Which super popular game were you utterly disappointed by?
Which super popular game were you utterly disappointed by?
Red Dead Redemption 2. I was sceptical from the beginning because I don’t like wild west settings at all. But everyone was hyping it, so I gave it a try. Haven’t even finished the tutorial part because it kinda annoyed me and I quickly lost interest.
That said, I guess it probably is a great game. Just not for me…
Being a fan of engine/tableau builder, Wingspan really disappointed me. It’s not a bad game. It a very nice game, but the flow is average, at most.
Depicts some interesting ideas that push me to buy it with it’s first expansion (goal board, mix of engine and tableau building) it’s hugely luck based and the fact this game is rated 8+ on BGG, that tends to rate games mostly on advanced mechanisms and long run, is still a mystery to me.
I give it 5 plays with different peoples. Yet, I had no fun at all (I mean, zero… Watching flies around was the funniest part of my last game, sadly)… Then I played 51st State, which is a very good (yet not awesome) engine builder and have instant fun from start to end. The feeling of controlling things.
There are some highly rated games on BGG, and while I like some better than others, the ratings never seems off to me. Like “mmh, OK, I see why peoples like it”. But this offset has never been so huge with Wingspan.
So yes, I have it on my shelf, I watch its wonderful box like a disturbing mirror of my gaming tastes, knowing it’s praised by many, but I could almost try to find another table just when someone come up with the idea, while I usually really force myself to play games with different peoples because I know you will make peoples happy.
First time in my 20y of gaming, and it makes me feel so weird.
Thanks for reading me.
as a result I got better at the game
Reminds me Pokemon Stadium and Star Realms. The fast pace of digital versions improve your skills very quickly and gives new perspectives to the games. Maybe Wingspan is simply to slow paced for me.
Had it not pulled a Wii
A good expression for the situation. Wingspan’s success is definitly to a large part because of it’s accessibility. Every problem you have (no cards, food, eggs) has an immediate, guaranteed and obvious solution. Everything you CAN do improves your position. And if you play on the blue side there is barely any direct competition in the game. There’s no way to shoot yourself in the foot. There is no requirement to plan ahead.
But it does have some potential to plan ahead, optimize and compete for those who want to.
It also doesn’t fall into any of the typical setting tropes like fantasy or sci-fi that might put some people off. It’s production values are pretty enough to catch some eyes.
Wingspan is still worth checking out, especially since it’s easy to try on BGA. There is a reason it’s so popular, it works well for many people. Everdell is another very popular one with great production, kinda falls into the same camp, it often shows up on these “popular games that didn’t work for me” lists but it’s quite good for what it is.
On the smaller side Wild Space can be a good entry point. Small box, inexpensive, very easy to play, fun combos.
Or if you want to jump straight into the deep water and go for the best one that’s Lorenzo Il Magnifico for me. Deus is another one I like a lot but that has a map component too.
Cyberpunk 2077. I fell into the hype. Trusted the brand too much. Expected a story rich adventure. I got the game on release date because my brother and I gifted each other CP2077 as a Xmas gift.
Happened opened it again since release week. I know that others have enjoyed it but I’ve been burned too much by it that I’d rather avoid it than think about it again. Lol.
Rising Sun is without a doubt my greatest disappointment in boardgaming. Everything went utterly wrong.
I love Blood Rage and love the japanese setting themes. When I learned a Blood Rage successor with a japanese setting was coming out, I was mega hyped. I read the rulebook, talked with my group, it seemed like a very nice fit. I ended up paying more than 200 euros for my Kickstarter pledge.
We played the game and we absolutely hated it. No one even wanted to give it another shot. I don’t remember exactly what went wrong, but the teaming up + betrayal actions were a big turnoff for us. We played as 5 which meant someone was always left without a partner.
No big deal, the game was hot and it wasn’t hard to find a buyer on BGG market. I shipped the game in the original packaging to the new owner but DHL sliced the package in half. The game ended up really badly damaged and I had to give a partial refund to the buyer.
Lesson learned, I never gambled on a big Kickstarter project again.
Catan just feels weird. The thing is - and I kinda validated that recently by watching highlevel competetive play of the catan base game, but: You only have like 2-4 meaningful decisions in a game. The rest is just follow through and dice.
And these things aren’t that hard to see at a decent level. And when you make these decent decisions, you mostly just win. Even with the robber, there’s limited counterplay to these good initial choices. This makes it hard to play casually as well once you know the good things.
I had great hopes for King of Tokyo but realize it’s one of those rated because of the production + reach the masses.
You should not expect more from KoT than a funny and visually appealing confrontation game. The more players you have the funnier it is.
“New Phone Who Dis?” From the WhatDoYouMeme people. I imagine it sells regularly, but going in with low expectations for a judge-picks-card game this one somehow makes it really hard to think up of humor.
The sentences are longer and specific you can’t let your imagination run wild.
Obviously a cash in but felt like such a beyond low effort
I feel there is still life in it, like with Superfight. It encourages debating to the judge and pairs cards directly with each other granting more interaction.
But it is a shame Superfight seems to be dwarfed by other mass market games.
Super fight is a fun spin on the genre, as it Dixit. Keep in mind they mix things up though, rather than rebrand apple to apples.
Superfight doesn’t have a prompt to answer. It is pairing cards and having groups dictate.
Dixit is actually something I’ve noticed people with autism enjoy. My cousin is autistic and we played a demo at a LGS and she loved it because she could pick the hint freely. She could tell a poem, or pick one word, or even a song. She loved mixing it up. So we got her a. Copy for Christmas with a couple expansion packs.
She went to a group home with other autistic children a couple times a week to help with socialization. She took her game once and it was a very popular game. The workers there said everyone loved it.
Both of those games introduce a twist to the genre. The change the rules. That’s what makes them fun. Whereas Mysterium and Obscurio I would say don’t fall into the genre because it’s not a judge of what card fits better. It’s a series of hints to an answer. Those games have a correct answer where others do not.
Thread: Talk about a popular game you didn’t like.
Lemmy users: Quick downvote all the comments mentioning a popular game I like. What the fuck?
The discovery texts in the book just broke up the pace so much. Spliting the party made the down time insufferable and the “combat/diplomacy” mechanic was horrible.
We’re a group of 5 so someone would had to sit out every time and after one play I told everyone I would be happy to be that person…
Monopoly is a really bad 1-2 hours game but the absolute worst part is that everyone plays with dumb house-rules to make it last an entire afternoon. Really grinds my gears.
I never refuse to play Monopoly, I’ll just say I’ll gladly play if we play by the rules. The end result is the same, we never play it. I have never met anyone who wanted to play by the rules. Hell, I never found anyone who knew Monopoly had auctions or mortgage.
Probably Everdell. Just seemed to be very much style over substance. If you were lucky you could get some synergies going but luck is the key word there. The huge deck means there's no guarantee what you need is going to come up in the game at all.
Kind of feels like if you want a nature themed tableau thing Wingspan does it better.
Interesting - I only played it irl a few times with someone else's copy but I do have the digital version and we were having similar issues (including with quite experienced players of other games) - not to doubt your experience in any way. I might try playing on advanced AI if I have time and see if that makes a difference.
Because we do have one of our online group who is a massive fan but unfortunately it doesn't really gel with any of the rest of us do it would be cool if we could find 'a way in'