So, uh, I tried out the Roblox VR beta. And it's actually *amazing*. They've really nailed the implementation, it just *works*
I recorded a bit of Climb The Giant Man, gonna edit it down and post some of it, brb
Here we go! I was thinking about doing a minor update to make it work nicely in VR, but I don't think I need to - almost everything works perfectly https://youtu.be/yScIe1yrN2c
Climb The Giant Man in VR

YouTube
The only major issue I encountered was climbing, which didn't work in the first person mode - but you can just swap to the third person mode and it's fine. Lots of really nice implementation touches here, it's clear they thought real hard about how to make this work
best VR experience since Beat Saber, easily
@terry ngl that lensing is pretty awful. Maybe it's better in VR? but that stuff always annoys me, esp. since I don't get very motion sick without it anyway. And following your character in 3rd person seems frustrating.

I don't play roblox tho so idk
@sekoiatree you barely notice it with the headset on tbh
@terry ooh, I wonder if routing via SteamVR will also circumvent the anti-Wine lock, as it may get a different user string.