Noooooo you can't make a microtransactions free game and finished too ðŸ˜ðŸ˜ðŸ˜
https://lemmy.world/post/3274318

Noooooo you can't make a microtransactions free game and finished too ðŸ˜ðŸ˜ðŸ˜ - Lemmy.world
Would it be so bad if games didn’t have insane budgets? Most of my favorite games from the past decade are from small studios operating on pizza and hope.
Lower budgets would probably be better. High budgets mean high risk, developers and publishers try to minimize that risk and you get bland games that try to cater to too many tastes. Movies suffer from the same problem. They get budgets in the hundreds of millions and you wonder what they spent it all for.
High budgets are killing the film industry. In the case of gaming, it plays a factor, but greed is probably the main issue. Most big budget AAA games in the past made large amounts of money even if they didn’t have universal appeal. Because companies realised that they could make large amounts of money off loot boxes, microtransactions, cash shops and battle passes, they started trying to funnel players into games, mainly so that players would buy things. That’s one of the main reasons the AAA industry is getting worse: games need to appeal to as many as possible, while coming out as fast as possible, all so that players will buy the overpriced in-game items endlessly shoved in players’ faces.