@afreytes @b4ux1t3 THIS, make sure to mark that option. Good luck!

@rulox @afreytes well that's weird. I "fixed" it, though since godot doesn't put in a full screen button by default it's super squished.

Hopefully it's still somewhat playable on web! That was kinda my main target, I wish I'd had more time to vet the build. Unsure if Kenneth's allowing bug fixes like this.