What game mechanics do you love and hate?
What game mechanics do you love and hate?
Hate:
-Real Time Timers: Think FF13 Lightning Returns. It doesn’t matter how many mechanics there are to alleviate the pressure, they make me so stressed out that I don’t enjoy playing the actual game.
-Unrepairable Durability Mechanics: I mean things like Breath of the Wild where you can use a weapon X times before it breaks with no way to repair it. I end up never wanting to use “my good weapon” and tryto beat entire games with a 2x4. If I can go to a vendor and repair my gear, I don’t mind as much.
-Superhard Games without difficulty options. Looking at you Soulsborne games; I appreciate that some people like a challenge, but I really think that whole genre would only benefit from giving the player options. I have noticed that seems to be getting more common though.
Love:
-Meaningful Choices: Not two dialogue options with the same end result, but things that shape either story or gameplay. This could be a major branching story choice OR something like a talent tree.
-Base Building: I like build base. It doesn’t have to be a city builder or strategy game (Though I absolutely love those), but I am a sucker for games including any degree of base building. It’s my favourite part of the XCom games as an example. Bonus if I have to make choices about my base, see previous point.
Superhard Games without difficulty options. Looking at you Soulsborne games; I appreciate that some people like a challenge, but I really think that whole genre would only benefit from giving the player options. I have noticed that seems to be getting more common though.
careful, you might alert the horde with a take like that. (i do agree tho)
I am kind of used to sometimes poking the bear on this one in particular. It’s what I personally dislike though, I don’t necessarily think they are badly designed. I totally get some people absolutely love that kind of thing in games, and I am glad they have games that scratch that itch. It’s just an instant turn-off for me though.
That said, I have never quite understood the people vehemently opposed to having a difficulty slider though; just keep it on hard and it’s literally no different.
If Dark Souls had easier difficulties, they wouldn't have the reputation they do. People would turn down the difficulty instead of learning the bosses and how to beat them.
The games aren't as hard as people make them out to be. They just force you to adjust and learn to play in control. There's a reason people can play them with all kinds of goofy input options, though. If you pay attention to what enemies do and don't blindly spam attack every second, they're all beatable
If Dark Souls had easier difficulties, they wouldn't have the reputation they do. People would turn down the difficulty instead of learning the bosses and how to beat them.
Which is hilarious because people 'turn down the difficulty' constantly by using summons or 'jolly cooperation' all the time in the games and don't seem to differentiate that from a difficulty option.