PAYDAY 3 will use Denuvo anti-piracy technology in its PC version
PAYDAY 3 will use Denuvo anti-piracy technology in its PC version
I like to use Denuvo as an indicator of a bad release. For someone with over 2k hours on PAYDAY 2, I just cancelled my preorder.
Thank you for the fun times OVERKILL, sad to see you go this way.
It’s a DRM scheme to protect against piracy. Over the years I saw more and more shitty titles use Denuvo on release because God forbid someone steal their cash grab. A lot of titles that are of quality usually do not see the need for Denuvo.
Therefore, nowadays, for me Denuvo serves as an indicator of a potentially shitty release. They slap Denuvo on top of it so that they can pump & dump.
Maybe I’ll buy the game when it’s on sale, but for now I am too skeptical, especially since slapping additional DRM on an already DRM’d game (it’s multiplayer only and always online, unlike previous parts that allowed offline play) does not make any sense to me.
There isn’t a lot of evidence to back these claims up. For most users, it’s entirely transparent. You would never know a game shipped with Denuvo unless your first launch is offline and it tries to activate.
There have been games that had their performance impacted, but I don’t think it’s the norm. Games like Doom 2016 shipped with it and saw no performance gains when Denuvo was eventually patched out. I think titles like Rime and RE8 are usually the exception, but it’s something I always watch out for in reviews. If a game runs bad, I don’t buy it, regardless of the cause.
Denuvo has proven successful for 2 reasons:
It’s actually effective. Games go months or even years without a crack.
It’s nowhere near as draconian as what came before (TAGES, StarForce, SecuROM, etc). Most players aren’t even aware of its existence. They just buy these games on Steam and they work.
Why are we still preordering AAA digital video games from multi-million dollar corporations?There is no incentive to preorder AAA video games anymore - long gone are the days of midnight launches for physical games.
Cyberpunk 2077 Returnal Forsaken The Lord of the Rings: Gollum Fallout 76 Grand Theft Auto: Definitive Edition The Last of Us Part 1 Etc.
All of these games came with a half-assed apology from the publisher and how “this wasn’t their intention”. Yes, it was absolutely their intention. They released a knowingly broken game and charged us full price for it. They already got our money and laughed because they know we’re too stupid to do anything about it and that they’ve trained us well with “fear of missing out”.
How many times do us gamers need to get burned by video game publishers until we learn our lesson?
Stop rewarding and encouraging their predatory behavior. Opt out of this abusive practice by not preordering and voting with your wallet. Let them earn your money, so “they can feel a sense of pride and accomplishment”.
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Pc had issues when it came to that platform, things like crashing and inability to launch the game. But that’s nothing compared to its debut on PS5. When it came to PS5, sometimes you’d lose your save file.
All those problems eventually got patched. When games get patched and they’re stable, that’s when it’s time to buy (especially because you’ll get a “definitive edition” for less money than the sorry state at launch). I like being a patient gamer when it comes to AAA games.
I preordered Zelda Tears of the Kingdom, a physical Switch cartridge. I took a gamble with that but I decided to risk it since: Nintendo has a stellar track record of creating almost perfectly optimized first-party games throughout their entire history, and Zelda’s been in development for over 5 years. That was the exception I made.
When you preorder these other games, you certainly have to calculate that risk. Cyberpunk 2077 was made by a developer with a wonderful track record of producing fantastic video games. A lot of people trusted them and preordered, and those with lower hardware that met minimum requirements got burned while those that had superior hardware were fine. A gamble that didn’t pay off too well at launch when people trusted a stellar publisher and developer.
Regardless of the game, it doesn’t make sense to preorder digital titles. There will always be ones that knock it out of the park, but if they do release a wonderful game, certainly buy it but don’t preorder it. Reward them with your money only after they prove they’ve released a good game that’s worth it’s cost. Else, we continue this cycle and publishers will continue to repeat the same behavior without consequence.
And you would have gotten to play them even without preordering.
But preordering gives the games industry bad incentives.
The fact that you even gave them money and had a preorder to cancel in the first place means you’re part of the problem, my friend.
Stop preordering.
Doesn’t matter. People said the same shit about having thousands of hours in CD projeckt red games and then we’re disappointed in cyberpunk
“Don’t preorder games” doesn’t mean “don’t preorder unless it’s your favorite series”.
It means don’t fucking give anybody money for a game that’s not fucking out yet, period.
Denuvo has become a very strong indicator to me that not the game devs are calling the shots during development, but the Excel-sheet-business-suit-monkeys are.
Only some business-fool would look at a proposal to buy that piece of performance-guzzling crap and go "Hey, then everyone who'd be a pirate otherwise will buy my product and spend money in muh cash shop, that's totally worth the investment", ignoring the immense drawbacks for paying costumers.
especially in a frickin' coop-shooter where piracy will never be as big of a deal because people want to play together with others on your frickin' servers anyway....
If past Payday games are anything to go by, you can play offline with just bots.
You wouldn't want to, and it's not the point if the game, but you can.
Well, you can play "offline with bots", but, unless something has changed since last I checked, it'll be always online, which means that even if you want to play offline you need a constant connection to their servers anyway.
Almost feels like they're going out of their way to see how many features that harm users they can add and still be able to sell well...
Since when does Denuvo block mods?
The whole point of Denuvo (and any DRM in games) is to prevent modifying the running code. Unless there’s some kind of official modding system, there will be no way to inject DLLs or do anything else invasive to the running game.
That’s quite a stretch. Denuvo is used for DRM, so of course it will block people from cracking DLC.
But you can’t just say “Denuvo blocks mods” because that is blatantly untrue, and all it takes is five minutes browsing Nexus Mods to find thousands of mods for Denuvo-protected games like RE4 Remake. Or even just install ReShade.