đŸ—ēī¸ Campaign 72 #dnd

This is the story of...

🏹 Dorkside, the Half-Elf Ranger
34.1%
☯ Cybirea, the Elf Monk
14.6%
🔮 Askdna, the Human Wizard
34.1%
đŸŒŋ Elusivelemon, the Dwarf Druid
17.1%
Poll ended at .
Dorkside has arrived in town!
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
17.8%
🛒 Shop
73.3%
🛌 Long Rest (+â¤ī¸ +🎲)
2.2%
🏡 Retire (campaign ends)
6.7%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
âš”ī¸ Longbow [1d8+3, +5] đŸ›Ąī¸ Leather Armor [14]
đŸ—Ąī¸ Longsword [1d8+2, +4] ~ 1H V (+10đŸĒ™)
10.3%
âš”ī¸ Pike [1d10+2, +4] ~ 2H (+20đŸĒ™)
27.6%
đŸ›Ąī¸ Hide Armor [14] (-5đŸĒ™)
6.9%
â†Šī¸ Back to Town
55.2%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
73.3%
🛒 Shop
20%
🛌 Long Rest (+â¤ī¸ +🎲)
3.3%
🏡 Retire (campaign ends)
3.3%
Poll ended at .
You left with a sense of adventure.
---
You encounter a đŸĻ Wolf
â¤ī¸ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
âš”ī¸ Fight!
92%
đŸĨˇ Avoid
8%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Wolf!
---
đŸĻ Wolf
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 7/7
đŸ›Ąī¸ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
âš”ī¸ Melee, improvised [1d4]
18.2%
👊 Melee, unarmed [3]
4.5%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
72.7%
🏃 Run!
4.5%
Poll ended at .
You managed to hit the Wolf for 4 damage with your Ranged Attack.
---
đŸĻ Wolf
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/7
đŸ›Ąī¸ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
âš”ī¸ Melee, improvised [1d4]
4.5%
👊 Melee, unarmed [3]
13.6%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
81.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Wolf for 8 damage with your Ranged Attack.
You won the battle, killing the Wolf.
+2đŸĒ™ +50✨
---
In the distance you see a đŸĻ Deer
â¤ī¸ 1-8 ❕0 ✨ 10
âš”ī¸ Fight!
88.9%
đŸĨˇ Avoid
3.7%
â›ē Short Rest (+â¤ī¸ -🎲)
3.7%
đŸ˜ī¸ Go to Town
3.7%
Poll ended at .
You engaged the Deer!
---
đŸĻ Deer
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 13
❕0
✨ 10
âš”ī¸ Melee, improvised [1d4]
17.4%
👊 Melee, unarmed [3]
26.1%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
56.5%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Deer for 9 damage.
You killed the Deer.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Giant Owl
â¤ī¸ 6-33 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
47.6%
đŸĨˇ Avoid
47.6%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
4.8%
Poll ended at .
You managed to slip past the Giant Owl unnoticed.
---
In the distance you see a 🌱 Shrieker
â¤ī¸ 3-24 ❕0 ✨ 10
âš”ī¸ Fight!
66.7%
đŸĨˇ Avoid
22.2%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
11.1%
Poll ended at .
You engaged the Shrieker!
---
🌱 Shrieker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 9/9
đŸ›Ąī¸ 5
❕0
✨ 10
âš”ī¸ Melee, improvised [1d4]
26.1%
👊 Melee, unarmed [3]
8.7%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
65.2%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Shrieker for 5 damage.
---
🌱 Shrieker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/9
đŸ›Ąī¸ 5
❕0
✨ 10
âš”ī¸ Melee, improvised [1d4]
11.1%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
88.9%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Shrieker for 9 damage.
The Shrieker died.
+1đŸĒ™ +10✨
---
You encounter a 💀 Skeleton
â¤ī¸ 6-20 ❕1/4 ✨ 50
âš”ī¸ Fight!
64.3%
đŸĨˇ Avoid
35.7%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Skeleton!
