This is a *fascinating* concept for games studies - "quotes" of a game that don't just show you a clip of gameplay, but actually let you take control and try it out. It trims the ROM down to only what's needed to run the quote, so this might even pass a fair dealing/fair use test in court if it came down to it - just like quoting a passage of text, or a clip of a movie.

https://tenmile.quote.games

Create and share playable quotes of Game Boy games

A playable quote is a durable, delimited reference to a specific moment in a game along with a reference recording of how that moment can play out.

@misty Interesting. I wonder how it would work with a game like megaman -- presumably if you tried to switch to any weapon that wasn't in use during the recording, you would go outside the bounds of the quote, assuming that there was unique code/data attached to each weapon and that would not be preserved in the save state (I assume the code is all in ROM but I'm not sure about the data, not familiar with game boy internals).
@joseph_garvin @misty similarly, I wonder how this would work with an RPG like Dragon Quest or Pokémon, where not every possible move is used during the clip
@kurtbixby @joseph_garvin @misty for our initial work on playable quotes, we didn’t reset when a read was done to an unquoted part of the game. Pokémon was shockingly durable. It simply skipped the unused menu options!