Looking for good Manual/Guide for Sorcerer

https://discuss.tchncs.de/post/1545387

Looking for good Manual/Guide for Sorcerer - tchncs

Hey all, Can anyone recommend a good guide that describes the mechanics of the sorcerer? I’m not looking for a build guide but rather something that explains stuff like spell slots and sorcery points and what your choices are during level up (what learning new spells and forgetting old one does). I had some weird behaviour during level up from lvl 2 to 3 which I’m trying to understand… TIA

Can you describe what you didn’t understand from the level up?

Hey thanks for replying!

It was during level up from lvl2 to lvl3 where there were multiple choices I could make on different screens.

I can’t remember the exact wording, but on one screen I had to choose a new spell from multiple that were available and on the other screen, I had the option to forget and then learn another spell.

I chose spell “x” (don’t remember the name and currently don’t have access to the PC) on the first screen - and that spell was available after the level up was done. But on the second screen, the game let me learn a new spell without forgetting another which was issue number 1 that I didn’t understand. But also I don’t understand where the choice of spells comes from. I thought maybe on the second screen I have to learn the spell that I chose on the first screen so that I can use it in battle, but just for fun, I chose to learn a completely different spell (again, without selecting a spell to forget). But after the level up was done, I didn’t have that spell available anywhere…

As far as a guide goes, it won’t be perfect since it’s designed for the tabletop game so not every option will be the same, but you can get a good idea of things from RPGBOT
DnD Classes and Subclasses: Guides for DnD 5e

A full and comprehensive list of DnD classes for Dungeons and Dragons 5th edition, including descriptions and links to our expert-written guides.

RPGBOT
Awesome, will read that this evening, thanks!
Bear in mind many of the spells and options mentioned there won’t be in game. That’s covering everything in 5e.