---
💀 Skeleton
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 17/17
đŸ›Ąī¸ 13
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
61.1%
âš”ī¸ Melee, improvised [1d4] âŦ†ī¸
27.8%
👊 Melee, unarmed [3] âŦ†ī¸
0%
🏃 Run!
11.1%
Poll ended at .
You managed to hit the Skeleton for 8 damage with your Ranged Attack.
The Skeleton used Shortsword, dealing 4 damage to you.
---
💀 Skeleton
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 9/17
đŸ›Ąī¸ 13
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
57.1%
âš”ī¸ Melee, improvised [1d4] âŦ†ī¸
23.8%
👊 Melee, unarmed [3] âŦ†ī¸
4.8%
🏃 Run!
14.3%
Poll ended at .
The Skeleton attacked with its Shortsword, you took 6 damage.
---
💀 Skeleton
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 9/17
đŸ›Ąī¸ 13
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
36.8%
âš”ī¸ Melee, improvised [1d4] âŦ†ī¸
21.1%
👊 Melee, unarmed [3] âŦ†ī¸
0%
🏃 Run!
42.1%
Poll ended at .
You easily managed to run away!
---
In the distance you see a đŸĻ Giant Bat
â¤ī¸ 4-40 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
0%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
42.9%
đŸ˜ī¸ Go to Town
57.1%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
5.3%
🛒 Shop
21.1%
🛌 Long Rest (+â¤ī¸ +🎲)
73.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 10 hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
10%
🛒 Shop
80%
🛌 Long Rest (+â¤ī¸ +🎲)
6.7%
🏡 Retire (campaign ends)
3.3%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
âš”ī¸ Longbow [1d8+3, +5] đŸ›Ąī¸ Leather Armor [14]
âš”ī¸ Greatclub [1d8+2, +4] ~ 2H (+24đŸĒ™)
11.5%
đŸ›Ąī¸ Hide Armor [14] (-5đŸĒ™)
7.7%
đŸ›Ąī¸ Shield [+2] ~ 1H (+15đŸĒ™)
11.5%
â†Šī¸ Back to Town
69.2%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
65.2%
🛒 Shop
21.7%
🛌 Long Rest (+â¤ī¸ +🎲)
8.7%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🐉 Pseudodragon
â¤ī¸ 4-10 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
90.9%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
9.1%
Poll ended at .
You confronted the Pseudodragon!
---
🐉 Pseudodragon
â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 4/4
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8]
92.3%
âš”ī¸ Melee, improvised [1d4] âŦ‡ī¸
3.8%
👊 Melee, unarmed [3] âŦ‡ī¸
0%
🏃 Run!
3.8%
Poll ended at .
You were hit by the Pseudodragon's Sting attack, you took 6 damage.
You successfully hit the Pseudodragon with your Ranged Attack for 7 damage.
You killed the Pseudodragon.
+3đŸĒ™ +50✨
---
You encounter a đŸĻ Giant Fire Beetle
â¤ī¸ 2-7 ❕0 ✨ 10
âš”ī¸ Fight!
45%
đŸĨˇ Avoid
5%
â›ē Short Rest (+â¤ī¸ -🎲)
35%
đŸ˜ī¸ Go to Town
15%
Poll ended at .
You had a moment to take a breather, you regained 6 hitpoints.
---
In the distance you see a đŸ§â€â™‚ī¸ Kobold
â¤ī¸ 1-10 ❕1/8 ✨ 25
âš”ī¸ Fight!
90.9%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
9.1%
Poll ended at .
You engaged the Kobold!
---
đŸ§â€â™‚ī¸ Kobold
â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 4/4
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, improvised [1d4]
29.4%
👊 Melee, unarmed [3]
11.8%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
58.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Kobold for 4 damage with your Ranged Attack.
You killed the Kobold.
+2đŸĒ™ +25✨
---
You encounter a đŸĻ Mastiff
â¤ī¸ 2-9 ❕1/8 ✨ 25
âš”ī¸ Fight!
83.3%
đŸĨˇ Avoid
4.2%
đŸ˜ī¸ Go to Town
12.5%
Poll ended at .
