Cultural differences in fantasy races instead of the plain "good vs. evil"

https://lemmy.world/post/2749662

The thing is, this is still tying culture to race. If there is no racial essentialism to the traits you describe, then there’s no reason to say that some goblin cultures / sub-cultures do understand the concept of property - and disagree with what they understand to be stealing. Etc.

I think racial descriptions in fantasy games are more like tendencies. Tendencies that often have to do with the environment that each typically grows up in. I thought this was the traditional view, but maybe not.

While there are of course deviations from the norm, it is hard to lay this out in a digestible way. Simplification help readability. NPCs or locations that break these norms seem like a more pleasant way of de-essentializing.