Which super popular game were you utterly disappointed by?

https://feddit.de/post/2205654

Which super popular game were you utterly disappointed by? - Feddit

Which game is it and what did you not like about it?

For me this is Lost ruins of Arnak. The game is a sort of deckbuilder but it never feels like it. It also left us with the impression that you need to min/max from turn 1 and there is only a limited way to victory. Its on our list of games to resell. Do not understand the appeal
Lost Ruins of Arnak

Explore an island to find resources and discover the lost ruins of Arnak.

BoardGameGeek
This is the same for me. Feel like a collection of half-baked attempts at mechanics from too many other games. The five turn limit is to short to do anything interesting with them, and makes it so the winner of the game is basically decided after turn 1. I like the theme and there are lots of games that are technically worse, but it just feels kinda mediocre and dull.

Red Dead Redemption 2. I was sceptical from the beginning because I don’t like wild west settings at all. But everyone was hyping it, so I gave it a try. Haven’t even finished the tutorial part because it kinda annoyed me and I quickly lost interest.

That said, I guess it probably is a great game. Just not for me…

Santorini. I played it with my wife at our LGS a few years ago. The game was over too quickly, and it didn’t feel too rewarding.
Diablo III.
This is a board game community;)

Being a fan of engine/tableau builder, Wingspan really disappointed me. It’s not a bad game. It a very nice game, but the flow is average, at most.

Depicts some interesting ideas that push me to buy it with it’s first expansion (goal board, mix of engine and tableau building) it’s hugely luck based and the fact this game is rated 8+ on BGG, that tends to rate games mostly on advanced mechanisms and long run, is still a mystery to me.

I give it 5 plays with different peoples. Yet, I had no fun at all (I mean, zero… Watching flies around was the funniest part of my last game, sadly)… Then I played 51st State, which is a very good (yet not awesome) engine builder and have instant fun from start to end. The feeling of controlling things.

There are some highly rated games on BGG, and while I like some better than others, the ratings never seems off to me. Like “mmh, OK, I see why peoples like it”. But this offset has never been so huge with Wingspan.

So yes, I have it on my shelf, I watch its wonderful box like a disturbing mirror of my gaming tastes, knowing it’s praised by many, but I could almost try to find another table just when someone come up with the idea, while I usually really force myself to play games with different peoples because I know you will make peoples happy.

First time in my 20y of gaming, and it makes me feel so weird.

Thanks for reading me.

The only saving grace for Wingspan fore are the achievements in the digital version. I enjoyed having some bizarre setups needed to unlock the chievos and as a result I got better at the game I feel and was able to sort of get around the luck of the draw style.

as a result I got better at the game

Reminds me Pokemon Stadium and Star Realms. The fast pace of digital versions improve your skills very quickly and gives new perspectives to the games. Maybe Wingspan is simply to slow paced for me.

One Deck Dungeon is another one where I had this experience. The ability to easily experiment with undo and retry has helped me get better at the game on the table too. And I am not sure that I’d have tried two-handed solo otherwise which is a fun way to play the game.

Had it not pulled a Wii

A good expression for the situation. Wingspan’s success is definitly to a large part because of it’s accessibility. Every problem you have (no cards, food, eggs) has an immediate, guaranteed and obvious solution. Everything you CAN do improves your position. And if you play on the blue side there is barely any direct competition in the game. There’s no way to shoot yourself in the foot. There is no requirement to plan ahead.

But it does have some potential to plan ahead, optimize and compete for those who want to.

It also doesn’t fall into any of the typical setting tropes like fantasy or sci-fi that might put some people off. It’s production values are pretty enough to catch some eyes.

Getting into tableau/engine builders games. Any recommendations?

Wingspan is still worth checking out, especially since it’s easy to try on BGA. There is a reason it’s so popular, it works well for many people. Everdell is another very popular one with great production, kinda falls into the same camp, it often shows up on these “popular games that didn’t work for me” lists but it’s quite good for what it is.

On the smaller side Wild Space can be a good entry point. Small box, inexpensive, very easy to play, fun combos.

Or if you want to jump straight into the deep water and go for the best one that’s Lorenzo Il Magnifico for me. Deus is another one I like a lot but that has a map component too.

I wanted to like Wingspan but, like you say, it's maybe something with the flow that just turns me off. Same for Parks. Maybe I'll make do with just ogling the cards (because the art/graphics are gorgeous in both) vice playing with them haha

Cyberpunk 2077. I fell into the hype. Trusted the brand too much. Expected a story rich adventure. I got the game on release date because my brother and I gifted each other CP2077 as a Xmas gift.