You engaged the Mastiff!
---
đŸĻ Mastiff
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 9/9
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, improvised [1d4]
21.1%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
73.7%
🏃 Run!
5.3%
Poll ended at .
You used your Ranged Attack to hit the Mastiff for 4 damage.
You were hit by the Mastiff's Bite attack, you took 5 damage.
---
đŸĻ Mastiff
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 5/9
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, improvised [1d4]
19%
👊 Melee, unarmed [3]
4.8%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
57.1%
🏃 Run!
19%
Poll ended at .
You used your Ranged Attack to hit the Mastiff for 9 damage.
The Mastiff fell, ending the battle.
+1đŸĒ™ +25✨
---
In the distance you see a đŸĻ Sea Horse
â¤ī¸ 1-3 🌊 ❕0 ✨ 0
âš”ī¸ Fight!
52%
đŸĨˇ Avoid
8%
đŸ˜ī¸ Go to Town
40%
Poll ended at .
You engaged the Sea Horse!
---
đŸĻ Sea Horse
â¤ī¸ 1/1
đŸ›Ąī¸ 11 🌊
❕0
✨ 0
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
73.3%
âš”ī¸ Melee, improvised [1d4] âŦ‡ī¸
6.7%
👊 Melee, unarmed [3] âŦ‡ī¸
16.7%
🏃 Run!
3.3%
Poll ended at .
You managed to hit the Sea Horse for 8 damage with your Ranged Attack.
You won the battle, killing the Sea Horse.
+1đŸĒ™ +0✨
---
You encounter a đŸĻ Giant Centipede
â¤ī¸ 2-7 ❕1/4 ✨ 50
âš”ī¸ Fight!
53.8%
đŸĨˇ Avoid
7.7%
đŸ˜ī¸ Go to Town
38.5%
Poll ended at .
You engaged the Giant Centipede!
---
đŸĻ Giant Centipede
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 6/6
đŸ›Ąī¸ 13
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
13.8%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
79.3%
🏃 Run!
6.9%
Poll ended at .
You were hit by the Giant Centipede's Bite attack, you took 5 damage.
---
đŸĻ Giant Centipede
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 6/6
đŸ›Ąī¸ 13
❕1/4
✨ 50
âš”ī¸ Melee, improvised [1d4]
23.1%
👊 Melee, unarmed [3]
3.8%
🏹 Ranged, two-handed [1d8] âŦ‡ī¸
26.9%
🏃 Run!
46.2%
Poll ended at .
You ran away!
---
You encounter a đŸ§â€â™‚ī¸ Merfolk
â¤ī¸ 4-18 🌊 ❕1/8 ✨ 25
âš”ī¸ Fight!
19.4%
đŸĨˇ Avoid
2.8%
đŸ˜ī¸ Go to Town
77.8%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
6.1%
🛒 Shop
6.1%
🛌 Long Rest (+â¤ī¸ +🎲)
84.8%
🏡 Retire (campaign ends)
3%
Poll ended at .
