You used your Melee Attack to hit the Awakened Shrub for 4 damage.
The Awakened Shrub died.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Baboon
â¤ī¸ 1-6 ❕0 ✨ 10
âš”ī¸ Fight!
95%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
5%
Poll ended at .
You engaged the Baboon!
---
đŸĻ Baboon
â¤ī¸ 1/1
đŸ›Ąī¸ 12
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d10]
82.6%
👊 Melee, unarmed [4]
13%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
4.3%
Poll ended at .
The Baboon used Bite, dealing 1 damage to you.
You successfully hit the Baboon with your Melee Attack for 13 damage.
You killed the Baboon.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Giant Rat (Diseased)
â¤ī¸ 2-12 ❕1/8 ✨ 25
âš”ī¸ Fight!
57.1%
đŸĨˇ Avoid
9.5%
â›ē Short Rest (+â¤ī¸ -🎲)
33.3%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Giant Rat (Diseased)!
---
đŸĻ Giant Rat (Diseased)
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 10/10
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d10]
90.9%
👊 Melee, unarmed [4]
3%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
6.1%
🏃 Run!
0%
Poll ended at .
You took 5 damage from the Giant Rat (Diseased)'s Bite.
---
đŸĻ Giant Rat (Diseased)
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 10/10
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d10]
59.3%
👊 Melee, unarmed [4]
3.7%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
37%
Poll ended at .
The Giant Rat (Diseased) used its Bite perfectly, dealing 8 critical damage to you.
You briefly lost consciousness, but managed to regain your footing.
You utilized your Melee Attack perfectly, dealing 11 critical damage to the Giant Rat (Diseased).
The Giant Rat (Diseased) fell, ending the battle.
+1đŸĒ™ +25✨
---
In the distance you see a Swarm of Bats
â¤ī¸ 5-40 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
2.7%
đŸĨˇ Avoid
5.4%
â›ē Short Rest (+â¤ī¸ -🎲)
13.5%
đŸ˜ī¸ Go to Town
78.4%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
5.7%
🛒 Shop
2.9%
🛌 Long Rest (+â¤ī¸ +🎲)
82.9%
🏡 Retire (campaign ends)
8.6%
Poll ended at .
You rested peacefully through the night, regaining 13 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
13.8%
🛒 Shop
86.2%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
âš”ī¸ Pike [1d10+3, +5] đŸ›Ąī¸ Scale Mail [16]
đŸ—Ąī¸ Battleaxe [1d8+3, +5] ~ 1H V (-8đŸĒ™)
21.1%
đŸ—Ąī¸ Blowgun [1+2, +4] ~ 1H (-8đŸĒ™)
5.3%
đŸ›Ąī¸ Padded Armor [13] (+20đŸĒ™)
2.6%
â†Šī¸ Back to Town
71.1%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
78.8%
🛒 Shop
6.1%
🛌 Long Rest (+â¤ī¸ +🎲)
12.1%
🏡 Retire (campaign ends)
3%
Poll ended at .
You left with a sense of adventure.
---
You encounter a đŸĻ Panther
â¤ī¸ 3-24 ❕1/4 ✨ 50
âš”ī¸ Fight!
57.6%
đŸĨˇ Avoid
36.4%
â›ē Short Rest (+â¤ī¸ -🎲)
3%
đŸ˜ī¸ Go to Town
3%
Poll ended at .
You engaged the Panther!
---
đŸĻ Panther
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 9/9
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d10]
94.7%
👊 Melee, unarmed [4]
2.6%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
2.6%
🏃 Run!
0%
Poll ended at .
You successfully hit the Panther with your Melee Attack for 6 damage.
---
đŸĻ Panther
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/9
đŸ›Ąī¸ 12
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d10]
90.9%
👊 Melee, unarmed [4]
6.1%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
3%
Poll ended at .
You managed to hit the Panther for 9 damage with your Melee Attack.
The Panther died.
+3đŸĒ™ +50✨
---
Ahead of your path, you see a đŸĻ Jackal
â¤ī¸ 1-6 ❕0 ✨ 10
âš”ī¸ Fight!
97.1%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
2.9%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Jackal!
---
đŸĻ Jackal
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d10]
88.6%
👊 Melee, unarmed [4]
5.7%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
5.7%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Jackal for 7 damage.
The Jackal fell, ending the battle.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Riding Horse
â¤ī¸ 4-22 ❕1/4 ✨ 25
âš”ī¸ Fight!
