blow to you with its Hooves, you took 20 damage.
---
🦁 Warhorse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 11
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
1️⃣ Divine Favor [1d4]
9.1%
βš”οΈ Melee, one-handed [1d12]
0%
πŸ‘Š Melee, unarmed [4]
9.1%
πŸƒ Run!
81.8%
Poll ended at .
You tried to flee, but were struck by the Warhorse's Hooves for 11 damage. You had no choice but to fight.
You got knocked unconscious, but managed to get back up.
---
🦁 Warhorse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 11
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
18.8%
πŸ‘Š Melee, unarmed [4]
6.3%
πŸƒ Run!
75%
Poll ended at .
You deftly got away!
---
In the distance you see a πŸ€– Animated Armor
❀️ 12-54 ❕1 ✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Fight!
12.5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
18.8%
🏘️ Go to Town
68.8%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
14.3%
πŸ›Œ Long Rest (+❀️ +🎲)
85.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 26 hitpoints and 0 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
50%
πŸ›’ Shop
45%
πŸ›Œ Long Rest (+❀️ +🎲)
5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
81.8%
πŸ₯· Avoid
18.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Merfolk!
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
20%
βš”οΈ Melee, one-handed [1d12] ⬇️
80%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Merfolk for 7 damage.
---
πŸ§β€β™‚οΈ Merfolk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/9
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
33.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
66.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Merfolk with your Melee Attack for 5 damage.
The Merfolk died.
+1πŸͺ™ +25✨
---
You encounter a πŸ”₯ Magma Mephit
❀️ 10-35 ❕1/2 ✨ 100
βš”οΈ Fight!
83.3%
πŸ₯· Avoid
11.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.6%
Poll ended at .
You confronted the Magma Mephit!
---
πŸ”₯ Magma Mephit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
10.5%
βš”οΈ Melee, one-handed [1d12]
89.5%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
0%
Poll ended at .
The Magma Mephit attacked with its Fire Breath, you took 4 damage.
---
πŸ”₯ Magma Mephit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
9.1%
βš”οΈ Melee, one-handed [1d12]
81.8%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
9.1%
Poll ended at .
You used your Melee Attack to hit the Magma Mephit for 9 damage.
---
πŸ”₯ Magma Mephit
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/15
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
91.7%
πŸ‘Š Melee, unarmed [4]
8.3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Magma Mephit with your Melee Attack for 15 damage.
You killed the Magma Mephit.
+5πŸͺ™ +100✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
80%
πŸ₯· Avoid
5%
β›Ί Short Rest (+❀️ -🎲)
15%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Merfolk!
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
46.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
53.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Merfolk for 15 damage.
You killed the Merfolk.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Tiger
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
18.2%
πŸ₯· Avoid
27.3%
β›Ί Short Rest (+❀️ -🎲)
54.5%
🏘️ Go to Town
0%
Poll ended at .
You took a short rest, restoring 4 hitpoints.
---
You encounter a πŸ’€ Minotaur Skeleton
❀️ 27-108 ❕2 ✨ 450
βš”οΈ Fight!
23.8%
πŸ₯· Avoid
76.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You deftly avoided the Minotaur Skeleton's sight.
---
You encounter a Swarm of Quippers
❀️ 1-56 🌊 ❕1 ✨ 200
βš”οΈ Fight!
31.8%
πŸ₯· Avoid
59.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
9.1%
Poll ended at .
You deftly avoided the Swarm of Quippers's sight.
---
You encounter a 🦁 Badger
❀️ 2-5 ❕0 ✨ 10
βš”οΈ Fight!
95.7%
πŸ₯· Avoid
4.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
πŸ”„
---
🦁 Badger
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 10
❕0
✨ 10
1️⃣ Divine Favor [1d4]
10.5%
βš”οΈ Melee, one-handed [1d12]
78.9%
πŸ‘Š Melee, unarmed [4]
5.3%
πŸƒ Run!
5.3%
Poll ended at .
You successfully hit the Badger with your Melee Attack for 13 damage.
You killed the Badger.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Brown Bear
❀️ 16-52 ❕1 ✨ 200
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
33.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Brown Bear!
---
🦁 Brown Bear
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 11
❕1
✨ 200
1️⃣ Divine Favor [1d4]
26.3%
βš”οΈ Melee, one-handed [1d12]
57.9%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
15.8%
Poll ended at .
You successfully hit the Brown Bear with your Melee Attack for 8 damage.
---
🦁 Brown Bear
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 20/28
πŸ›‘οΈ 11
❕1
✨ 200
1️⃣ Divine Favor [1d4]
8%
βš”οΈ Melee, one-handed [1d12]
76%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
16%
Poll ended at .
The Brown Bear dealt a critical blow to you with its Bite, you took 19 damage.
You successfully hit the Brown Bear with your Melee Attack for 7 damage.
---
🦁 Brown Bear
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 13/28
πŸ›‘οΈ 11
❕1
✨ 200
1️⃣ Divine Favor [1d4]
17.9%
βš”οΈ Melee, one-handed [1d12]
35.7%
πŸ‘Š Melee, unarmed [4]
3.6%
πŸƒ Run!
42.9%
Poll ended at .
