I may have found another case of a previously unknown shared engine used by multiple console games.
The azumanga diaoh PS1 game seems to use the same datafiles as the One Piece fighting game
I may have found another case of a previously unknown shared engine used by multiple console games.
The azumanga diaoh PS1 game seems to use the same datafiles as the One Piece fighting game
oh wow. they messed up their archival tool, so it accidentally included a copy of the game's executable inside the archive.
it's identical to the plain one on the disc that's executed!
okay I think I've finally figured out how the APF/APFrs format works: It's one of those bastard archives that don't include explicit offsets, instead each file is located at the previous file's offset + the size.
EXCEPT all files are rounded up to even sector offsets
It sure is nice to be back on a platform where the addresses in the debugger and the Ghidra match up.
YOU HEAR ME, DOS16? NO ONE LIKES YOU