75%
đŸĨˇ Avoid
19.4%
â›ē Short Rest (+â¤ī¸ -🎲)
5.6%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Riding Horse!
---
đŸĻ Riding Horse
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 19/19
đŸ›Ąī¸ 10
❕1/4
✨ 25
âš”ī¸ Melee, two-handed [1d10]
80%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
8%
🏃 Run!
12%
Poll ended at .
You were hit by the Riding Horse's Hooves attack, you took 6 damage.
---
đŸĻ Riding Horse
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 19/19
đŸ›Ąī¸ 10
❕1/4
✨ 25
âš”ī¸ Melee, two-handed [1d10]
46.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
53.1%
Poll ended at .
You ran away!
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Bandit
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
19.4%
đŸĨˇ Avoid
2.8%
â›ē Short Rest (+â¤ī¸ -🎲)
52.8%
đŸ˜ī¸ Go to Town
25%
Poll ended at .
You had a moment to take a breather, you regained 6 hitpoints.
---
You encounter a đŸĻ Spider
â¤ī¸ 1-3 ❕0 ✨ 10
âš”ī¸ Fight!
97.1%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
2.9%
Poll ended at .
You engaged the Spider!
---
đŸĻ Spider
â¤ī¸ 1/1
đŸ›Ąī¸ 12
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d10]
84.6%
👊 Melee, unarmed [4]
15.4%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
⭐ Sigyn reached level 2! #levelup
+11â¤ī¸
The Spider used its Bite perfectly, dealing 2 critical damage to you.
You used your Melee Attack to hit the Spider for 8 damage.
The Spider fell, ending the battle.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Blood Hawk
â¤ī¸ 2-12 â˜ī¸ ❕1/8 ✨ 25
âš”ī¸ Fight!
40%
đŸĨˇ Avoid
3.3%
đŸ˜ī¸ Go to Town
56.7%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
3.2%
🛒 Shop
9.7%
🛌 Long Rest (+â¤ī¸ +🎲)
80.6%
🏡 Retire (campaign ends)
6.5%
Poll ended at .
You drifted off to sleep, regaining 13 hitpoints and 2 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
24%
🛒 Shop
72%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
4%
Poll ended at .
You asked for directions to a nearby shop.
---
You step into a local shop, what catches your eye?
🎒
âš”ī¸ Pike [1d10+3, +5] đŸ›Ąī¸ Scale Mail [16]
đŸ—Ąī¸ Spear [1d6+3, +5] ~ 1H T V (+1đŸĒ™)
10.7%
đŸ›Ąī¸ Chain Shirt [15] (-25đŸĒ™)
10.7%
đŸ›Ąī¸ Hide Armor [14] (+15đŸĒ™)
3.6%
â†Šī¸ Back to Town
75%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
71.4%
🛒 Shop
10.7%
🛌 Long Rest (+â¤ī¸ +🎲)
10.7%
🏡 Retire (campaign ends)
7.1%
Poll ended at .
You left with a sense of adventure.
---
You encounter a đŸĻ Giant Fire Beetle
â¤ī¸ 2-7 ❕0 ✨ 10
âš”ī¸ Fight!
96.8%
đŸĨˇ Avoid
3.2%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Giant Fire Beetle!
---
đŸĻ Giant Fire Beetle
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 13
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d10]
85%
👊 Melee, unarmed [4]
10%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
5%
🏃 Run!
0%
Poll ended at .
You were hit by the Giant Fire Beetle's Bite attack, you took 3 damage.
You used your Melee Attack to hit the Giant Fire Beetle for 5 damage.
You won the battle, killing the Giant Fire Beetle.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Crab
â¤ī¸ 1-4 ❕0 ✨ 10
âš”ī¸ Fight!
84.2%
đŸĨˇ Avoid
5.3%
â›ē Short Rest (+â¤ī¸ -🎲)
10.5%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Crab!
---
đŸĻ Crab
â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 4/4
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d10]
90%
👊 Melee, unarmed [4]
5%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
5%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Crab for 12 damage.
You killed the Crab.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Mule
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
78.3%
đŸĨˇ Avoid
13%
â›ē Short Rest (+â¤ī¸ -🎲)
8.7%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Mule!
---
đŸĻ Mule
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 12/12
đŸ›Ąī¸ 10
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d10]
85%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
5%
🏃 Run!
10%
Poll ended at .