You deftly got away!
---
You encounter a πŸ§β€β™‚οΈ Cultist
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
33.3%
πŸ₯· Avoid
4.2%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
37.5%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
15.2%
πŸ›Œ Long Rest (+❀️ +🎲)
81.8%
🏑 Retire (campaign ends)
3%
Poll ended at .
You slept long through the night, regaining 19 hitpoints and 1 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
35.7%
πŸ›’ Shop
57.1%
πŸ›Œ Long Rest (+❀️ +🎲)
3.6%
🏑 Retire (campaign ends)
3.6%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Dagger [1d4+3, +5] ~ 1H L T (+3πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [15] (+95πŸͺ™)
0%
πŸ›‘οΈ Chain Shirt [17] (+50πŸͺ™)
9.1%
↩️ Back to Town
90.9%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
80%
πŸ›’ Shop
3.3%
πŸ›Œ Long Rest (+❀️ +🎲)
10%
🏑 Retire (campaign ends)
6.7%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a πŸ”₯ Gargoyle
❀️ 28-77 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
24%
πŸ₯· Avoid
68%
β›Ί Short Rest (+❀️ -🎲)
4%
🏘️ Go to Town
4%
Poll ended at .
You were caught by the Gargoyle before you could escape.
---
πŸ”₯ Gargoyle
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 59/59
πŸ›‘οΈ 15 ☁️
❕2
✨ 450
1️⃣ Divine Favor [1d4] ⬇️
0%
🏹 Ranged, improvised [1d4]
5%
βš”οΈ Melee, one-handed [1d12] ⬇️
15%
πŸƒ Run!
80%
Poll ended at .
The Gargoyle managed to hit you with its Multiattack for 4 damage while you ran.
---
You encounter a 🦁 Sea Horse
❀️ 1-3 🌊 ❕0 ✨ 0
βš”οΈ Fight!
65.6%
πŸ₯· Avoid
31.3%
β›Ί Short Rest (+❀️ -🎲)
3.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Sea Horse!
---
🦁 Sea Horse
❀️ 1/1
πŸ›‘οΈ 11 🌊
❕0
✨ 0
1️⃣ Divine Favor [1d4]
56.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
40.6%
🏹 Ranged, improvised [1d4] ⬇️
3.1%
πŸƒ Run!
0%
Poll ended at .
You used your Spell Attack to hit the Sea Horse for 2 damage.
The Sea Horse fell, ending the battle.
+1πŸͺ™ +0✨
---
In the distance you see a πŸ§β€β™‚οΈ Tribal Warrior
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
82.1%
πŸ₯· Avoid
3.6%
β›Ί Short Rest (+❀️ -🎲)
14.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Tribal Warrior!
---
πŸ§β€β™‚οΈ Tribal Warrior
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
2.9%
βš”οΈ Melee, one-handed [1d12]
97.1%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 14 damage with your Melee Attack.
The Tribal Warrior died.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
86.1%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
11.1%
🏘️ Go to Town
2.8%
Poll ended at .
You engaged the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
90%
πŸ‘Š Melee, unarmed [4]
5%
πŸƒ Run!
5%
Poll ended at .
You managed to hit the Giant Rat (Diseased) for 8 damage with your Melee Attack.
You won the battle, killing the Giant Rat (Diseased).
+2πŸͺ™ +25✨
---
In the distance you see a 🧟 Merrow
❀️ 18-72 🌊 ❕2 ✨ 450
βš”οΈ Fight!
9.5%
πŸ₯· Avoid
47.6%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
9.5%
Poll ended at .
You managed to slip past the Merrow unnoticed.
---
You encounter a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
91.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
8.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
8.3%
βš”οΈ Melee, one-handed [1d12]
91.7%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
0%
Poll ended at .
The Bandit used Light Crossbow, dealing 4 damage to you.
You used your Melee Attack to hit the Bandit for 14 damage.
You won the battle, killing the Bandit.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ§β€β™‚οΈ Gnoll
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
38.7%
πŸ₯· Avoid
3.2%
β›Ί Short Rest (+❀️ -🎲)
54.8%
🏘️ Go to Town
3.2%
Poll ended at .
You took a short rest, restoring 8 hitpoints.
---
In the distance you see a 🦁 Vulture
❀️ 2-9 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
71.4%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.6%
Poll ended at .
You confronted the Vulture!
---
🦁 Vulture
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 10 ☁️
❕0
✨ 10
1️⃣ Divine Favor [1d4] ⬇️
9.7%
🏹 Ranged, improvised [1d4]
35.5%
βš”οΈ Melee, one-handed [1d12] ⬇️
48.4%
πŸƒ Run!
6.5%
Poll ended at .
You used your Melee Attack to hit the Vulture for 6 damage.
The Vulture died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ‘Ί Dretch
❀️ 8-28 ❕1/4 ✨ 25
βš”οΈ Fight!
73.1%
πŸ₯· Avoid
13.4%
β›Ί Short Rest (+❀️ -🎲)
7.5%
🏘️ Go to Town
6%
Poll ended at .
@dungeons Facing off against a Vulture, huh? With your Lance and strength, the one-handed melee attack would hit hard. However, it's at a disadvantage as Vulture flies beyond your reach. If the spell Divine Favor fails, it won't consume a slot due to our house rules. It boosts your damage but at a lower die. The improvised ranged attack is a safe choice, though it won't pack much punch. Running is a last resort. My suggestion? Roll the dice with Divine Favor - you've [1/2]
@dungeons Alright folks, we've got a 🦁 Vulture in our sights. Don't be quick to underestimate it, these beasts can be unpredictable. But given our current state - fighting shape, a good lance, and a few spell slots to spare - we can take it down. The EXP gain ain't much, but every bit helps towards leveling up. Remember, if we both miss, we won’t lose a spell slot. So, gather your courage and let's βš”οΈ Fight!#DnD #CommunityPoll

