it might be full-width latin characters. possibly encoded in shift-jis.
sadly ghidra doesn't know how to find that
Turns out the text IS in ascii, it's just in a datafile and not the executable.
so that doesn't help me
it was a good idea of them to put all the strings in a datafile instead of the executable! really handy for localization.
oh, this game was only ever released in japan? huh
why the heck does the PS1 have a "NoFunction" syscall?
I know about NOPs, by why a NOP syscall?
ahh, fucking MIPS.
How do you get a full 32bit address into a register?
MOV EAX,800771DC ?
NO GET THAT X86 BULLSHIT OUT OF HERE.
lui v0,0x8007
addiu v0,v0,0x6e50
addiu v0,v0,0x404
that's an address encoding that'll put some hair on your chest!
@foone one idea did occur to me after - if they wanted to be able to patch offsets afterwards, it'd make sense to divide up the initial load from the adding of an offset
but that's all i've got