it might be full-width latin characters. possibly encoded in shift-jis.
sadly ghidra doesn't know how to find that
Turns out the text IS in ascii, it's just in a datafile and not the executable.
so that doesn't help me
it was a good idea of them to put all the strings in a datafile instead of the executable! really handy for localization.
oh, this game was only ever released in japan? huh
why the heck does the PS1 have a "NoFunction" syscall?
I know about NOPs, by why a NOP syscall?
ahh, fucking MIPS.
How do you get a full 32bit address into a register?
MOV EAX,800771DC ?
NO GET THAT X86 BULLSHIT OUT OF HERE.
lui v0,0x8007
addiu v0,v0,0x6e50
addiu v0,v0,0x404
that's an address encoding that'll put some hair on your chest!
its a good tradeoff.
full address literals are rare
there's usually a register pointing at some globals area - allowing quick access with 16bit offsets - and if real 32bit addresses were critical you could store them as constants there to load
most addresses that programs deal with are offsets from struct pointers, array offsets etc
RISC is designed to be easier for compilers to deal with.
I did enjoy writing 68000 CISC ASM on the amiga but the focus changes over time