Now with the last writeup about #BandOfCaps redesign in mind. Let me talk about Band composition!

I will be going with Gałeti forces first as they are the "easiest" to explain.

So we're starting with L1, S1, S2, S3, and T20 (I will be using this notation for easier deduction of troopers).

I won't be going into unit stats here only the process of how the Band creation goes.

Let's start with the Leader. All leaders automatically start with 2 ORDERS. I won't be adding anything to the leader but keep it as is for the sake of simplicity. Orders are picked before battle so we're fine now.

Next are the Specialists. I have 3 of them. As my Lore based, and classical narrative of Band of Caps, enemies are the Osovik... I will be taking precaution against them.

So Specialist 1 is upgraded to a light machine gun, removing one Trooper (T19) for that. This provides me with some more punch.

Specialist 2 is upgraded with a flamethrower which will allow me to get rid of Dead Men from the Osovik. This again removes one Trooper (T18) and gives me more punch.

Both the light machine gun and the flamethrower require Logistics to be used, but that's unimportant now.

Specialist 3 will be upgraded into a Gałeti Warmage. This initial upgrade costs me 3 Troopers (T15), but that's just the basic magic. I want to give the Warmage a bit more punch so I pick Detonation as an additional spell, and deduct one more Trooper (T14).

Looking how I have 14 troopers left. I can easily upgrade other specialists or even give my whole troop a bit of an oomph by upgrading the Orders on my Leader. I will do neither and instead will go with stronger Troops.

The remaining 14 Troopers can be used as is. Making my Band a size of 18, but I want a more compact elite force.

So I'm taking Shiavoni as a troop choice. The thing is Two Schiavoni cost 3 Troopers. I have 14 left. So I will pick 6 and deduct 9 from the total.

I note down that I have 5+6 Troops. The +6 denotes I have Troops that I CAN NOT deduct for the sake of upgrading my Band.

As I'm okay with the force composition (L1, S1, S2, S3, T5+6) I will finalise the Band equipment.

Finally I get 10 Logistic points, and I have to pick what Arms which unit has.

All units have a SIDEARM by default. Specialists if they have upgrades cannot take basic arms. So only the Leader and Troopers need to have their gear picked.

I will be organising them in two 6 units groups.

Group 1 will be the Leader and 5 norma Troopers, the other are the 6 Schiavoni.

For Group 1 I decided Rifles, while Group 2 has Machineguns.

This means that Group 1 has longer range but slower rate of fire, and Group 2 has a bigger volume of fire and lower range. Which is ideal as Group 2 is a bit more resilient and therefore better for assaults.