I've experimented with making further kinds of simple musical scripts for my #saugns program, mainly one-liners shorter than 80 characters.
It's easy to make algorithmic music that may fit 90s-style video games. Here's a one-liner background #music track, remarkably complex for having one voice and 3 ops only, using randomness for both timbre and "note" variation.
/seed(2) Rlin f2 t60*4 p[Wmto r8.r64[Ruwh f1] a2]