I want to make a game that is a song that is a game.
@BreoganHackett the closest i've got to this is making music videos in game engine, not rly thought how to make a song a game or a game a song before...
@jazz @BreoganHackett ages back when i first started making games, i wanted to make a like, branching narrative game but you were branching the story in a rock opera or something... so you'd have timed choices that would smoothly lead on to the next verse...since then my games ability has improved but music ability declined so i still probs can't make it....
@spdrcstl @jazz aww I'm sure you know things about music now you didn't before just by virtue of changing tastes at least. That's not to be discounted as valuable experience.
@BreoganHackett @spdrcstl freya is still very good at music and i think would kill it at this game idea
@jazz I've only started thinking about it the last year or so but I need to figure out how to do it well. Not just a song that follows the flow of a game or a game that follows the flow of a song. Something in the space between those two extremes ideally.
@BreoganHackett @jazz don't remember where but i feel like i've seen this somewhere recently, where the game added different verses to a cutscene or loading screen(?) song based on what happened..
@ludonaut @jazz I mean adaptive audio is a thing and has been for a long time (iirc it was present in lucasarts adventure games like monkey Island) but it's rare that the interaction between the music and the interactive art is the focus of a work.
@BreoganHackett @ludonaut the first game soundtrack i ever did was adaptive lol, back in 2009 i think

@BreoganHackett @jazz yeah totally. there must be *something* between Osu Tatakae Ouendan / Elite Beat Agents (performing to an existing song) and idunno, Panoramical (jamming on a very complicated soft synth)

(i might have been thinking of wasteland 3 earlier but there the song is more like a neat window dressing, not really the focus)

have you seen the interactive album xra (of "memory of a broken dimension" fame) made for methlab? https://www.youtube.com/watch?v=kG9ArdlK_gw (i have a copy of the windows build somewhere if you're interested)

XRA // MethLab - Interactive Player & Label Preview

YouTube
@ludonaut @jazz oh no I'll have to take a look at that!

@BreoganHackett @jazz oh i almost forgot about the "move to the beat while the level changes on 1/2/3/4" game friends of mine made: https://store.steampowered.com/app/925460/Vectronom/ (check out the incredible set we built for the multiplayer trailer)

still not what you're looking for i think but more mental filler for the design space between those extremes

Save 75% on Vectronom on Steam

Welcome to the psychedelic world of Vectronom: experience waves of color and a pulsing geometric path that changes with the beat! All set to a hypnotic electronic soundtrack. There’s only one thing to do: turn up the volume and go with the flow.

@BreoganHackett
One of the most original concepts I've heard in years. :)
@JLeeson I am almost certain it's far from an original thought but it's probably also just a really difficult thing to execute on.
@BreoganHackett
Very well could be, depending on the premise or setting.
@JLeeson the difficulty comes in formulating a structure of interplay between the music and the interactive art not really from theming imo.
@BreoganHackett
The interplay not being simply 'click that to hear this' - yes, agreed. A complex theme/premise would kill the idea.
@BreoganHackett I think about this idea more than I do any other game ideas, and I don’t even make games