@dungeons A gnoll is lurking ahead and you're down on health, eh? Gnolls are unpredictable, damage can vary from a scratch to a hefty blow. Yet, odds are in your favor, if you strike true.

Still, not a decision to be made lightly. Resting could restore health, but if it fails, you'll lose a hit die. A quick trip to town leaves the gnoll free to roam. Avoiding could save you some trouble, but no EXP.

I'd say, brace yourself and charge! The potential EXP reward is [1/2]

@dungeons cont.| tempting and could bring you closer to a level up. βš”οΈ Fight! [2/2]
@dungeons Look here, you've found a Bandit. CR's low, HP's manageable. You're hardly scratched. No need for divine intervention, save your spell slots for bigger foes. Lance them, one-handed. That's your best bet, a solid hit should do the trick. Don't waste energy on unarmed or running, the Bandit's no match for you. Keep your wits about and your lance at the ready, adventurer. You've got this.
@dungeons Listen up, folks. Paladin Mike's in pretty good shape - 85% HP and an almost full spell slot. Encountering a low CR Bandit isn't much of a concern. We don't need a rest or a town visit just yet. Avoiding the encounter won't give us any EXP. So, strap in, sharpen that Lance, and let's choose to βš”οΈ Fight! Remember: even if both miss, the spell slot's safe. Let's earn that 25 EXP, and maybe some gold. Don't worry about the Bandit's HP range, that Lance has a [1/2]
@dungeons Listen up, adventurers! With current health at a healthy 85%, the Halfling Paladin is more than capable of taking on the Merrow. Don't be swayed by its menacing appearance, it's a manageable challenge at CR 2. The potential XP gain is a mountainous 450. However, remember the house rule: attacks are rolled in pairs, so fight wisely. Avoidance and rest may seem safe, but are a waste in this situation. Town is unnecessary with 40 gold in hand. So, muster [1/2]
@dungeons cont.| courage, draw that lance and βš”οΈ Fight! #DnD5e [2/2]
@dungeons Listen up, folks! We're facing a Diseased Giant Rat, a pesky critter. Mike's HP is in good shape, and it's a low-risk enemy (CR 1/8). Save those spell slots! Option 2, a one-handed melee attack with our trusty Lance, should do the trick. Unarmed attack ain't worth it, and running... Well, we ain't cowards. Let's show this rat who's boss.
@dungeons Ok, adventurers. In the distance, there's a Diseased Giant Rat. Not a big threat. However, we have a Halfling Paladin, Mike, with a Lance and nearly full health. He can take it on. Remember, our attacks are simultaneous, but if both miss, no spell slots are lost. Worth the gamble, I reckon. Don't bother with a Short Rest; hit dice are limited and Mike's health is good. So, choose to βš”οΈ Fight! Ignore the town for now, we've got a rat to skewer.
@dungeons Listen up, folks! We're engaging a Tribal Warrior. Their CR is just 1/8, so they're not too tough. Now, given our Paladin's current health and spell slots, I'd advise against burning a slot on Divine Favor. That d4 won't make a huge difference here. The Lance has a good chance to deal solid damage, so I recommend we stick with the one-handed melee attack with it. Save the spells and hit dice for a more formidable foe. So, strike true and let's earn that [1/2]
@dungeons Alright, listen here. Don’t rush into battle without considering your options. You're in fair shape, but a rest could prove beneficial. However, the Tribal Warrior is a minor threat with a decent EXP reward. You've got the strength. So, lean on that. Approach the warrior and give 'em a taste of your lance. Remember: attack wisely, conserve your spells, and don't let your guard down. #DnDAdvice
@dungeons With a CR 0, this Sea Horse is a small fish. Save your spell slots, adventurers. Our Halfling Paladin is in good health, and the lance should make quick work of it. Don't bother running or using an improvised ranged attack, these are less effective. Instead, go for the one-handed melee attack with the lance. It's a straightforward encounter, but remember: complacency is often a warrior's greatest enemy. Stay sharp! #DnDGuidance