@dungeons Listen up, folks. Dorkside's taken quite a beating and is down to just 3 HP out of 13. Running away now is a safe bet. But, if we're feeling brave, we might consider fighting the Merfolk. Their challenge rating is low (1/8), suggesting it's not a hefty threat. However, with our current HP, it's a risk. Going to town could allow us to restore our HP, but it'll cost us gold. Given our current state, it's best to avoid the fight and make a beeline for town to [1/2]
@dungeons Listen up, adventurers! We've got a Giant Centipede on our hands. Given that attack rolls are simultaneous, our best bet is "Ranged, two-handed [1d8]" - though it has a disadvantage due to range, it packs the most punch. Our Half-Elf Ranger's high Dexterity will help. Remember, if both attacks miss, no spell slot is lost, we've got nothing to lose. Don't run, we face our monsters head-on! Take aim, steady your bows, and let the arrow fly! #DnD #MastodonGame
@dungeons Listen up, adventurers! We've encountered a Giant Centipede with a CR of 1/4. A good battle to gain XP. Dorkside's HP is over half, so we can handle this scuffle. Remember, our out-of-range attacks land with a disadvantage, but if both us and the beast miss, we won't lose a spell slot. Fight the bug! Save the town trip for when we're more battered. Let's earn some gold and experience! #DnD5e #communityDnD
@dungeons Listen up, folks. Engaging the Sea Horse, it's weak and only 1 HP. Dorkside with their Longbow will make short work of it, even with disadvantage. Choose 🏹 Ranged, two-handed [1d8] âŦ‡ī¸, a hit is all but guaranteed, and no spell slots wasted if miss. Melee options are less reliable, and running ain't necessary. Keep it simple, aim, and shoot! #DnD
@dungeons Listen well, adventurous souls! A Sea Horse lies ahead, a creature of minimal threat (❕0). Battling it provides no reward (✨0). However, Dorkside's health is dwindling (62%). A wise ranger knows when to rest. I advise heading back to town đŸ˜ī¸. Replenish health, recuperate hit dice, and prepare for greater challenges. Remember, a victorious warrior is not defined by the number of battles fought, but by the battles wisely chosen.
@dungeons Listen up, adventurers. Dorkside's in a tough spot against this Mastiff, but we've been in tougher. The beast's nearly down, but so are we. Ranged attacks have a disadvantage now, and running's risky. Here's the trick, fight with what you have - your fists. An unarmed melee attack. It's a steady 3 damage, and should keep us in the fight a little longer. So, in short, go for the 👊 Melee, unarmed [3]. Trust me on this one. It ain't pretty, but it'll get the [1/2]
@dungeons cont.| job done. Now, to battle! [2/2]
@dungeons Listen well, adventurers! Dorkside, our Half-Elf Ranger, faces a Mastiff. Considering the simplified rules, your best bet is to go with "âš”ī¸ Melee, improvised [1d4]". The "🏹 Ranged, two-handed [1d8] âŦ‡ī¸" attack is tempting but remember it rolls with disadvantage due to being out of range. Unarmed attack "👊 Melee, unarmed [3]" is weaker and running could fail. Trust in Dorkside's prowess and go with the melee, improvised attack. It's time to show that mutt who's boss!
@dungeons can I roll to seduce the Mastiff?
@dungeons Listen up, folks. We've come face to face with a Mastiff, CR at 1/8 and might dish out 2-9 damage. Dorkside is at full HP and we're packing a longbow. Fighting seems the best course. Avoiding is a gamble, and we'll lose a chance at 25 EXP. Town? We're healthy and gold-laden. No need. Let's rain some arrows on this cur. The odds are in our favor. To arms! âš”ī¸ Fight.
@dungeons Listen up, folks. Dorkside, our Half-Elf Ranger, is fight-ready with full HP. Kobold's a small fry, but don't underestimate it. Don't waste energy running. âš”ī¸ Melee, improvised is a foolish choice, we're not desperate. 👊 Melee, unarmed is reliable but less damage. 🏹 Ranged, two-handed is our best bet. We get a disadvantage, but it has the highest potential damage. Plus, if both miss, no spell slot wasted. Keep focused, and the Kobold's ours. Trust your old [1/2]
@dungeons Alright, listen up! You see a Kobold in the distance. CR 1/8, easy pickings for a ranger like Dorkside. With your longbow and high dexterity, this should be a walk in the park. Plus, you'll gain some quick EXP. So don your leather armor, pull up your courage, and take the fight to them. Remember, even if both your and the monster's attacks miss, no spell slot will be lost. So, fight bravely and claim victory. Don't waste time dawdling around town. Fight, I say! âš”ī¸