You used your Melee Attack to hit the Mule for 8 damage.
---
đŸĻ Mule
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/12
đŸ›Ąī¸ 10
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d10]
88.9%
👊 Melee, unarmed [4]
5.6%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
5.6%
Poll ended at .
You managed to hit the Mule for 7 damage with your Melee Attack.
The Mule fell, ending the battle.
+1đŸĒ™ +25✨
---
Ahead of your path, you see a Swarm of Bats
â¤ī¸ 5-40 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
42.1%
đŸĨˇ Avoid
52.6%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
5.3%
Poll ended at .
You managed to avoid the Swarm of Bats.
---
In the distance you see a đŸ§â€â™‚ī¸ Kobold
â¤ī¸ 1-10 ❕1/8 ✨ 25
âš”ī¸ Fight!
95.7%
đŸĨˇ Avoid
4.3%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Kobold!
---
đŸ§â€â™‚ī¸ Kobold
â¤ī¸ 1/1
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d10]
87.5%
👊 Melee, unarmed [4]
12.5%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
The Kobold used Sling, dealing 5 damage to you.
---
đŸ§â€â™‚ī¸ Kobold
â¤ī¸ 1/1
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d10]
95.7%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4.3%
🏃 Run!
0%
Poll ended at .
The Kobold attacked with its Dagger, you took 3 damage.
You managed to hit the Kobold for 10 damage with your Melee Attack.
You won the battle, killing the Kobold.
+1đŸĒ™ +25✨
---
You encounter a đŸĻ Camel
â¤ī¸ 6-24 ❕1/8 ✨ 25
âš”ī¸ Fight!
26.1%
đŸĨˇ Avoid
8.7%
â›ē Short Rest (+â¤ī¸ -🎲)
47.8%
đŸ˜ī¸ Go to Town
17.4%
Poll ended at .
You rested for a moment, regaining 11 hitpoints.
---
Ahead of your path, you see a đŸĻ Goat
â¤ī¸ 1-8 ❕0 ✨ 10
âš”ī¸ Fight!
94.4%
đŸĨˇ Avoid
5.6%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Goat!
---
đŸĻ Goat
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 8/8
đŸ›Ąī¸ 10
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d10]
88.5%
👊 Melee, unarmed [4]
3.8%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
3.8%
🏃 Run!
3.8%
Poll ended at .
You managed to hit the Goat for 9 damage with your Melee Attack.
The Goat fell, ending the battle.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a 💀 Zombie
â¤ī¸ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Fight!
71.4%
đŸĨˇ Avoid
14.3%
đŸ˜ī¸ Go to Town
14.3%
Poll ended at .
You confronted the Zombie!
---
💀 Zombie
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 23/23
đŸ›Ąī¸ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Melee, two-handed [1d10]
95.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4.5%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Zombie for 13 damage.
The Zombie attacked with its Slam, you took 2 damage.
---
💀 Zombie
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 10/23
đŸ›Ąī¸ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Melee, two-handed [1d10]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Zombie for 4 damage with your Melee Attack.
The Zombie used Slam, dealing 5 damage to you.
---
💀 Zombie
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 6/23
đŸ›Ąī¸ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Melee, two-handed [1d10]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Zombie for 6 damage with your Melee Attack.
The Zombie died.
+1đŸĒ™ +50✨
---
In the distance you see a đŸĻ Lizard
â¤ī¸ 1-4 ❕0 ✨ 10
âš”ī¸ Fight!
87.5%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
12.5%
Poll ended at .
You engaged the Lizard!
---
đŸĻ Lizard
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 10
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d10]
94.1%
👊 Melee, unarmed [4]
5.9%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Lizard for 10 damage with your Melee Attack.
You won the battle, killing the Lizard.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Sea Horse
â¤ī¸ 1-3 🌊 ❕0 ✨ 0
âš”ī¸ Fight!
51.9%
đŸĨˇ Avoid
22.2%
đŸ˜ī¸ Go to Town
25.9%
Poll ended at .
You engaged the Sea Horse!
---
đŸĻ Sea Horse
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 11 🌊
❕0
✨ 0
âš”ī¸ Melee, two-handed [1d10] âŦ‡ī¸
87%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [4] âŦ‡ī¸
8.7%
🏃 Run!
4.3%
Poll ended at .
You successfully hit the Sea Horse with your Melee Attack for 10 damage.
You won the battle, killing the Sea Horse.