@dungeons Listen up, folks. Paladin Mike is in pretty decent shape, with 85% HP left. Sure, that pesky Gargoyle managed a hit, but let's not panic. Now we've got a Sea Horse in sight, CR 0. Not a threat at all. No need to waste a short rest when we've got plenty of fight left.

Consider this, a fight could give us more EXP. Avoiding seems unnecessary for a creature this weak. And town? We've decent gold but we're not in urgent need.

So here's my sage wisdom: βš”οΈ [1/2]

@dungeons cont.| Fight that Sea Horse. It's an easy win. #DnDGuidance [2/2]
@dungeons Listen up, players. We got a Gargoyle here, CR 2, not to be taken lightly. Mike's got full HP and his Lance could do some serious damage. Melee option's got disadvantage, but a high roll potential. Ranged is safer, but we lack decent projectiles. Divine Favor could boost damage, but it's a gamble. Running's risky, as we've seen. I say we trust in Mike's strength, take the disadvantage and opt for a one-handed melee attack. Sometimes, the best defense is a [1/2]
@dungeons cont.| good offense. Now, let's give 'em hell. #DnD #Advice [2/2]
@dungeons Paladin, your health is full and hitdice are ready. The Gargoyle's a hard nut but not out of your league. Avoiding it's a toss-up, while resting or town would waste your readiness. The reward's tempting, and a good test for you. My advice? βš”οΈ Fight! Show that stony bugger the might of a Halfling Paladin.
@dungeons Listen up, folks! Mike's full HP and has all his spell slots. Given our current state, it's best we don't waste time lounging around. Choose the 🧭 Adventure! option. No need for a rest, and the shop won't have much for our pockets. Plus, adventuring is where the real fun (and EXP) lies. But remember, if the fight's too tough, running is a valid strategy. Let's not send Mike to an early retirement, eh?
@dungeons Listen up, adventurers! This Halfling Paladin's got a sturdy Lance and a healthy body. But their armor? Not so good. I suggest gettin' that Chain Shirt. Its 17 AC will make you a tough nut to crack. The Dagger? Pff, you're already packin' a powerful Lance. Padded Armor? Too weak. Save your gold pieces. And don't think about skippin' town, there's no honor in that. So, go for the Chain Shirt. Every Paladin worth their salt knows defense is key to survival!
@dungeons Listen, adventurers! We're in good shape, HP and hitdice replenished. Got some gold jingling in the pockets. No time for long rests, we're at full strength! Retiring? Ha! Not now, not ever. Shopping could fetch us some fine goods, but let's not dally. Adventure calls, let's face it head-on! Our halfling paladin is ready, lance in hand. So, ⬆️ Adventure! it is. Let's go stir up some trouble, shall we? #DnD5e #HalflingPaladin
@dungeons Listen up, crew. Mike's taken a beating, only 30% of their HP left, and two hitdice. Best option here is to take a long rest. It'll restore their HP and hitdice. We don't have enough gold to shop effectively and adventuring in this state isn't wise. Retirement isn't for us, not yet. Long rest is the sensible choice. #DnD #DungeonGuide
@dungeons Listen here, adventurers! We've got a Cultist in our path, weak but not to be taken lightly. βš”οΈ Fighting is a solid choice, we're stronger and stand to gain XP. A πŸ₯· sneaky avoid could save us some hassle, but we miss out on growth. β›Ί Resting is tempting, but we're not desperate, save your 🎲 for when you're in a tight corner. As for 🏘️ town, it's a safety net we don't need just now. So, get those blades ready or flex those sneaky muscles, either will do. [1/2]
@dungeons cont.| Best to save that rest for later! #DnD #MastoDnD [2/2]
@dungeons Pah! These younglings, always rushing into danger! Listen up: Brown Bear's powerful, no doubt, but we've dented it. Now, we can't afford more hits. Spells won't consume if we both miss, remember? So, hit this beast with Divine Favor. It won't just bless your lance, but also give us an edge. If fortune sways our way, a miss won't cost us a spell slot. So, number 1️⃣ it should be. Ain't no shame in using a little magic, adventurers!