Video game DLC now vs then
Video game DLC now vs then
Oh, I still game, but mostly older games and GotY editions. And Indies.
AAA titles are dead for me, I want to buy a full game, with no in-game store, no 10ish DLCs available, no always on fuckery etc.
And if there are 1 or 2 huge expansions (like in Witcher 3) I have no problem with that. I bought expansions in the past, that’s fine.
I used to be fine with all the shit practices you mentioned since I just wanted to play the games, but then I played Baldurs Gate 3 and remembered how gaming used to be.
I don’t think I’ll continue to buy DLC-ridden, half-finished games, sometimes outright broken games. Looking at you Diablo 4…
In that sense the publishers were rightfully afraid of the game. I guess it reminded a lot of us what we lost over the years.
Single player and coop in where it’s at.
PvP games ain’t fun if the majority of the base doesn’t have work to go to.
Only single player game i enjoyed in the last 10 years was the Witcher 3, i couldn’t even finish GTA V lol.
I have always been a multiplayer gamer myself, but the state of most games right now (since few years ago) is absolutely disgusting, they’re just made for you to spend points on mtx thanks to skill based matchmaking and other crap, it’s really undercover pay2win unless you are bottom/top 1%.
I’m just glad i enjoyed every game i could as a child and enjoyed the competitive scene of many FPS when it wasn’t undercover pay2win.
Now it’s time for 16yo guys on adderall to win and earn millions on twitch
Not true, if people buy it the V is in there. And plenty of people throw their money at it, otherwise they’d stop doing that.
But hey, pre-order our broken game for $70 today! Do it now, because surely the digital copies will run out otherwise.
They are literally the exception that proves the rule.
When everyone is shocked that the game was even complete without day1 DLC, you know the industry is fucked.
I'm confused why people are upset at early access. It can be done badly to sell a game that isn't finished for full price.
But Larian has always done early access this way: first act for testing. And it works great.
That’s what started it all.
Now you can preorder thier newest game and have it preload the entire game two weeks before you can play it! Because it you’re dumb enough to preorder it you’re probably dumb enough to not want your storage space too.
Todd Howard is a greedy fuck.
My unpopular opinion is that DLC is not, in and of itself, bad. If you don’t want it, don’t buy it! If you do want it - great, no problem! In a world without DLC, you either have to buy the whole game, or not. If you tried it and didn’t like it, you have wasted the whole price of the game. Whereas in a DLC system, you’ve spent the price of the base game, but that’s effectively just a fraction of the total game price. You risked less.
What is a problem - and what I think most people who think they’re mad about DLC are actually mad about - is charging a price that isn’t commensurate with the amount of content you get. If a full game is “worth” $60, and it’s split up into a $20 base game and 4 $10 DLCs - great, everyone is (or, should be!) happy. But if the publisher charges $60 for $20-worth of base game and then charges for DLC on top, you should be pissed - but you should still be pissed about that mispricing even if the DLC didn’t exist. Yes, DLC is the reason why that pricing strategy is adopted - but that doesn’t mean that DLC itself is inherently bad. There are possible implementations that are not flawed.