+1đŸĒ™ +0✨
---
Ahead of your path, you see a đŸĻ Eagle
â¤ī¸ 1-6 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
77.3%
đŸĨˇ Avoid
9.1%
đŸ˜ī¸ Go to Town
13.6%
Poll ended at .
You engaged the Eagle!
---
đŸĻ Eagle
â¤ī¸ 1/1
đŸ›Ąī¸ 12 â˜ī¸
❕0
✨ 10
🏹 Ranged, improvised [1d4]
69.6%
âš”ī¸ Melee, two-handed [1d10] âŦ‡ī¸
21.7%
👊 Melee, unarmed [4] âŦ‡ī¸
4.3%
🏃 Run!
4.3%
Poll ended at .
You managed to hit the Eagle for 6 damage with your Ranged Attack.
The Eagle died.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Grimlock
â¤ī¸ 4-18 ❕1/4 ✨ 50
âš”ī¸ Fight!
56.5%
đŸĨˇ Avoid
17.4%
đŸ˜ī¸ Go to Town
26.1%
Poll ended at .
You confronted the Grimlock!
---
đŸ§â€â™‚ī¸ Grimlock
â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 4/4
đŸ›Ąī¸ 11
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d10]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Grimlock for 12 damage with your Melee Attack.
The Grimlock died.
+3đŸĒ™ +50✨
---
You encounter a đŸ§â€â™‚ī¸ Sahuagin
â¤ī¸ 8-36 🌊 ❕1/2 ✨ 100
âš”ī¸ Fight!
17.9%
đŸĨˇ Avoid
42.9%
đŸ˜ī¸ Go to Town
39.3%
Poll ended at .
You tried to avoid the Sahuagin, but it detected your presence.
---
đŸ§â€â™‚ī¸ Sahuagin
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 26/26
đŸ›Ąī¸ 12 🌊
❕1/2
✨ 100
âš”ī¸ Melee, two-handed [1d10] âŦ‡ī¸
46.7%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
👊 Melee, unarmed [4] âŦ‡ī¸
0%
🏃 Run!
53.3%
Poll ended at .
You deftly got away!
---
You encounter a đŸĻ Giant Poisonous Snake
â¤ī¸ 4-18 ❕1/4 ✨ 50
âš”ī¸ Fight!
63.3%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
36.7%
Poll ended at .
You engaged the Giant Poisonous Snake!
---
đŸĻ Giant Poisonous Snake
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 10/10
đŸ›Ąī¸ 14
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d10]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Poisonous Snake for 7 damage.
---
đŸĻ Giant Poisonous Snake
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/10
đŸ›Ąī¸ 14
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d10]
94.1%
👊 Melee, unarmed [4]
2.9%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
2.9%
Poll ended at .
You managed to hit the Giant Poisonous Snake for 11 damage with your Melee Attack.
You killed the Giant Poisonous Snake.
+1đŸĒ™ +50✨
---
Ahead of your path, you see a đŸĻ Lizard
â¤ī¸ 1-4 ❕0 ✨ 10
âš”ī¸ Fight!
70%
đŸĨˇ Avoid
10%
đŸ˜ī¸ Go to Town
20%
Poll ended at .
You confronted the Lizard!
---
đŸĻ Lizard
â¤ī¸ 1/1
đŸ›Ąī¸ 10
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d10]
86.2%
👊 Melee, unarmed [4]
3.4%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
10.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Lizard for 9 damage with your Melee Attack.
You killed the Lizard.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Weasel
â¤ī¸ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Fight!
76%
đŸĨˇ Avoid
12%
đŸ˜ī¸ Go to Town
12%
Poll ended at .

@dungeons Ah, Sigyn, stout half-orc barbarian. A piddly lizard blocks your path, eh? Listen up, community.

Your best option is âš”ī¸ Melee, two-handed [1d10]. Why? You're a barbarian, not some cowardly rogue. Up close and personal is where you shine, especially with that Pike. Sure, it's a mere lizard, but every bit of experience counts.

The unarmed option? Leave that for more desperate situations. Ranged? Nay, it's at a disadvantage. Running? It's a lizard, not a [1/2]

@dungeons Hey, adventurers. That đŸĻ Lizard is only a ❕0 challenge. It's got 1-4 HP left and ain't worth much in terms of ✨. But a quick fight could net us some gold and push Sigyn closer to the next level. đŸ˜ī¸ Town ain't needed yet, Sigyn's HP is holding and there's no point wasting time avoiding a weak creature. Let's âš”ī¸ Fight! and move forward, ey?