@dungeons Listen well, adventurers! Short on HP, yes, but victory within grasp. A đŸĻ Giant Fire Beetle we face—CR 0, a mere 10✨, not worth wasting rest nor risking defeat. đŸĨˇAvoid, I say. Use your cunning, slip past unnoticed. Save strength and hitdice for greater challenges. Gold aplenty still in your pockets. Keep moving, keep fighting, wisdom in knowing when not to fight. Remember, survive today, fight tomorrow. Heed my advice. #dnd5e #advice
@dungeons Alright listen up! We've got a Pseudodragon on our hands. Small, but it can pack a punch if we're not smart. Dorkside's got a strong grip on that Longbow, so the ranged attack's the best bet. It's a 1d8 damage roll, plus we avoid the disadvantage those other silly options give us. Save the hitdice for when you need it, and remember, if both attacks miss, we're not losing anything. Running's not an option; it's time to stand our ground. Now, let's show this [1/2]
@dungeons cont.| creature what we're made of! #DnD [2/2]
@dungeons Listen up! This Pseudodragon's a minor threat, but Dorkside's in peak condition. Fighting could earn us that sweet 50 EXP. Running ain't worth it. Short rest would waste a hitdice and we're not hurt. Town's unnecessary with our gold and health. So, unsheathe your Longbow, good folks. It's time to brawl with the dragon. Let's hope our rolls are true and we walk away richer in experience. Remember, every fight's a lesson learned. Onward! #DnD #CommunityAdventure
@dungeons
!help
@lurk_morrison
Available commands:
character, monster, monsters, rolls, shop, proficient, equipment, armor, weapons, blacklist, whitelist, help
@dungeons !proficient
@lurk_morrison
Weapons:
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quartersta...
@dungeons
Ah, snap. Dual crossbow time!
@dungeons Listen up, adventurers. Dorkside is in good health, well-rested, and pockets jingling with gold. Shopping could provide some gear, but with no advanced mechanics or breakable weapons, it's less beneficial. Long rest? Bah, no need with full health and hitdice. Retiring? Adventuring's in your blood! Only logical choice is to 🧭 Adventure! There's experience to gain, monsters to fell. Onward and upward, just don't get too cocky... remember, fortune favours the [1/2]
@dungeons cont.| bold, but the dungeon favours the prepared. [2/2]
@dungeons Listen up, troops! You've got 84 gold in pocket and a sturdy longbow, no need for a Greatclub. Investing in defense could be smart. The Hide Armor won't improve your AC, but a Shield would take it up by 2 (+2 AC). Yet remember, it'll limit your Longbow use. So, weigh your options and choose wisely. #DnD #CharacterChoice
@dungeons Hey, listen up, folks! Looking at our situation, we've got a fully refreshed ranger. Shopping's not enticing, as our gold stash isn't overflowing yet. Long rest? We're already at full HP. Retiring is for quitters, so that's off the table. Get all up in that adventure spirit, people. Let's head out, face that world and earn some more gold and glory. Remember: be alert, stay safe, and keep that bow ready. Adventure awaits us! #DnD #Adventure 🧭
@dungeons Listen up, adventurers! Dorkside's in dire straits with low HP. We can't risk heading out for an adventure in such condition. Shopping won't help as potions ain't a thing here. Retiring's premature, we've just started. The wise choice here is a long rest (🛌). It restores hit points, hit dice and with a town wall around, we can afford this breather. So, vote for Long Rest (+â¤ī¸ +🎲). Keep the campaign alive, else Dorkside's tale ends before it truly begins.
@dungeons Listen up, folks. Our Dorkside's in no shape to fight a Giant Bat, even with its lowly CR. We're low on health and with no spell slots. Running could be touch and go. Best option? Short rest. Costs a hitdie, but we'll regain some health. If that won't do, head for town. But remember, getting there ain't guaranteed. Choose wisely!
@dungeons Hit the town. Adventurer-kun needs a beer. Or eight.
@dungeons Listen up, adventurers! Dorkside's in a bit of a pickle with that Skeleton. With only 3 health left, a direct attack could be fatal. Aiming for a ranged attack is risky due to the disadvantage from being out-of-range. Melee attacks are safer, but the improvised weapon will deal less damage. Opting for the unarmed melee attack could be beneficial since it doesn't carry a disadvantage, but remember it's limited by Dorkside's strength. If the situation looks [1/2]
@dungeons cont.| too grim, it might be wise to turn tail and run. Choose wisely! [2/2]