Why did Baldur's Gate 3 blow up? Larian lead writer says it's thanks to "a big gamble" with CRPG standards
"We believe RPGs are big ... So we always believed the audience was there," says Adam Smith
Why did Baldur's Gate 3 blow up? Larian lead writer says it's thanks to "a big gamble" with CRPG standards
"We believe RPGs are big ... So we always believed the audience was there," says Adam Smith
This game gives me the same vibes as Bioware games like Mass Effect and Dragon Age, I was craving for something like this, without the microtransactions and gambling bullshit infesting most modern games.
I’m not fond of DnD mechanics but it’s ok, it’s worth it nonetheless, BG3 is truly spectacular.
I do agree with the person you’re replying to, in that I’m not a huge fan of how DnD mechanics work in BG3 - “works ok-ish” is what I would also say about them. But it does do its job just fine, so this isn’t a big issue by any means.
My personal issues are as follows:
Heavy reliance on RNG in combat. In turn-based games, I always prefer game mechanics which work as I planned, maybe with small variance (i.e. look at Advance Wars). Basically I prefer when my planning is the part determining how the combat flows (damage or cc? Which target? Where do I move to?) - there’ll always be some “I’m not sure what happens on next round” due to just not being able to know what the enemies will do on their turn, so I don’t really need even more RNG in the form of hit/miss (& save) rolls.
Practically everything related to the resting mechanic. I really feel like the game would be better if you just had fully recharged spells (and other stuff) in the beginning of any fight - and obviously then balanced with that in mind. Where needed, devs could tag a certain area as “no resets here” so you know you’ll be forced to do a couple of fights in a row without resets.
I do want to finish this with another disclaimer that I do think BG3 is a great game, and these are really just minor issues - I completed the game yesterday and enjoyed my time throughout the game. But my two biggest issues that I can point out about the game’s mechanics are both just base mechanics of DnD.
I didn’t anticipate liking the dice rolls as much as I do in conversations and actions like lock picking. Like, I love how you can completely whiff something. My character’s got all these stat boosts for lock picking, but sometimes you roll a CRIT fail with a 1. To me, it’s like the tools slipped and broke the lock. It feels oddly realistic because we all have just fumbled something in real life that we dang well know how to do.
Although in combat a bunch of bad dice rolls recently almost got Halsin benched because HOW ARE YOU MISSING THIS MUCH HOW PLEASE BITE THAT DUDE WITH ONLY THREE HP LEFT ALREADY.