Happened opened it again since release week. I know that others have enjoyed it but I’ve been burned too much by it that I’d rather avoid it than think about it again. Lol.

This is a board game community;)
Oh God I’m so sorry!!

Rising Sun is without a doubt my greatest disappointment in boardgaming. Everything went utterly wrong.

I love Blood Rage and love the japanese setting themes. When I learned a Blood Rage successor with a japanese setting was coming out, I was mega hyped. I read the rulebook, talked with my group, it seemed like a very nice fit. I ended up paying more than 200 euros for my Kickstarter pledge.

We played the game and we absolutely hated it. No one even wanted to give it another shot. I don’t remember exactly what went wrong, but the teaming up + betrayal actions were a big turnoff for us. We played as 5 which meant someone was always left without a partner.

No big deal, the game was hot and it wasn’t hard to find a buyer on BGG market. I shipped the game in the original packaging to the new owner but DHL sliced the package in half. The game ended up really badly damaged and I had to give a partial refund to the buyer.

Lesson learned, I never gambled on a big Kickstarter project again.

On the plus side Blood Rage is a dead seller at our store compared to Rising Sun which still sells out at wholesale for months on end
Catan and King of Tokyo. Catan was I think the first “modern” board game I was introduced to and it did not click at all. King of Tokyo wasn’t awful but given how popular it was at the time, I was expecting more. I’ve only played them once, to be fair, so it’s a bit hard to get into details but they’re the 2 that come to mind!
I also do not like Catan. Tired of getting pigeon holed in resources and then having to convince another player to trade when I have no real bargaining power.
Same with me and Catan. I generally do not like resource-hoarding “competitive” games anyway, and Catan did not help that.

Catan just feels weird. The thing is - and I kinda validated that recently by watching highlevel competetive play of the catan base game, but: You only have like 2-4 meaningful decisions in a game. The rest is just follow through and dice.

And these things aren’t that hard to see at a decent level. And when you make these decent decisions, you mostly just win. Even with the robber, there’s limited counterplay to these good initial choices. This makes it hard to play casually as well once you know the good things.

You’re right, Catan sucks. Tokyo is much more interesting with powered up

I had great hopes for King of Tokyo but realize it’s one of those rated because of the production + reach the masses.

You should not expect more from KoT than a funny and visually appealing confrontation game. The more players you have the funnier it is.

As young teens KoT was amazing

“New Phone Who Dis?” From the WhatDoYouMeme people. I imagine it sells regularly, but going in with low expectations for a judge-picks-card game this one somehow makes it really hard to think up of humor.

The sentences are longer and specific you can’t let your imagination run wild.

Obviously a cash in but felt like such a beyond low effort

The whole genre is overplayed. Apples to apples was great for kids, cards sold well because of the adult themes but even now it’s a pretty cringe game. Everything else is riding the same wave with no originality added to the concept.

I feel there is still life in it, like with Superfight. It encourages debating to the judge and pairs cards directly with each other granting more interaction.

But it is a shame Superfight seems to be dwarfed by other mass market games.

Super fight is a fun spin on the genre, as it Dixit. Keep in mind they mix things up though, rather than rebrand apple to apples.

Superfight doesn’t have a prompt to answer. It is pairing cards and having groups dictate.

Dixit is actually something I’ve noticed people with autism enjoy. My cousin is autistic and we played a demo at a LGS and she loved it because she could pick the hint freely. She could tell a poem, or pick one word, or even a song. She loved mixing it up. So we got her a. Copy for Christmas with a couple expansion packs.

She went to a group home with other autistic children a couple times a week to help with socialization. She took her game once and it was a very popular game. The workers there said everyone loved it.

Both of those games introduce a twist to the genre. The change the rules. That’s what makes them fun. Whereas Mysterium and Obscurio I would say don’t fall into the genre because it’s not a judge of what card fits better. It’s a series of hints to an answer. Those games have a correct answer where others do not.

Harry Potter Legacy. Against my better judgement I bought it and instantly regretted it. I stopped playing after an hour or so in. So bloody boring.
Was really disappointed in this one. It's utterly beautiful but feels so shallow that it hurts. I was hoping the classes would be more in depth, there would be reputation systems with class mates and factions out in the world. I hoped your actions would have more impact rather than it being a beautiful painting that told you a linear story.

Thread: Talk about a popular game you didn’t like.

Lemmy users: Quick downvote all the comments mentioning a popular game I like. What the fuck?