@dungeons Listen up, folks! Our barbarian, Sigyn, is battling a Giant Poisonous Snake. It's a critter with a CR of 1/4. Sigyn, being a level 2, can handle this with some caution.

Given the current situation, the best option is to continue with the âš”ī¸ Melee, two-handed [1d10]. It offers the highest damage output with Sigyn's Pike, considering our house rule of simultaneous attack rolls.

Running isn't recommended, we don't back down from fights this manageable. [1/2]

@dungeons cont.| Don't waste time with unarmed or improvised attacks. Stick to what works best. [2/2]
@dungeons Listen up folks, we've got a Giant Poisonous Snake on our hands. With Sigyn's current health and abilities, your best bet is to go full force with a two-handed melee strike. Unarmed attack won't pack enough punch, and ranged attack is a poor option given the disadvantage. No need to run, Sigyn's a hardy half-orc. Show that snake what you're made of!
@dungeons With 72% health, Sigyn is fit enough to engage. The Giant Poisonous Snake's CR is 1/4, a manageable challenge. Winning will yield 50 XP, a nice boost for our level 2 Barbarian. Though, given the lack of hitdice, a bad roll might put us in a tough spot. If you're feeling cautious, heading to town is a safe bet. However, I'd say âš”ī¸ Fight! is the better way to gain experience and gold. Fortune favors the bold, after all! Remember; scars are just badges of honor [1/2]
@dungeons cont.| for a seasoned adventurer. [2/2]
@dungeons Attention, adventurers! The Sahuagin's a tough sea beast, but Sigyn's mighty Pike should pierce it fine. Opt for âš”ī¸ Melee, two-handed [1d10]. Ranged or unarmed attacks are less effective, and running ain't guaranteed success. Remember, even if both miss, spell slots ain't consumed. Fight hard! #dnd5e
@dungeons Listen up! Sahuagin's a tough one, but with your Pike and Scale Mail, you're geared up good. Given yer stats, you'd stand a decent chance in melee. However, with no hitdice and a fair chunk of HP gone, a loss could be catastrophic. If you've got the coin, heading to town for a bit of rest and healing wouldn't be a bad idea. But if you're feeling lucky, or want that sweet EXP to level up quicker, then by all means, take the fight. Just remember, we're playing [1/2]
@dungeons cont.| with pair rolls and there's no loot. Be smart. Be safe. [2/2]
@dungeons Listen up folks! âš”ī¸ Melee, two-handed with that Pike is our best bet against this Grimlock. High strength, decent weapon damage, and no disadvantage. Running ain't certain and unarmed or improvised attacks do less damage. Let’s show this monster how a Half-Orc Barbarian fights!
@dungeons
Hope we fight the rest of the Dinobots next.
@dungeons Listen up, adventurers! Ahead lies a Grimlock, a nasty piece of work, but manageable for a seasoned brute like Sigyn. With our hit points at 72% and no hitdice for a rest, we can't afford to be reckless. But a good fight might be worth it - defeating it gives us 50 EXP, a nice boost towards leveling up. We don't need to rush back to town with our current gold stash. So, sharpen your pikes, and let's give this Grimlock a welcome it won't forget. Use your [1/2]
@dungeons cont.| strength and make every blow count. âš”ī¸ Fight! is our best pick. [2/2]
@dungeons Listen up, adventurers! We've engaged with an Eagle, a low-level monster. Sigyn is a formidable Barbarian, armed with a mighty Pike. Given our robust characteristics, the best option is to attack with a two-handed melee strike. Yes, it has a disadvantage, but remember, if both attacks miss, we don't lose anything. Unarmed is less effective, and ranged is far from ideal. Running isn't necessary; stand your ground and fight! Remember, adventure favors the [1/2]
@dungeons Hear me, adventurers! Up ahead is an Eagle, a creature of CR 0. Considering Sigyn's health- at 72% - and their lack of hitdice, tarrying with this bird seems a fair option. Victory earns us 10xp. Avoiding wastes our time, and town bears no urgency. Fight! Let's make quick work of this avian obstacle. Chances are we won't consume extra resources, given our unique rules. Onward, to victory! Let's make the most of this encounter. #dnd #5e #adventure
@dungeons Listen up, adventurers! Sigyn's facing a Sea Horse - a minor nuisance. With our current situation and stats in mind, our best bet is to go with âš”ī¸ Melee, two-handed [1d10]. It leverages Sigyn's strengths and has the highest potential damage output. Ranged and unarmed attacks offer less damage and are at a disadvantage due to our specific house rules. Running? From a Sea Horse? No need for that. Stand your ground and fight! Just remember, strategy is key - [1/2]
@dungeons cont.| even in the face of small-fry critters. [2/2]
@dungeons Alright, listen up. You've just taken down a lizard and spotted a Sea Horse in the distance, but don't be swayed by its low threat level and zero reward. It ain't worth it. You've gotta keep your sights set on the bigger picture. Use this time to restore your health and prepare for tougher battles ahead. Head back to town, get some rest, and replenish your hitdice. A well-rested adventurer is a successful one. So remember, đŸ˜ī¸ Go to Town is your best bet.