This is a board game community ;)
Hollow Knight. I just got bored so quickly, tried it probably 3 or 4 times. There’s nothing particularly bad about it, it’s a very pretty game with a beautiful score, and I know people love it. But it simply didn’t click, and it’s actually the game that made me realize I just do not enjoy metroidvanias.
I don't know why people are downvoting you (if that's what it's called here). I LOVE Hollow Knight, probably one of my favourite games, but I can understand it's not for everyone. I had a similar reaction to you with Hades, which made me realise I don't enjoy Roguelikes and Roguelites, no matter how popular and beautiful they are.
That’s hilarious - hades is one of my favorite games of all time lol we’re dead opposite
Didn't know that some of these were turned into board games.
Not sure I can say “utterly disappointed”, but Tainted Grail had so much promise: great art, concept, unique take on Arthurian legend, seemingly interesting mechanics, but the game kind of flubbed after it actually hit the table. Just grindy, with bits seemingly added in to just artificially increase the length of the game. The grindy mechanics got in the way of appreciating the story, since you frequently have to choose between investigating story elements or feeding the giant statues. The miniatures are beautiful, but are almost unused throughout the game, conflict (combat/diplomacy) is interesting at first, but gets pretty repetitive the more you do it and doesn’t really improve much throughout the campaign. A lot of aspects of the game sort of overstayed it’s welcome for me due to its length being artificially increased, to where I rushed through at the end, skipping over exploring more because I just wanted it to be over.

The discovery texts in the book just broke up the pace so much. Spliting the party made the down time insufferable and the “combat/diplomacy” mechanic was horrible.

We’re a group of 5 so someone would had to sit out every time and after one play I told everyone I would be happy to be that person…

Axis and Allies. I dunno, maybe I've just lost patience as I get older, but the 2 times I tried playing it with my group we spent so much time going over the rules and setting up the board that we really didn't get it enjoy it much.
Its just a really time consuming game. I’ve spent 9 hours playing a game we made it 4 rounds in (in fairness with a few new players). I personally like it, but you really do need to have the patience of knowing you are likely spending the day and probably not finishing regardless. A bit like Talisman.
Stone Age. Worker placement and set collection point salad and not much else.
Yeah. It got recommended to me as an easier Tzolkin. Well, it IS easier but not anywhere near as interesting and every game feels sooo samey.
Yeah. I like worker placement games, but Stone Age seems to think “oh player X goes before you this turn and gets dibs on spot Y so revise your plans” is the most interesting part of worker-placement. Which, no, it isn’t. It’s an important mechanic, but it feels like that and collect-em-up is basically the whole game in Stone Age.
Monopoly. It’s only fun if you are winning and you don’t like your opponents.
That’s exactly the point of Monopoly: Showing that capitalism leads to monopoly and misery.
Indeed, it’s amazing how prevalent the game is.
Never fails to get family members crying.

Monopoly is a really bad 1-2 hours game but the absolute worst part is that everyone plays with dumb house-rules to make it last an entire afternoon. Really grinds my gears.

I never refuse to play Monopoly, I’ll just say I’ll gladly play if we play by the rules. The end result is the same, we never play it. I have never met anyone who wanted to play by the rules. Hell, I never found anyone who knew Monopoly had auctions or mortgage.

The game it was ripped off from The Landlord’s Game. It was created to show how landlords and rents were screwing the public and enriching the man at the top.
Was never even meant to be fun. I think it’s interesting that people take so long to recognize that it isn’t fun, simply because it is presented in the form of a board game. You need to understand games pretty deeply before you can evaluate them, and by that time, modern commercial games have used psychological tricks to addict you rather than actually appealing to your intellectual or emotional interests.

Probably Everdell. Just seemed to be very much style over substance. If you were lucky you could get some synergies going but luck is the key word there. The huge deck means there's no guarantee what you need is going to come up in the game at all.

Kind of feels like if you want a nature themed tableau thing Wingspan does it better.

The few times I’ve played it (with my admittedly competitive group), we’ve always gone through the entire deck. If a group of 4 isn’t getting through the deck, it means people aren’t calling card draw/card selection enough, and may be plopping down suboptimal cards just to use what they have.

Interesting - I only played it irl a few times with someone else's copy but I do have the digital version and we were having similar issues (including with quite experienced players of other games) - not to doubt your experience in any way. I might try playing on advanced AI if I have time and see if that makes a difference.

Because we do have one of our online group who is a massive fan but unfortunately it doesn't really gel with any of the rest of us do it would be cool if we could find 'a way in'

I really like Everdell, but that tree is the definition of style over substance. It actually hinders gameplay.
I was kind of mystified by its appeal too, all that tiny text, the pointless tree…
Probably Scythe. It was fun the first couple times when we were figuring it out, but very quickly every game ends up feeling the same.