@dungeons Listen up, adventurers! We got a Lizard in our way. Sigyn, being a sturdy Half-Orc Barbarian, is more than capable of dealing with this critter. Two-handed melee with that Pike is your best bet. It's got good reach, and Sigyn has the strength to wield it effectively. Unarmed or improvised ranged attacks won't cut it here, and running ain't an option for such a low-risk combat. Stand firm, strike true, and let's add this Lizard's EXP to our tally. Onward!
@dungeons In the distance lurks a Lizard, a low threat, rated at 0 CR. Good chance to accumulate some XP. But remember, we're slightly injured, and without hitdice, rest won't help. Avoiding might save us pain, but we'll miss out on potential gold and XP. Town is a safe but inactive option. My gut says, let's âš”ī¸ Fight! We can take this scaly pest, then head for town. Remember, fortune favors the bold!
@dungeons Listen up, folks. That Zombie ain't no pushover. With Sigyn's health at 72%, the odds are still in our favor, but we gotta be smart. Ranged attack ain't worth it – too risky with our disadvantage. Unarmed? Nah. Our best shot is stickin' to Melee, two-handed. It's the strongest attack we've got. Remember, if both of you miss, no harm done. And if that health drops too low, consider runnin'. Ain't no shame in livin' to fight another day. But for now, let's [1/2]
@dungeons cont.| show this Zombie what we're made of. [2/2]
@dungeons Listen up, community! Our Barbarian, Sigyn, is in a favorable position. They've got the Zombie âŦ‡ī¸ 1/4 CR on the ropes. Let's not get sloppy now! Unarmed and ranged attacks are less effective here. Running? Not an option, we've got this creature cornered. My recommendation? Continue with the âš”ī¸ Melee, two-handed [1d10] attack. It's shown great results and we can't afford wasted spell slots. Let's dispatch this foe quickly. #DnD #CommunityPoll
@dungeons Alright, folks. We're dealing with a Zombie here. It's not too tough, but don't underestimate it. Now, Sigyn's got a Pike, so âš”ī¸ Melee, two-handed is our best bet - it'll do the most damage. 👊 Unarmed is risky, zombies are better at close combat. 🏹 Ranged with improvised weapons isn't ideal either, we've got disadvantage remember? And running... well, we don't run unless it's dire. So, I recommend that Sigyn use their Pike, and go for Melee, two-handed. [1/2]
@dungeons cont.| Let's squash this undead nuisance. [2/2]
@dungeons Alright, listen up. You see a Zombie ahead. It's a ❕1/4 challenge, not too tough for you and it'll net you 50✨. Your current HP is full, your Pike is sharp, and you're eager for a fight. Could go to Town, but gold's a bit low, and they won't offer much. Avoiding could lead to an unknown encounter, not worth the risk. Recommendation: Stand your ground, and âš”ī¸ Fight! the rotting nuisance. Don't forget: your attacks roll in pairs and out-of-range attacks are at [1/2]
@dungeons cont.| a disadvantage. Good luck, adventurer. [2/2]
@dungeons Listen up, adventurers! Sigyn needs to confront that pesky Goat. The best option? It's clear: âš”ī¸ Melee, two-handed [1d10]. With the Pike's damage potential, Sigyn has a high chance of defeating it quickly. Attempting to run risks wasted effort. Unarmed or improvised ranged attacks are weaker, offering the Goat unnecessary advantage. Focus on the strengths of a Barbarian: brute force! Don't dilly-dally with fancy tactics. Come on, use that Pike and teach the Goat a lesson!